[LPF] Rodents of Unusual Size, pt 3

[section]



"And that just leaves . . . well . . . me! Very well, then; may the Root not call me to my next life." And with this plea to his God Jonas lumbers forward and down the stairs, casting mistrustful looks at the steadily clacking walls all the way . . .

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[sblock=Actions/Rolls]--[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 49/49
Senses: DarkVision (60’) Perception: +12
CMB: +07 CMD: 19 (+9/21 vs. Trip)
Fort: +07 Reflex: +03 Will: +05
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Summoning up her courage, Mystie prompts Bubba to run with Jonas, and the three traverse the deadly swing arc of the two blades together, with nary a scratch to show for it. Hearts racing, the group comes together just past the trap as the irritating clicking sound continues. Looking downward, there is a landing and brighter-than-usual lighting spills out an open door frame. Light shifts as if something may have moved in there. Or, the light is not perfectly even. Or both.

[sblock=level ups]Hawk, Wahyu and Cruendithas may level up now then encounter is over. And yes, there will be encounter xp for the trap. It's just a little late for me to tally it up tonight.[/sblock]
 

Dunkel motions for the others to remain quiet by placing a finger by his lips. He then waits for the stealthier among them to check out the area of the landing and door.
 

[sblock=Dunkel and other level-ups]Dunkel also leveled up, just barely making 6k. Everyone check page 1 for the exact xp amounts and date of leveling.[/sblock]
 

Hawk, Little Halfling with a Big Sword

With everyone finally though the trap, Hawk turns and starts heading down the stairs carefully.

[sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 62/62
CMB: +6 CMD: 21

Fort: +7 Reflex: +7 Will: +2
Perception: +10 Sense Motive: +0
Initiative: +5

Current Weapon in Hand: Greatsword (2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 9/14

Current Light Source: Ioun Torch[/sblock]
 

Hawk carefully traverses the remainder of the stairs to the landing from which the uneven lighting emanates. There is another small table here, with candles lit and providing soft light. The unpleasant stench of death is all but gone by now, but rather replaced with a bouquet of various odors making the identification of any one of them difficult, if not impossible. However, one could, in a gross way, describe the odors as 'not natural', to say the least.

To the left is an open arched doorway, from which the flickering light and the odd odors come. Coming closer, hawk can make out various sounds as well, including a humming/beating sound, a high-pitched muttering that sounds as though it may be in common (but it is difficult to tell), and the occasional thump, as if something solid hit a piece of wood.

[sblock=A bit slow]for those that did not see it on the LPF board, my laptop is dead and with it substantial amounts of my LPF materials. However, I will do my best to keep things running, so please feel free to post as normal.[/sblock]
 

Hawk, Little Halfling with a Big Sword

Upon hearing the noises, Hawk turns back toward where she came looking to see if the others are following after her.

[sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 62/62
CMB: +6 CMD: 21

Fort: +7 Reflex: +7 Will: +2
Perception: +10 Sense Motive: +0
Initiative: +5

Current Weapon in Hand: Greatsword (2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 9/14

Current Light Source: Ioun Torch[/sblock]
 

cruendithas.jpg
Crue follows after Hawk taking his spot right behind the brutal warrior and her overly large sword. This tactic worked well for them before and he has not fared so well taking point on his own so might as well go with what works. "Strange smell. Perhaps we should investigate the source of the sounds." Crue also looks back to see if the others are joining them.

[sblock=mini stats]

Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 34 current: 34
CMB: +2 / CMD: 13 Fort: +2 / Ref: +5 / Will: +5
Resistence: 0
Current Weapon in Hand: Buckler in off hand, wand MM in main hand

Spell Like Abilities: Dancing Lights3/4, Ghost Sound1/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 2/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify
2nd Lvl Spells: 2/2 per day
Tongues, Pilfering Hand

Archaeologist's Luck (+1) rounds/day: 3/7

Wand CLW 8/10
Wand MM 21/25

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For her part, Mystie seems to be lining with Cruendithas, and also, notably, staying behind Hawk sufficient that there is room for others to fill in closer to the front if they so choose. When Cruendithas speaks, there is a momentary lapse in the strange high-pitched muttering, but it soon resumes. Given a little time, it becomes apparent the humming/beating sound is persistent and even, but the thumps have no regular pattern to them.

Somewhere, in the background, the irritating sound of the trap clicking stops abruptly. The only sounds you hear now are coming from yourselves or the arched doorway to the left.
 

Wahyu quietly shushed the gnome. The muttering was unnerving, yet it piqued his curiosity, so he moved to the edge of the doorframe. It seemed to get clearer, he thought he could catch some bits and snatches of the chanting, so the wayangi leaned in closer. Could the source not have heard their clamor in the hall? Or, perhaps it had, and was now weaving some terrible spell to use upon them. He strained his ears and racked his brain for an answer.

[sblock=OOC]Perception (1d20+6=25)
Knowledge (Arcana) (1d20+6=20)
Knowledge (Religion) (1d20+9=17)
Spellcraft (1d20+8=23)

Also, a stealth roll if it is at all necessary: Stealth (1d20+11=31)[/sblock]

[sblock= Wahyu's Mini Stats]Wahyu
AC: 16 (14 flat-footed, 13 touch)
HP: 30/30
CMB: 2 CMD: 14
Fort: +3 Reflex: +4 Will: +6
Perception: +6, Darkvision 60 ft
Initiative: +6
Current Weapon in Hand: Dagger (+4, 1d3+0, 19-20/x2)
Current Conditions in Effect:
Spells Remaining (1st): 5/7
Spells Remaining (2nd): 3/4

Used Items:
Bolts (2/20)
Abilities Used:
Voice of the Grave (3/4 questions asked)[/sblock]
 

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