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Tempter class

plisnithus8

Adventurer
The idea for this came out of a previous thread about potential new classes and a Seducer class.
I decided to go ahead and flesh this one out (pun intended).
The seducer became a subclass along with a silk tongue under the Tempter class.

I'd appreciate any feedback.

http://homebrewery.naturalcrit.com/share/Skb587Ktx Screen Shot 2017-02-28 at 10.18.57 AM.pngScreen Shot 2017-02-28 at 10.19.14 AM.pngScreen Shot 2017-02-28 at 10.19.26 AM.pngScreen Shot 2017-02-28 at 10.19.35 AM.pngScreen Shot 2017-02-28 at 10.19.48 AM.png
 

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Iry

Hero
D8 Hit Points. Resistance to Melee Attacks. Two Fighting Styles better than a Fighter. Spell list has some of the best CC in the game. Action Surge. Subclass powers are pretty neat, though Bribe is hilariously powerful.
 


plisnithus8

Adventurer
Great suggestions, thanks guys. I know it was rough, appreciate the time.
I built out the d8 hp and spells on a Bard chassis , substituting in some fighter abilities for Bard inspiration and healing, but I can easily pull back.
 


plisnithus8

Adventurer
D8 Hit Points. Resistance to Melee Attacks. Two Fighting Styles better than a Fighter. Spell list has some of the best CC in the game. Action Surge. Subclass powers are pretty neat, though Bribe is hilariously powerful.

I've tried to address most of the concerns and a few others, although I am not sure what "some of the best CC in the game" means.

Here's the update:
http://homebrewery.naturalcrit.com/share/Skb587Ktx

Again, thanks for the help.
 

plisnithus8

Adventurer
Changes:

- Hit Points at Higher Levels
1d8 (or 5) + your Constitution modifier per tempter level after 1st

- Weapons: Simple weapons

- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
(a) a rapier or (b) a short bow and quiver with 20 arrows or (c) any simple weapon

- AMOROUS ARCHERY
You gain proficiency with a short bow. You can also decide to forego damage before you fire your arrow, instead transforming it into a magical bolt that forces a hit creature to succeed a DC 12 Wisdom check or use their next movement to get as close to you as possible (but not their Dash). You have two uses of this feature, and you regain all expended uses of it when you finish a short or long rest.

- CHARMING DEFENSE
Your unblemished beauty distracts your opponents. You gain a +1 to AC as long as you have at least 1/2 of your hit points.

- GALLANT FIGHTING
You gain proficiency with a rapier. Whenever you see someone you are not attacking watching you make an attack with a rapier, your pride allows you to gain a +1 bonus to hit.

- Wild Temptation
Beginning at 1st level, you know how to use your beauty, charm, and silken words to tempt another creature. As an action, you can attempt to use a random use of the Wild Temptation chart on one creature - roll a d4; you make a Chaisma (persuasion) check against their Wisdom. Any temptation fades after 1 minute. The victim knows that you have tempted her. You know which of the temptations takes effect and regain use of this feature after a short or long rest. At 7th level, you can roll a d6 and at 13th level a d10.

Screen Shot 2017-03-01 at 10.56.22 AM.png

- Nonviolent Surge
Starting at 9th level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action that is not an attack on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.

- Regretful Blow
Starting at 10th level, an opponent regrets having attacked your beauty and pulls his "punches". You may select one creature that can see you; you have resistence against melee attacks from that creature for 1 minute. You regain this feature after a long rest.

- Bribe
Starting at 3rd level, when you attempt to bribe a creature, you have advantage on the attempt and if successful can negotiate a reduction of the bribe amount by 10d4 percent.
 

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