Then please stop hyperbolizing my position. I don't like Warlords primarily because the concept seems to be built around the idea of leading/commanding the other PCs. An actual official Warlord class, let alone Warlord-like subclasses, is not going to "completely ruin my experience", and I don't think 5e without them is perfect.
I just think it's a bad idea, and I hope I don't get stuck playing with them.
See, here's the thing that I find frustrating.
"The concept seems to be built around the idea of leading/commanding the other PC's" is simply not true. No more than say, a Battlemaster using Battlemaster's Command (hey, it's right in the name) is commanding your PC. No more than someone with the Inspiring Leader feat is either inspiring or a leader. Again, note, it's right there in the name.
It's frustrating because the criticisms you are using apply equally to all these other elements of the game that you don't seem to have a problem with. Does it bother you get get "stuck playing with" someone with Inspiring Leader, or a Battlmaster, or a Bard (after all, the bard gets to outright tell you how to be better at something) or a Mastermind?
Earlier in the thread, @Elfcrusher, you stated that you didn't play 3e or 4e. So, you've never actually seen this class in play. Have you actually taken the time to read the class? Read what it actually says in the 4e PHB? Or are you basing your opinions on second hand information and gut reactions to concepts taken out of context?
Summoner-type classes have a fundamental problem when it comes to action economy. I would be way more likely to get behind them if they weren't also, invariably, pure spellcasters.A little disappointed that the Summoner is not getting more traction I really enjoy that niche.
There are class features that other characters can take as feats as well.Again, I also think that both Battlemaster's Command and Inspiring Leader are problematic, for the exact same reasons, both in the naming and in the effects. Less so, because they are just elements of a class (and in Inspiring Leader's case, at least something that any class can take) and not an entire class based on the concept.
Pointing to the "Leader" role for the Warlord as evidence paints an incomplete picture. Please keep in mind that this term also applied to the Cleric and Bard, with the Cleric being considered the "Leader" par excellence for 4E. I suspect that WotC felt that calling the role "Leader" would be more player-empowering than the oft-avoided "Healer," "Support," or "Walking Band-Aid" titles that often were applied to clerics, bards, and other similar classes.I have read some of the descriptions I've found online, although not for a while now. I do remember that it is considered a "Leader" role, which I realize doesn't literally mean group leader, but...hey...they picked that term for a reason.
There were multiple subclasses of the Warlord, including the Inspiring Warlord, the Tactician Warlord, and the Bravura Warlord, which placed different emphases on their support function. The Inspiring Warlord was like an inspiring Valor Bard without any actual magical spells, at least if one were to convert them to 5E. You would be more than welcome to fluff up their inspiration as magic if it bothers you that much. But at the very least "spell-less" is part of the Warlord package.Then when I point this out, I get "Oh, no, that's not it at all. Think of it as a 'tactician'." But as soon as a new thread starts (which, face it, happens every time a kobold dies) it's back to the inspiring officer giving orders to adoring peons again.
That is more or less how the 4E Warlord operates.I'd like Action Granting much, much more if it was "You distract an enemy. The next ally who attacks it with a melee weapon gets one extra attack." I'd love that.
Ironically, I think that the ability for the Warlord to empower other players to use their HD during combat would distinguish it from the Bard.Martial Healing? I'd be way more ok with that if happened during short rests, like the Bard, instead of during combat. No, I don't think all HP are meat, but if it's possible to encourage/inspire your friends to dig deep and recover those HP without magic, the implications of only one class getting to do that bring us back to the part that bothers me. Whereas a skilled healer who can do the same thing over the course of an hour or 8 hours is...is just different. I'm not 100% sure why. Maybe because doing it in six seconds implies a relationship, but doing it over an hour implies expertise in psychology.
Battlemind? Warmind?And for the love of all that's holy find a name that doesn't imply rank and isn't as dry as "tactician".
How many rounds of battle do you expect in a day?
Because a level 11 divine soul sorcerer can cast command 32 times per day. Or use twin-haste for 36 rounds (assuming 6 battles * 3 rounds).
But if "at-will" somehow really bugs you, i'm fine with compromising.
A tactician get's a number of tactical points equal to their level. Recharges on a short rest. (So, 33 per day at level 11).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.