D&D 5E Survivor 5e- What Core Class Needs to Go

  • Thread starter Thread starter lowkey13
  • Start date Start date

What core classes need to leave the island?

  • Cleric. I pray that I am not chosen.

    Votes: 6 3.9%
  • Fighter. Fighter man, fighter man, does whatever a fighting man, can.

    Votes: 5 3.2%
  • Rogue. My PR firm said "thief" was a bad name.

    Votes: 3 1.9%
  • Wizard. Not sure if this is an upgrade from magic user.

    Votes: 4 2.6%
  • Barbarian. By Crom, I will crush you if you vote for me.

    Votes: 3 1.9%
  • Bard. When I think killing monsters, I think lute. And I'm no lyre.

    Votes: 5 3.2%
  • Druid. If you vote for me, you will never learn to pronounce shillelagh.

    Votes: 5 3.2%
  • Monk. Everybody was kung fu fighting ....

    Votes: 34 21.9%
  • Paladin. My d20 is my holy roller.

    Votes: 5 3.2%
  • Ranger. Caught between Strider and Drizzt.

    Votes: 17 11.0%
  • Sorcerer. It's "-er", right? not "-or"?

    Votes: 27 17.4%
  • Warlock. Because two magic users isn't enough.

    Votes: 41 26.5%

All of them. We only need two classes: warrior and spellcaster. Everything else is a subclass or multi class.

Not sure I'm comfortable with Clerics and Wizards in the same box, but role and class are so intermixed in D&D it's hard to separate the two.

Anything less is personal bias.
Granted. The core archetypes would be the last man (men?) standing, but OP is asking which class gets the axe first. So what's your personal bias? ;)
 

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First, my good man, no matter what else ails the world in general, society at large, and the gaming community writ small, I hope we can all agree on one thing- Paladins are the worst.

I call back to the long ago days of 1e. Do you know what the odds of rolling a Paladin (I know, 17 charisma!) were? Roughly the same as tickling Asmodeus's toes as a first level monk and living to tell the tale. Which brings me to my first point-

All Paladin players were either liars, or lying liars.

Next, the Paladin had insane play restrictions, and then there's that alignment issue. Which leads me to my next salient point.

All Paladin players were either insufferable to play with because they followed them, or egomaniacal powergamers because they ignored them and thus reaped all the benefits of an overpowered class with no drawbacks.

I find it interesting that the things you list which made you hate the 1E paladin do not apply to the 5E paladin, and instead of rejoicing that the problems have gone away, you still wish the class gone.
 

I'm surprised that two classes I really like-monk and warlock-attract such hate. Of the monk: 5E has finally done it right. BTW, the eastern flavour is not compulsory. Of the warlock: I'm still playing my 3.5 warlock and she's just gone epic level. I like what 5E have done with them.

I also like 5E barbarians, druids, fighters and paladins.

The classes I dislike (rationally or not) are cleric and wizard. I've always hated having to choose which spells I prepare every morning (from a list which grows with every product released with no theoretical upper limit). The martial/caster disparity starts right here.

I voted for wizard, and would never play one if I had a reasonable alternative, like bard, sorcerer or warlock. Thus, I haven't played a wizard since 2E.

Actually, I gave the last 2E wizard I played with such a low Int that the 'max. spells known' equalled the 'spells/day', just so I didn't have to pick and choose every morning. And she was a fighter/mage, so there!
 

I'm surprised that two classes I really like-monk and warlock-attract such hate. Of the monk: 5E has finally done it right. BTW, the eastern flavour is not compulsory. Of the warlock: I'm still playing my 3.5 warlock and she's just gone epic level. I like what 5E have done with them.

I also like 5E barbarians, druids, fighters and paladins.

The classes I dislike (rationally or not) are cleric and wizard. I've always hated having to choose which spells I prepare every morning (from a list which grows with every product released with no theoretical upper limit). The martial/caster disparity starts right here.

I voted for wizard, and would never play one if I had a reasonable alternative, like bard, sorcerer or warlock. Thus, I haven't played a wizard since 2E.

Actually, I gave the last 2E wizard I played with such a low Int that the 'max. spells known' equalled the 'spells/day', just so I didn't have to pick and choose every morning. And she was a fighter/mage, so there!

I wouldn't play a wizard eve if they paid me.
 

I have a bard allergy

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Little known fact- if you can't get your D&D group together, just do your taxes. With, um d20.

As my good friend Wesley Snipes put it, "It's all good, until the IRS gets involved."
Never play a rogue in Accountants & Actuaries, it's the one game where you DON'T want Evasion.
 

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