the Jester
Legend
Hey guys, looking for an idea for my group's rogue. I think it's a fairly common problem so I figured it'd be good to discuss it here, see what other DMs do.
See, the party recently went to Sharn (one of Eberron biggest cities) and of course the group's Arcane trickster wanted to do some burglaring in the nice part of town. Now, that has happened in past games and it usually takes a lot of time with the other players not doing anything and really derail the action. So, I said i would design some kind of burglaring table and deal with it mostly offscreen with a roll to next session. He agreed. But now I got to design that...
So, anyone did this before? Any ressource or existing table? How do you deal with the rogue wanting to go solo stealing stuff?
Oh, man, do I hate this stuff.
So whenever one player wants to go off on his or her own and eat up game time, I make it clear that the 5/6 of the party is getting 5/6 of the time and the one guy by himself gets only 1/6 of the time. So if we have 3 hours remaining play time, Mr. Goalone gets about 30 minutes and sits there the rest of the time waiting for his turn. Otherwise, there are 5 players sitting there waiting their turns, and that's not fair. I am explicit about the fact that this is meant to discourage Mr. Goalones from going off alone. I make no bones about it. D&D is a group activity. If you want to be a loner, go find a DM who wants a one-person game. Or be able to handle a 5-minute diversion for your loner time and then get back to the rest of the group.
But I absolutely will not indulge "I want all the attention and playtime" shenanigans from one player.