[LPF] Rodents of Unusual Size, pt 3

Darkness Descends

With the completion of Wahyu's magic, a near total darkness descends on the group. People can barely see next to them, and even then, it is with considerable difficulty. Seeing this, your flying adversary cackles in apparent glee. "Hide, hide from me! I will find you, I will KILLLLLL you!" the little monster spouts, making it more than a little clear how he feels about you.

[sblock=Obscuring Mist]Things next to you have 50% miss chance due to concealment. Anything further simply cannot be seen. Stops fancy visions, even darkvision, so you'd need blindsense or the like to see through it. I'll try to get something on the map to make the area more clear, but at the moment, everyone is enveloped.

EVERYONE BUT WAHYU is still up.[/sblock]
 

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[section]



"Gaahhh! What the . . .?" Jonas is just winding up for another blow when the smoke roils from his diminutive ally's mouth, taking him completely by surprise. He aborts his attack mid-swing, instead flailing about the air in front of him for a moment before recovering.

[/section]

[sblock=Actions/Rolls]Power Attack vs Chair C (1d20+6=10)

A clean miss, even without the 50% chance. I didn't update the map, as Aura's about to do that anyway.[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 30/49
Senses: DarkVision (60’) Perception: +12
CMB: +07 CMD: 19 (+9/21 vs. Trip)
Fort: +07 Reflex: +03 Will: +05
[/sblock]
 

cruendithas.jpg
Above the group up near the ceiling the summoned air elemental slams into the Homunclulus delivering its fury against the little flying monster and then begins to fade away as Crue's spell comes to an end. On the floor the fog spreads blocking Crue's sight of the Homunclulus. Crue stares for a moment finally giving up and turning his attention closer. Looking over the area and not seeing Hawk, the little gnome sees her as the rat bites her in their previous adventure when she nearly died then remembering the spectral hand that hit her he rushes forward to where he last her before the smoke filled the room. Relieved when he sees her he casts a healing spell to ease her pain.



updated map

[sblock]
air elemental attack 1D20+6 = [13]+6 = 19 damage 1D4+1 = [2]+1 = 3

move 10ft
cast CLW 1D8+5 = [7]+5 = 12

[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 42 current: 42
CMB: +2 / CMD: 13 Fort: +2 / Ref: +5 / Will: +5
Resistence: 0
Current Weapon in Hand: Buckler in off hand, wand MM in main hand

Spell Like Abilities: Dancing Lights3/4, Ghost Sound1/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1/Magic Missile 1/2

0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 2/5 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify
2nd Lvl Spells: 2/3 per day
Tongues, Pilfering Hand, Summon Monster II

Archaeologist's Luck (+2) rounds/day: 3/7

Wand CLW 8/10
Wand MM 20/25


[/sblock]
 

Dunkel pulls back in order to give Hawk some healing.

OOC: Burning last second level spell to cast Cure Moderate Wounds on Hawk.

[roll0]

[sblock]
HP: 33/34
AC: 18, AC Touch: 11, AC Flatfooted: 17
INIT: +3 = [DEX (1) + Trait (2)]
BAB: +3, CMB: +5, CMD: 16
Fortitude: +7, Reflex: +3, Will: +8
Speed: 20 ft
Masterwork Battleaxe: Attack: +5, Damage: 1d8+2, Crit: 20/x3, Special: S
Sling: Attack: +3, Damage: 1d4+2, Crit: 20/x2, Range: 50 ft
Channel Positive Energy: 3/4
Spells Prepared:
Level 0 (4) Detect Magic, Guidance, Light, Purify Food and Drink
Level 1 (4+1) Protection from Evil, Magic Weapon, Remove Fear
Level 2 (3+1) Remove Paralysis

- Resistant Touch (Sp): As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (6/6 times)

- Strength Surge (Sp): As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains an enhancement bonus equal to 1/2 your cleric level (+2) to melee attacks, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (6/6 times).

Spells Used
Level 1 (4+1) Bless, Enlarge Person
Level 2 (3+1) Bull's Strength, Remove Paralysis, Shatter
[/sblock]
 

Furniture Frenzy round 5

With people running to heal her, Hawk continues her withering assault on the furniture, only to find it difficult to connect in the thick, dark cloud produced by Wahyu. "I can't see!" she shouts, clearly displeased with the development.

Meanwhile Mystie casts a spell and lays a small hand on Jonas' thigh, letting more positive energy flow into his body to stem the brutal barrage of chair legs he has had to weather through. "I'm getting a little low, Jonas," she mentions loud enough for the Root's servant to hear. In a much louder tone, she continues her battle song, enabling heroic blows to be dealt by the whole group.

No sooner has Mystie finished her spell then the Homunculus calls to his... chairs. "Fall back, fall back!" They do so, legs kicking and flailing as they do, one managing to kick Jonas in the shin and they all disappear into the mists. As this goes on, you hear the shrill voice of the caster engaging in another spell, but nothing bad happens to anyone.

The group is confronted by the mists and cannot see the enemy anywhere.

[sblock=Combat Stuff]Hawk: Raging/RA/Power Attack/Bulls Strength/Bless ChairB, Misses due to mist
Mystie: Continues Bard Song: +1 attack/+1 weapon damage. Heals Jonas for 6 points of damage (again, not a typo).

Chair B flails around trying to hit Hawk, then slips into the mist
Chair C flails around trying to hit Jonas, then slips into the mist
Chair D attacks, hits for 7, then slips into the mist
Homunculus can be heard casting something

Map: http://beta.ditzie.com/79736/55dfcddac6192
Note the map only includes enemies currently in sight. That would be, in your case, none of them. The grey circle is the Obscuring Mist (50% concealment to those adjacent, no vision further than that.) I also made a token for the air elemental... only to have it poof. Oh well, it's there if you need it again.

