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Half-Dryad race

Stalker Comic

First Post
Race: Half-Dryad

Age: Half-Dryads grow like trees and can live for 300 years
Size: Medium
Bonus: Charisma +2 and Wisdom +1
Movement: 30 feet
Speak with Beasts and Plants
Mask of the Wild
Fey Ancestry
Fey Charm: You can use Charm Person spell in a humanoid or beast once a day. Charisma is your spellcasting ability for this spell.
Languages: Common and Sylvan


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Gnashtooth

First Post
Race: Half-Dryad

Age: Half-Dryads grow like trees and can live for 300 years
Size: Medium
Bonus: Charisma +2 and +1 Wisdom
Movement: 30 feet
Speak with Beasts and Plants
Mask of the Wild:
You can attempt to hide even when you are only lightly obscured by natural phenomena
Fey Charm: 1/day (Monster Manual pg. 121)
Languages: Common and
Sylvan


View attachment 70708

This is pretty awesome, but I think it needs something more, probably just description. What about:

Weapon proficiencies: Spears, Bows, Pike, Whip

3rd level: Entangle once per long rest

5th level: barkskin once per long rest

Might want to make the spell save DC for Fey Charm 8 + Charisma.

The picture is cool too. For once, someone with green hair that makes sense.
 
Last edited:

Stalker Comic

First Post
This is pretty awesome, but I think it needs something more, probably just description. What about:

Weapon proficiencies: Spears, Bows, Pike, Whip

3rd level: Entangle once per long rest

5th level: barkskin once per long rest

The picture is cool too. For once, someone with green hair that makes sense.

I dont like spells or weapons proficiencies for Half-Dryad, they are lovely, not mages or warriors.
So I prefer Fey Charm for seduction as the Dryads, this needs to be the strongest feature. ;)
 




Gnashtooth

First Post
Another thing I'd like to note is that monster abilities have scaled badly when we've let them be played as PCs with character classes, hence my suggestion about the spell save DC.
 


Gnashtooth

First Post
Nope my friend, Fey Charm is really very good in various situations.
And works in beasts too.

I didn't say it isn't good, it's just that it doesn't really mesh with the way the other race-specific DCs are laid out. There is always a base number and a bonus. There should be a charm bonus for a higher charisma. A flat 14 is not going to be that useful later on when you have creatures with +8 saves or what have you.
 

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