[LPF] Rodents of Unusual Size, pt 3

[sblock=GM Note]ROUS was intended to be a series of 3-encounter mini-adventures, but it is obvious this part is considerably longer than that. Rather than cap this one up and go into part 4, I decided to simply add one more encounter to part 3 and forgo part 4. Everyone loves trilogies, right?

Strong finish! :)[/sblock]
 

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Wahyu creeps closer to the doorway, quiet as the proverbial mouse. Virtually to the point of being able to turn through the door itself, he can finally make out the voice he is hearing. Chanting, isn't really the word for it. More like rehearsing a list of things to do, all in a squeaky, little voice. "Set the table... make the tea... set out the crumpets... The Master will be pleased..." the voice mutters, of the things that can be understood, anyway. (Some Wahyu cannot make out, but it's probably common tongue, as well, just harder to hear.) It starts to be apparent that some of the sound coming from the doorway matches what plates and silverware being set down on a table ought to sound like.
 

The oracle stepped back, and walked back to the group. "It seems," he whispered, "that our most mysterious host is arranging a meal of some kind, no doubt for us. I wonder if we should play along, but, we should still watch for treachery."
[sblock=OOC]Heh, he doesn't know what a tea party is...[/sblock]
 

"I'm not a fan of tea,"" Dunkel states flatly as he grips his axe in preparation. With his other hand he touches Hawk's shoulder. "Rogar, give your strength to this warrior so that he might smear the dungeon walls with the blood of those that oppose your servants."

OOC: Casting Bull's Strength on Hawk. (+4 Bonus to Strength for the next 4 minutes)

When the party is ready to enter the next chamber, Dunkel will cast bless on the group, centered upon himself, before the door is flung open. Grants a +1 to attack rolls and Saves vs Fear effects for those within 50 feet radius for the next 4 minutes.

[sblock]
HP: 33/34
AC: 18, AC Touch: 11, AC Flatfooted: 17
INIT: +3 = [DEX (1) + Trait (2)]
BAB: +3, CMB: +5, CMD: 16
Fortitude: +7, Reflex: +3, Will: +8
Speed: 20 ft
Masterwork Battleaxe: Attack: +5, Damage: 1d8+2, Crit: 20/x3, Special: S
Sling: Attack: +3, Damage: 1d4+2, Crit: 20/x2, Range: 50 ft
Channel Positive Energy: 3/4
Spells Prepared:
Level 0 (4) Detect Magic, Guidance, Light, Purify Food and Drink
Level 1 (4+1) Protection from Evil, Bless, Magic Weapon, Remove Fear
Level 2 (3+1) Bull's Strength, Remove Paralysis

- Resistant Touch (Sp): As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (6/6 times)

- Strength Surge (Sp): As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains an enhancement bonus equal to 1/2 your cleric level (+2) to melee attacks, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (6/6 times).

Spells Used
Level 1 (4+1) Enlarge Person
Level 2 (3+1) Remove Paralysis, Shatter
[/sblock]
 

[section]



Jonas wipes his heavy brow with the back of a ham-sized fist, clearly relieved to have survived the vicious blades unscathed. He follows the two littles as closely as he can without interfering with their attempts to be stealthy. As the group reaches their destination and stops to allow the Wayang to scout ahead, he touches Crue lightly on the shoulder to let the smaller man know that the half-orc is in place and ready.

[/section]

[sblock=Actions/Rolls]--[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 49/49
Senses: DarkVision (60’) Perception: +12
CMB: +07 CMD: 19 (+9/21 vs. Trip)
Fort: +07 Reflex: +03 Will: +05
[/sblock]
 

Hawk, Little Halfling with a Big Sword

It is not clear what has set the little goblin off. Whether it is the wait or the spell that Dunkel cast upon her. But she suddenly rushes forward into the room with her sword at the ready. A look of determination on her face.

