[LPF] Rodents of Unusual Size, pt 3

Round 1 Enemy Action

With that, the combat is joined. Summoning things from other realms to fight for them, Cruendithas and Wahyu's servants both hit the tiny demon-like wizard construct, dealing it some minor damage. However, it flutters back a few feet from its assailant and... casts a spell. Before anyone can react, multiple (and presumably, false) images of the little creature flit in the air around the homunculus.

Enraged, the little squeaky voice of the homunculus takes on a more powerful voice, and it exclaims, "Did you wish to see me? Then fine, I will have you all killed, interlopers!"

Meanwhile, Hawk and one of the animated chairs exchange blows, with Hawk suffering a minor injury while being unable to connect with the chair. Another chair comes up to assist the first, but is unable to lay a leg on the small opponent. A chair also comes up to help battle Jonas, but the two of them cause only one glancing blow to the big orc's arm. One of the two chairs seems particularly clumsy, nearly tripping over itself, thanks to a spell cast by Mystie. Looking back, Jonas can see the purple-haired gnome grinning at her work.

[sblock=combat stuff]Hawk: Power Attack ChairA and misses
Mystie: Cast Ill Omen on ChairD
Chair A attacks Hawk twice, hits once for 9
Chair B Moves up and attacks Hawk once
Chair C attacks Jonas Twice, hits once for 6
Chair D moves up and attacks Jonas once, only to be disrupted by Ill Omen
Homunculus scoots back, casts Mirror Image, and gets 4 images

Notes: DM moving Hawk for one round to keep things going since Tailspinner has been so busy, hopefully he will be with us soon. I didn't start a rage so as not to limit Hawk's options.

Combat Actors
Jonas AC17 -- 6 dam(49) / Bless
Hawk AC20 -- 9 dam(62) / Bull's Strength, Bless
Crue AC17 -- 0 dam(42) / Bless
Wahyu AC16 -- 0 dam(37) / Bless
Dunkel AC18 -- 0 dam(34) / Bless
Mystie AC14 -- 0 dam(45) / Bless
Homunclulus AC17 / CMD15 / Touch 17 -- 5 Dam / 28' altitude, Mirror Image(4 images)
ChairA AC14 / CMD15 / Touch12 -- 0 Dam / no effects
ChairB AC14 / CMD15 / Touch12 -- 0 Dam / no effects
ChairC AC14 / CMD15 / Touch12 -- 6 Dam / no effects
ChairD AC14 / CMD15 / Touch12 -- 0 Dam / Ill Omen(1 roll)

Map: http://beta.ditzie.com/79736/55b72635b75c4
(skull is temporary place holder for air elemental so I can get this out tonight)

Everyone is up for ROUND 2.[/sblock]
 
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[sblock=Question]Does Spiritual Weapon continue to attack normally? Since it's a mindless spell that attacks what it's initially directed at, I wouldn't imagine that it would be fooled by illusions, but I wanted to see if you agreed.[/sblock]
 

Dunkel attacks one of the chairs as he moves up next to Hawk.

Attack Chair A
[roll0]
Damage
[roll1]

Ditzie: http://beta.ditzie.com/79736/55b82d1c37ae3

OOC: Hawk should also still have Bull's Strength cast upon him.

http://www.enworld.org/forum/showth...al-Size-pt-3&p=6648138&viewfull=1#post6648138

Mini-Stats
[sblock]
HP: 33/34
AC: 18, AC Touch: 11, AC Flatfooted: 17
INIT: +3 = [DEX (1) + Trait (2)]
BAB: +3, CMB: +5, CMD: 16
Fortitude: +7, Reflex: +3, Will: +8
Speed: 20 ft
Masterwork Battleaxe: Attack: +5, Damage: 1d8+2, Crit: 20/x3, Special: S
Sling: Attack: +3, Damage: 1d4+2, Crit: 20/x2, Range: 50 ft
Channel Positive Energy: 3/4
Spells Prepared:
Level 0 (4) Detect Magic, Guidance, Light, Purify Food and Drink
Level 1 (4+1) Protection from Evil, Magic Weapon, Remove Fear
Level 2 (3+1) Remove Paralysis

- Resistant Touch (Sp): As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (6/6 times)

- Strength Surge (Sp): As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains an enhancement bonus equal to 1/2 your cleric level (+2) to melee attacks, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (6/6 times).

