[LPF] Rodents of Unusual Size, pt 3

"Yessss, homunculus," the little creature begins, his voice sour and his face contorting as he hangs on the s sound overly long. "Fine, fine. Whatever. I send him to you... you all speak. Learn much. Yessssss." He turns to the side with the obvious intent of exiting in that direction and makes it halfway there when he stop and inquires, "Who calls? Names? Come here for yourself or others? Master will ask, yesssss."

[sblock=Make sure...]We want to make sure everyone has a chance to react before the creature leaves the room. So even if you're not speaking/acting at this time, make sure to put something in so I know everyone has had a chance.[/sblock]
[sblock=Leveling up and abilities]Nothing regenerates upon a mid-adventure level-up. Damage is still damage, used up spells are still used up, but you do add more so you've still improved.[/sblock]
[sblock=Cruendithas]The homunculus is known to have a poisonous bite which can put the victim to sleep for some time. Oddly, the creature is broadly written in the texts as being unable to speak, yet this one obviously does.[/sblock]
[sblock=PS:level up approvals]Sorry for the delay, I should be getting these very soon. Looks like just ROUS players in queue right now.[/sblock]
 
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"Ah gents... why are we bothering to talk to the servant of a master of evil so that he can 'announce' or presence? Instead of doing what we do best," Dunkel asks while gripping his axe in way of a hint.
 

[section]



Jonas hefts his flail, bouncing the knobbed ball casually on the end of its chain as he considers the situation, but he says nothing still as he considers the situaiton and watches the little creature flit off toward the exit from the room.

[/section]

[sblock=Actions/Rolls]--[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 49/49
Senses: DarkVision (60’) Perception: +12
CMB: +07 CMD: 19 (+9/21 vs. Trip)
Fort: +07 Reflex: +03 Will: +05
[/sblock]
 

Hawk, Little Halfling with a Big Sword

Seeing the creature move toward the door, Hawk moves to intercept it. She hopes to keep it from leaving the room.

[sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 62/62
CMB: +8 CMD: 23

Fort: +7 Reflex: +7 Will: +2
Perception: +10 Sense Motive: +0
Initiative: +5

Current Weapon in Hand: Greatsword (2-handed)
Current Conditions in Effect: Bull's Strength (+4 STR)
Rage Rounds remaining Today: 9/14

Current Light Source: Ioun Torch[/sblock]
 

cruendithas.jpg
To the group"The creatures bite is poisonous." He moves to position himself behind Hawk.Speaking to the homunculus trying to delay the creature as others position themselves "You are a special one are you not. Your speech is not normal for your kind. Who is your master? and what is your master, not a goblin but what?"

[sblock]move to stay with Hawk[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 42 current: 42
CMB: +2 / CMD: 13 Fort: +2 / Ref: +5 / Will: +5
Resistence: 0
Current Weapon in Hand: Buckler in off hand, wand MM in main hand

Spell Like Abilities: Dancing Lights3/4, Ghost Sound1/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1/Magic Missile 2/2
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 3/5 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify
2nd Lvl Spells: 3/3 per day
Tongues, Pilfering Hand, Summon Monster II

Archaeologist's Luck (+2) rounds/day: 3/7

Wand CLW 8/10
Wand MM 21/25

[/sblock]
 

Some 50 feet from the little flying creature, Hawk begins to rush down one side of the hall, covering ground as quickly as she can. Some words spoken by Cruendithas can be heard, but the homunculus certainly does not respond... directly. However, instead of going for the door, he drops his dishes with a resounding smash and heads upwards, screaming at the top of his pitifully tiny lungs, "Wat's this! Stay back, I warn you! Masssstterrrrrrr!!!!!"

[sblock=Actions]Combat is not officially started, although it is quite possible.

Basically, we have Hawk starting to run, Cruendithas trying to distract, and the homunculus flying upward. That leaves the rest of the players to decide the 'jist of how they react to the initial situation described then we'll move to resolution.[/sblock]
 


[sblock=GM note]Scaling the encounter for your level advances, but still taking last minute stuff from Jonas and Wahyu, who have opportunity for input.[/sblock]
 

That incessant shrieking wore on Wahyu's ears.

"Bah, I suppose his master will be here soon enough. If he is like anything we have been led to suspect, then..." He stopped, and muttered a quick prayer for protection.
[sblock=OOC]Whoops, sorry, I didn't know I was being waited on. Anyway, Wahyu reups his Shield of Faith.[/sblock]
[sblock= Wahyu's Mini Stats]Wahyu
AC: 18* (16* flat-footed, 15* touch)
HP: 30/30
CMB: 2 CMD: 14
Fort: +3 Reflex: +4 Will: +6
Perception: +6, Darkvision 60 ft
Initiative: +6
Current Weapon in Hand: Dagger (+4, 1d3+0, 19-20/x2)
Current Conditions in Effect: Shielf of Daith (+2)*
Spells Remaining (1st): 5/8
Spells Remaining (2nd): 4/5

Used Items:
Bolts (2/20)
Abilities Used:
Voice of the Grave (3/4 questions asked)[/sblock]
 

Dinner Battle Round 1

Seeing the doors on the other side of the hall, Jonas starts to move down that side of the table. However, before either he or Hawk get too very far, several of the chairs themselves begin to move! Made of solid oak and with high backs, they each take fighting stances, preparing to use their legs as battering clubs on any who come close. Meanwhile, the little homunuculus, still screaming for his master, ascends to close to the apex of the arched ceiling, nearly 30' up. The sharper eyed of you can make out that his is wearing an armband that suspiciously looks like a golden ring....

[sblock=GM Notes]Alrighty, it's combat time, and it's the party's turn. The chairs have just started to move and the homunculus used his move action to gain altitude, now at 28' and close to the ceiling of 30' at the highest point of the arch. He's busy yelling for his master. I have put Jonas into the room a bit into an option position. Nobody was placed within threat distance of the closest chairs.

As usual, we have a ditzie (modifiable) combat map to play on: http://beta.ditzie.com/79736/55a203b79d903

Combat Actors
Jonas AC17 -- 0 dam(49) / no effects
Hawk AC20 -- 0 dam(62) / no effects
Crue AC17 -- 0 dam(42) / no effects
Wahyu AC16 -- 0 dam(37) / no effects
Dunkel AC18 -- 0 dam(34) / no effects
Mystie AC14 -- 0 dam(45) / no effects
Homunclulus AC17 / CMD15 / Touch 17 -- 0 Dam / 28' altitude
ChairA AC14 / CMD15 / Touch12 -- 0 Dam / no effects
ChairB AC14 / CMD15 / Touch12 -- 0 Dam / no effects
ChairC AC14 / CMD15 / Touch12 -- 0 Dam / no effects
ChairD AC14 / CMD15 / Touch12 -- 0 Dam / no effects

Notes:
(1) The Table is playable, with DC 10 Acrobatics check to climb with no movement penalty, and +1 square of movement if you miss the check. However, the surface of the table is entirely difficult terrain.
(2) The non-animate chairs are large simply considered difficult terrain. They can also provide cover with their high backs.
(3) All expended resources from the rat battle and the scything blade trap are still expended, particularly spells.

Always takes me extra to get a combat going with Ditzie, but as long as you guys like it we can keep doing that. I definitely save time later on not having to update the map.[/sblock]
 

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