
Perplexed by the trap Crue does not see another option other than trying to disable the trap again. Although his nerves get the better of him as he attempts to understand and disable the trigger.
[sblock]
activate archaeologists luck
disable device try 2=12
he has trap sense +1 if needs to jump out of the way
[/sblock]
[sblock=mini stats]
Cruendithas
Initiative +1
AC: 19 fight defensively (with shield/ Flat:16, Touch: 12)
HP: 34 current: 34
CMB: +2 / CMD: 13 Fort: +2 / Ref: +5 / Will: +5
Resistence: 0
Current Weapon in Hand: Buckler in off hand, wand MM in main hand
Spell Like Abilities: Dancing Lights3/4, Ghost Sound1/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light
1st Lvl Spells: 2/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify
2nd Lvl Spells: 2/2 per day
Tongues, Pilfering Hand
Archaeologist's Luck (+1) rounds/day: 5/7
Wand CLW 10/10
Wand MM 21/25
[/sblock]