Combat Actors
Jonas AC17 -- 20 dam(49) / Bless, Bard Song
Hawk AC16 -- 19 dam(62) / Bull's Strength, Bless, Raging, Reckless Abandon, Bard Song
Crue AC17 -- 0 dam(42) / Bless, Bard Song
Wahyu AC16 -- 0 dam(37) / Bless, Bard Song
Dunkel AC18 -- 0 dam(34) / Bless, Bard Song
Mystie AC14 -- 0 dam(45) / Bless, Bard Song
Homunclulus AC17 / CMD15 / Touch 17 -- 8 Dam / 28' altitude
ChairA AC14 / CMD15 / Touch12 -- destroyed
ChairB AC14 / CMD15 / Touch12 -- 0 Dam / no effects
ChairC AC14 / CMD15 / Touch12 -- 21 Dam / no effects
ChairD AC14 / CMD15 / Touch12 -- 0 Dam / no effects

Beginning of round 5, EVERYONE IS UP.[/sblock]
 
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Dunkel suggests to those nearby, "Unless any of you have any ideas for clearing the room of the mist, we might want to fall back also lest we get hit by some sort of area attack."
 

[sblock=All still to move] [MENTION=40072]BigB[/MENTION] [MENTION=29558]Mowgli[/MENTION] [MENTION=6704325]Commander_Fallout[/MENTION]
I'd post a mid-turn update but there isn't much to say, it's still identical to start of round.
Actually, Dunkel still has all his action left as well.[/sblock]
 

"Nay," Wahyu replied, "We cannot leave and allow them to fully regroup. We must..." he hacked out a last puff of smoke, "...we must take the fight to them. Had we firebombs this mightn't be so difficult..."

Climbing onto the table, he said to Dunkel, "Bless Hawk once more, then have her count to five and charge forward," before turning to Jonas and weaving another spell, one that drained all color, line, and form from his body.

"You do the same," Wahyu muttered to the warrior as he began to work more of arts.

Map
[sblock]Whoops, I somehow thought that was the mid-round update. :P
He spends a move action to climb up onto the table and then casts Vanish (lasting a maximum of 5 rounds) on Jonas)[/sblock]
[sblock= Wahyu's Mini Stats]Wahyu
AC: 18* (16* flat-footed, 15* touch)
HP: 30/30
CMB: 2 CMD: 14
Fort: +3 Reflex: +4 Will: +6
Perception: +6, Darkvision 60 ft
Initiative: +6
Current Weapon in Hand: Dagger (+4, 1d3+0, 19-20/x2)
Current Conditions in Effect: Shielf of Daith (+2)*
Spells Remaining (1st): 4/8
Spells Remaining (2nd): 2/5

Used Items:
Bolts (2/20)
Abilities Used:
Voice of the Grave (3/4 questions asked)[/sblock]
 

Dunkel reaches out and touches Hawk's shoulder, saying "One-eyed father, protect this berserker as he rushes forth to deal out your will to your enemies." Hawk feels a protective aura fall around him.

OOC: Cast Protection from Evil on Hawk.

[sblock]
HP: 33/34
AC: 18, AC Touch: 11, AC Flatfooted: 17
INIT: +3 = [DEX (1) + Trait (2)]
BAB: +3, CMB: +5, CMD: 16
Fortitude: +7, Reflex: +3, Will: +8
Speed: 20 ft
Masterwork Battleaxe: Attack: +5, Damage: 1d8+2, Crit: 20/x3, Special: S
Sling: Attack: +3, Damage: 1d4+2, Crit: 20/x2, Range: 50 ft
Channel Positive Energy: 3/4
Spells Prepared:
Level 0 (4) Detect Magic, Guidance, Light, Purify Food and Drink
Level 1 (4+1) Magic Weapon, Remove Fear
Level 2 (3+1) N/A

- Resistant Touch (Sp): As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (6/6 times)

- Strength Surge (Sp): As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains an enhancement bonus equal to 1/2 your cleric level (+2) to melee attacks, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (6/6 times).

Spells Used
Level 1 (4+1) Bless, Enlarge Person, Protection from Evil
Level 2 (3+1) Bull's Strength, Remove Paralysis, Shatter, Remove Paralysis
[/sblock]
 

cruendithas.jpg
As Wahyu climbs the table and orders the group to action Crue readies himself to follow Hawk forward. He again mutters a spell this time conjuring up 3 Eagles to aid in bringing down this evil creature. The eagles appear in front of Dunkel and immediately fly up to the ceiling in search of the Homunculus.

[sblock]
cast summon monster II (3 eagles)
eagles attack Homunculus [9]+3 = 12; [11]+3 = 14; [3]+3 = 6; [13]+3 = 16 dam 1D4 = [4] = 4; [8]+3 = 11; [13]+3 = 16 dam 1D4 = [1] = 1 unless the eagles get a bonus from bless or bard song all miss if the bonus does help them then 5 dam from 2 hits
[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 42 current: 42
CMB: +2 / CMD: 13 Fort: +2 / Ref: +5 / Will: +5
Resistence: 0
Current Weapon in Hand: Buckler in off hand, wand MM in main hand

Spell Like Abilities: Dancing Lights3/4, Ghost Sound1/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1/Magic Missile 1/2

0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 2/5 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify
2nd Lvl Spells: 1/3 per day
Tongues, Pilfering Hand, Summon Monster II

Archaeologist's Luck (+2) rounds/day: 3/7

Wand CLW 8/10
Wand MM 20/25

eagles rounds 4/5
[/sblock]
 

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