Spells Used
Level 1 (4+1) Bless, Enlarge Person
Level 2 (3+1) Bull's Strength, Remove Paralysis, Shatter
[/sblock]
 

[sblock=Mirror Image and Bull's Strength](1) I added Bull's Strength to Hawk's buff line. Sorry to have missed it.
(2) Mirror Image works on any spell that requires a hit roll, so Spiritual Weapon will be effected. The good news is you'll be knocking down images as you go. Magic Missile, OTOH, does damage directly, but leaves the images up.[/sblock]
 

cruendithas.jpg
Crue watches as the creature seemingly multiplies in the air above and speaks with a changed voice altogether. He is intrigued with the creature although not amused with what it says threatening them. He watches the air elemental attack once again but miss the creature. He frowns as his conjured elemental misses but moves into action. At this distance Crue really only has one option his wand of magic missiles. He triggers the command shooting forth the magic bolt to impact with the creature. The bolt does not do a lot of damage but at least it is doing something.


[sblock]
air elemental attack 1D20+6 = [8]+6 = 14
crue attack with MM wand: damage 1D4+1 = [1]+1 = 2
[/sblock]


[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 42 current: 42
CMB: +2 / CMD: 13 Fort: +2 / Ref: +5 / Will: +5
Resistence: 0
Current Weapon in Hand: Buckler in off hand, wand MM in main hand

Spell Like Abilities: Dancing Lights3/4, Ghost Sound1/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1/Magic Missile 2/2

0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 3/5 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify
2nd Lvl Spells: 2/3 per day
Tongues, Pilfering Hand, Summon Monster II

Archaeologist's Luck (+2) rounds/day: 3/7

Wand CLW 8/10
Wand MM 20/25



Small Air Elemental
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 13/13
Speed fly 100 ft. (perfect)
Melee slam +6 (1d4+1)
Special Attacks whirlwind (DC 12, 10-20 ft.)
rounds 3/5

[/sblock]
 

The shadow was baffled, as from nowhere there were more targets to choose among, each exactly like the last. At random, it plunged its wicked knife into one of the fluttering sprites. Wahyu, meanwhile, reached for his crossbow, before realizing that he had left it up above. Well, it was useless anyway, and no doubt it would be all the more so in this chaos of a melee. Instead, he moved to Jonas, and placed his hand upon him, whispering a prayer of grace and good fortune.

Updated Map
[sblock=OOC]Spiritual Weapon Attack (1d20+7=11) +1 from bless makes it a 12, destroying an image
He also casts Guidance on Jonas[/sblock]
[sblock= Wahyu's Mini Stats]Wahyu
AC: 18* (16* flat-footed, 15* touch)
HP: 30/30
CMB: 2 CMD: 14
Fort: +3 Reflex: +4 Will: +6
Perception: +6, Darkvision 60 ft
Initiative: +6
Current Weapon in Hand: Dagger (+4, 1d3+0, 19-20/x2)
Current Conditions in Effect: Shielf of Daith (+2)*
Spells Remaining (1st): 5/8
Spells Remaining (2nd): 3/5

Used Items:
Bolts (2/20)
Abilities Used:
Voice of the Grave (3/4 questions asked)[/sblock]
 

Round 2 Midround Update

Both Wahyu's ghostly attacker and Cruendithas' summoned air creature lash out a the enemy, neither missing but both still managing to slice and batter through an image, leaving the tiny wizard's construct with but two left after such a short time. It seems like it is preparing to do something else when a magical arrow from Cruendithas' outstretched hand slams into it, but the spell does little in terms of real injury.

Meanwhile, Dunkel is met with an uphill battle. He swings his axe at the chair and hits it squarely, but does little more than dislodge some splinters as the animated piece of furniture continues to mindlessly do battle.
[sblock=Mirror Image]The homunculus has two images left: If you miss it, but still come within 5 of a hit, you destroy one image. By contrast, a hit might take an image or cut into the caster.[/sblock]
 
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[sblock=Dunkel]I made a mistake and didn't include Dunkel's action in the mid-round update. He attacked the chair, hit, but didn't get past the chair's hardness (5 pts). I'll correct the update to reflect that.[/sblock]
 


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