New Items, Vehicles and other cool stuff.

Here is another one. The Vespa in light blue!


Crew: 1
Pass:1
Cargo: 50lbs
Int: -2
Maneuver:+1
Top Speed: 60 (6)
Defense:9
Hardness:5
Hit Points:15
Size Purchase DC: 20
Restrictions:lic (+1)
 

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Here you go. If there were other types of shots just let me know.
http://www.poster.de/Diesel-Vin/Diesel-Vin-XXX-Gun-4900248.html


Damage: 2d8 or special
Crit: 20
Damage Type: Ballistic
Range increment: 30ft (45 ft w/scope)
R o F: S
Mag: 6 cyl.
Size: Med
Weight: 3.5 lbs (total)
Purchase DC: 15
Res: lic (+1)

There were a variety of shots avaliable but unfortunatly I don't remember them all.

Fake kill shot (blood pack and tanc): For those agents that need to kill someone without that nasty death effect. When hit with this particular shot the victim must make a fortitude save (DC 15) or fall unconsious for 2d4 -1 rounds.
Purchase DC:11/6
Res: Res (+2)

Knock out shots (the one that give you the feeling that a prty is going on in your head the next day):
This specially designed ballistic is for those agents that need to an indiviual alive. When an oppenent is hit they must make a MAS save or be rendered unconsious. The victim will remain unconsious and assuming normal healing, will regain consiousness after healing 1 HP. Upon awaking, since the target suffered no actual damage they are unharmed (unless they had previous dmg).
Purchase DC:15/1
Res: Res (+2)

Tracking shots.
When a target is hit with this particlular shot it allows an agent to track the movement of the target. The range is limited (300 ft) because of the shots size. The target can be tracked in conjunction with a lap top.
Purchase DC: 7/50
Res: lic (+1)

On the knockout shots I would suggest playing around with the onset time (i suggest a rule from polyherdron, if the attack die is even then it effects this round, if odd it effects next round) for the knock out dart and a d3 for the fake kill shot. This allows players or npcs a chance stumble away or something. It makes it more cinematic.
 
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Here is a nice weapon accessory. The Beta C-Mag.

C-MAG are available for the following guns:

M16/M4 Standard
M249/FN MINIMI
MP5 9mm
G36
steyr AUG
HK33

It holds 100 rounds and is usable for 6000 before it needs to be replaced. This is for those people that don't want to get killed for lack of shooting back!


Weight: 2lbs
Purchase DC:12
Res: Mil (+2)
 

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Sure, weight 2 lb for the device, but how much more for 100 bullets! Actually, how much would 100 bullets of various sizes weigh?
 

Suggestion

You really should get these all together and make it a fan add on. I don't know if EN can hold it or make your own site and have it on there. Great stuff. Got one for ya, Daredevils weapond, not even sure what to call that.
 


Sure, weight 2 lb for the device, but how much more for 100 bullets! Actually, how much would 100 bullets of various sizes weigh?

It's actually a total weight (including ammo). If you wanted an empty weight i would say about a half pound. I gave the total weight because that is what people will use. I didn't think anyone cared how much and empty mag would weigh.

Got one for ya, Daredevils weapond, not even sure what to call that.
I haven't scene the movie and I don'e read the comic so I can't really say much. I always thought it was just a blind mans cane. Those things are very similar to a three peice staff. Inside that have a tough elastic like cord. They break down to be about a foot or so long. As for the fan add on I might at some point to a PDF.
 

I highly suggest seeing it, great movie and Xmen 2 trailer on front (should be on most prints). If you see it you will see that it has multiple functions and shapes. You could do an entire "Hollywood" inspired PDF of weapons and veichles.

Just a random thought.
 

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