[sblock=OOC]"Leeroy Jenkins..." Now all she needs is some chicken...[/sblock][sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 62/62
CMB: +8 CMD: 23

Fort: +7 Reflex: +7 Will: +2
Perception: +10 Sense Motive: +0
Initiative: +5

Current Weapon in Hand: Greatsword (2-handed)
Current Conditions in Effect: Bull's Strength (+4 STR)
Rage Rounds remaining Today: 9/14

Current Light Source: Ioun Torch[/sblock]
 
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cruendithas.jpg
Crue nods to Jonas acknowledging that he is ready and then Hawk takes off. Not trying to keep up with Hawk but not letting her rush in alone he moves into the room and veers to the right of the door to make room for others.

[sblock=mini stats]

Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 34 current: 34
CMB: +2 / CMD: 13 Fort: +2 / Ref: +5 / Will: +5
Resistence: 0
Current Weapon in Hand: Buckler in off hand, wand MM in main hand

Spell Like Abilities: Dancing Lights3/4, Ghost Sound1/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 2/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify
2nd Lvl Spells: 2/2 per day
Tongues, Pilfering Hand

Archaeologist's Luck (+1) rounds/day: 3/7

Wand CLW 8/10
Wand MM 21/25

[/sblock]
 

The Great Hall

With that, the group rounds the corner and through the door to investigate and/or confront whatever is responsible for the sounds that lay ahead. You find yourselves in a significant great hall with a high, vaulted ceiling. A large table dominates the long axis of the room, with at least a dozen high-backed chairs of obvious quality craftsmanship. Light levels are a higher here than anywhere else in the complex that you have seen, emitting from torch sconces along either side of the hall. Additionally, there are two doorways on each of the long walls of the hall.

At the far end of the hall, a bizarre little creature hovers over the table, apparently holding two plates. It has the appearance, very roughly, of a humanoid demon with wings sprouting from both the shoulder and hip regions. And, at the same time, it doesn't seem demonic at all. "What tha... guests or not?" it inquires in a squeaky little voice, using a odd dialect of Low Landellian.

[sblock=Kn:Arcana DC 11]It's a homunculus, a small wizard's sentient construct. More information given out with higher rolls in 5 pts increments over 11.[/sblock]
[sblock=Actions]OK, the little flying creature is not surprised you're here. It's some 50 feet distant, currently hovering above the far end of the table. You guys basically entered by way of a arched doorway centered in the short wall of the hall. The table itself prevents any potential charge effects if you would want to do so.

Speaking of which, if you want combat, roll initiative. If not, you may take some other action in response to what you see.[/sblock]
 

Wahyu rushed in after them, dagger unsheathed and before him, but he stopped. He had not been truly been expecting a goblin, he had not truly known what to expect. But this was something entirely beyond that. He stopped running, but did not stop walking, slowing to a hobble, looking at the others, looking for their reactions. Looking back at the creature, he lowered his knife, and tried to place the word for it. It began with an H, he knew, but beyond that, he was stumped. The oracle called out, "Guests? Yes, we're here to meet your master, but we have not yet made your acquaintance. What are you?"
[sblock=OOC]K Arcana (1d20+6=13) Yeah, that makes sense.
Also, I assume since we leveled we get our spells back?[/sblock]
[sblock= Wahyu's Mini Stats]Wahyu
AC: 16 (14 flat-footed, 13 touch)
HP: 30/30
CMB: 2 CMD: 14
Fort: +3 Reflex: +4 Will: +6
Perception: +6, Darkvision 60 ft
Initiative: +6
Current Weapon in Hand: Dagger (+4, 1d3+0, 19-20/x2)
Current Conditions in Effect:
Spells Remaining (1st): 6/8
Spells Remaining (2nd): 4/5

Used Items:
Bolts (2/20)
Abilities Used:
Voice of the Grave (3/4 questions asked)[/sblock]
 
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At Wahyu's question Crue looks at the creature hovering at the end of the table. "It is a homunculus, a wizard's sentient construct." Watching the creature crue pulls out his wand of magic missiles just in case. Trying not to appear threatening he moves a bit further to the right to give to the others should a fight begin.





[sblock]
kn arcana check = 17

Do we refresh spell lists and other daily abilities or wait on that?

[/sblock]
 

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