There going to be a way to have magic items affect the character sheet? (I.E. in the summary, shows strength modified by belt of giant strength, ring of warmth, etc.) Or am I missing that?
See my post above. If the magic item is temporary or episodic, put it in the Additional Details section as FA suggested. If it is in use constantly such as a Ring of Protection, you can enter the modifications on START/Spellcasting as follows: (Remember to remove the mods if the item is lost/removed) (These will add in to stat/AC/ST, etc.)
START:
AC bonus - If from armor or shield enter under same Bonus, if not, add under Other Armor and Armor class
Damage resistances - add under Damage resistance override
Damage reductions - add under Damage reductions
Languages - Add number in Languages Training, then add languages
Vision - Vision Override
Saving Throws - Add Bonus or override in correct coloumn
Stat bonus - enter under Magic Modifier
Spell attacks - Under Attacks - Add Attack spell(stat) and enter bonus
Ability checks without effecting the underlying stat - Skills Adjust
Spellcasting:
Spell save DC - Add in Adjustment under Spell Save DC
Spells not in normal Spells - Type them in to Last slots in Correct Levels, mark Prepared and add Number of Additional Prepared spells in Additional under Spells Prepared/Known.
FA - Please comment if any of these are incorrect.