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That sounds like exactly the right argument for wanting the class. I mine mind "specialized and niche-y" is the foundation of why you would want to add a new class. If its not then your not really adding anything to the game and what is the point? The same thing can be said about all the base classes if you consider them with out the others. After all a sneak character designed to attack from the shadows and that only does good damage when attacking from stealth or adding another fighter is pretty niche but I have a few of friends who enjoy the niche of the rogue. I could make a similar argument about any of the base classes, it when I can't make that argument that I look at a class and think why do I need this? I could just play a ____ and do the same thing, meh. This niche, is new so there it makes me excited to try something new.
Well, I didn't mean that it's simply a niche that isn't explored, I mean it's more narrow than D&D classes. It would be like saying, "I want a class that is really, really, really good at archery, and can do all sorts of trick shots, but doesn't do anything else."
That might be fine in a game that was intended to have dozens and dozens of classes, but it doesn't feel like D&D.
Edit, An example of what I don't have interest in is the new Brute fighter sub-class which is just a cross between a monk and barbarian. If I was planning to cross class those already sure but if you have already played those the brute is not different enough to really excite me.
I can understand not liking the Brute...but Monk and Barbarian?