Changes:
- Hit Points at Higher Levels
1d8 (or
5) + your Constitution modifier per tempter level after 1st
- Weapons:
Simple weapons
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
(a) a rapier or (b) a short bow and quiver with 20 arrows or (c) any simple weapon
- AMOROUS ARCHERY
You gain proficiency with a short bow. You can also decide to forego damage before you fire your arrow, instead transforming it into a magical bolt that forces a hit creature to succeed a DC 12 Wisdom check or use their next movement to get as close to you as possible
(but not their Dash). You have two uses of this feature, and you regain all expended uses of it when you finish a short or long rest.
- CHARMING DEFENSE
Your unblemished beauty distracts your opponents. You gain a
+1 to AC as long as you have at least 1/2 of your hit points.
- GALLANT FIGHTING
You gain proficiency with a rapier. Whenever you see someone you are not attacking watching you make an attack with a rapier, your pride allows you to gain a
+1 bonus to hit.
- Wild Temptation
Beginning at 1st level, you know how to use your beauty, charm, and silken words to tempt another creature. As an action, you can attempt to use a random use of the Wild Temptation chart on one creature -
roll a d4; you make a Chaisma (persuasion) check against their Wisdom. Any temptation fades after 1 minute. The victim knows that you have tempted her. You know which of the temptations takes effect and regain use of this feature after a short or long rest. At 7th level, you can roll a d6 and at 13th level a d10.
-
Nonviolent Surge
Starting at 9th level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action
that is not an attack on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.
- Regretful Blow
Starting at 10th level, an opponent regrets having attacked your beauty and pulls his "punches". You may select
one creature that can see you; you have resistence against melee attacks from that creature
for 1 minute. You regain this feature after a long rest.
- Bribe
Starting at 3rd level, when you attempt to bribe a creature, you have advantage on the attempt and if successful can negotiate a reduction of the bribe amount
by 10d4 percent.