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D&D 5E Which classes would you like to see added to D&D 5e, if any? (check all that apply)

Which class(es) would you like to see added?

  • All of the Above

    Votes: 2 0.9%
  • Artificier

    Votes: 99 43.0%
  • Alchemist

    Votes: 56 24.3%
  • Duskblade (Arcane Fighter base class)

    Votes: 36 15.7%
  • Gladiator

    Votes: 22 9.6%
  • Jester

    Votes: 12 5.2%
  • Knight

    Votes: 22 9.6%
  • Mystic

    Votes: 72 31.3%
  • Ninja

    Votes: 16 7.0%
  • Pirate

    Votes: 14 6.1%
  • Prophet

    Votes: 14 6.1%
  • Samurai

    Votes: 13 5.7%
  • Shaman

    Votes: 66 28.7%
  • Summoner

    Votes: 49 21.3%
  • Warlord

    Votes: 90 39.1%
  • Witch

    Votes: 45 19.6%
  • None, it's perfect the way it is!

    Votes: 36 15.7%
  • Other (explain below)

    Votes: 35 15.2%

G

Guest 6801328

Guest
As some people argue that the Warlord is already present in 5E via the BattleMaster and Purple Dragon Knight, then you must be thoroughly disappointed in 5E.

Yes, because this is the one thing that completely ruins my experience. Dual-rapier wielding Drow Dexadins were not enough to do it, but Purple Dragon Knight was.

/eyeroll

But just for fun let's accept your proposition. Either Battlemaster and Purple Dragon are "Warlords", in which case I'm disappointed but you are happy. Or they are not Warlords, in which case you are unhappy and I'm happy.

You said I must be thoroughly disappointed, therefore I can only conclude that you are among those "some people" and your need for a Warlord is satisfied.

I'm very happy for you.
 

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Aldarc

Legend
Not to speak for him/her, but why? The BM and PDK are nods to the warlord, but that doesn't mean they are warlords. They are more than just that. All dogs are mammals, but not all mammals are dogs.
And ultimately, I don't think that the nods are good enough.

Yes, because this is the one thing that completely ruins my experience. Dual-rapier wielding Drow Dexadins were not enough to do it, but Purple Dragon Knight was.

/eyeroll
Remember how we were talking about your lack of good faith in this discussion?

You said I must be thoroughly disappointed, therefore I can only conclude that you are among those "some people" and your need for a Warlord is satisfied.
My comment was more about their mechanics and concept (i.e., commanding others, healing, etc.) that you have voiced opposition to in the Warlord but are present in portions of the BM and PDK. But no, I am not one of those people who believe that the PDK and BM are sufficient for the Warlord class fantasy.
 

Coroc

Hero
I voted Artificer and Mystic, but not so much a general mystic but a darksun mystic aka psionic. The other thread about 6e discussing class / subclass stuff made me post that 5e in many cases is perfect downward compatible to earlier Editions, Artificer and Dark Sun Psionic are the exemptions!

These two are imho the most urgent classes to be clarified officially, to enable fans of the according settings to use 5e rules.
 

G

Guest 6801328

Guest
And ultimately, I don't think that the nods are good enough.

Remember how we were talking about your lack of good faith in this discussion?

Then please stop hyperbolizing my position. I don't like Warlords primarily because the concept seems to be built around the idea of leading/commanding the other PCs. An actual official Warlord class, let alone Warlord-like subclasses, is not going to "completely ruin my experience", and I don't think 5e without them is perfect.

I just think it's a bad idea, and I hope I don't get stuck playing with them.
 
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Zardnaar

Legend
The bonus attack is on the rogues turn. So it's only 1d6+5.

Though, feel free to play a divine soul sorcerer who spams command (flee) in a party with several rogues.

As for sharpshoter.
1d8+5+10 * (60% base +10% archery style -25% sharpshooter) = 8.775 damage
vs
2d8+5 * 60% = 8.4
vs
2d10+5 * 60% dragon sorcer firebolt = 9.6

So yea. Still less than a cantrip.

No. At-will cantrip granting would be over powered.

Or rather, if you had it, you would have to sacrifice a lot of other things you can do.

Granting attacks already exsists.
Haste, command (flee), dissonant whispers already exsist. And all can be spammed all day by mid level.

A non-magic class that can do the same thing changes nothing.


Let's move past this topic. Granting attacks works, but what else do people want?

Haste and Dissonant Whispers are daily resources, not at will. Whispers is unreliable and haste has a very big drawback.In both cases a daily resource and limited. I'm not opposed to extra attacks just at will. A potential warlord could have dice like the BM fighter but perhaps get more of them (up to 50%?) and do other things like heal or grant tempray hit points/have an aura.
 
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Greg K

Legend
Literally, every time WotC has come out with a version of an archetype fans wanted, it's been met with a lot of complaining about how that concept isn't what that particular fan wants. You can hardly blame them for not making it a priority to keep doing so.
Well, as far as I am concerned, the WOTC in-house designers (including those that left for Paizo) are, in general, not good class designers- Owen K Stephens was/is a rare exception. They are good at a lot of other aspects of game design, but they pale in comparison to Owen K. Stephens and Steve Kenson whom, when building classes based on fantasy archetypes, actually look at the cultural and legendary abilities of those archetypical versions and then build a general class that can handle those while using the subclasses (or in 5e prestige classes) to hone in on specific versions. To me this is a better than coming up with a single remotely related gimmick to build the class around or abilities specific to one interpretation, throwing in random inappropriate or overly specific ribbons into the base class, and then trying to force the subclasses to fit into the base class (and this assumes the gimmick has anything remotely to do with the archetype used for the class or subclass name in the first place).
 
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Sacrosanct

Legend
And ultimately, I don't think that the nods are good enough.

.

What does that have to do with you saying Elfcrusher must be "thoroughly disappointed" in 5e because those nods exist? Your opinion has zero effect on his/her opinion/satisfaction with the game.
 

mellored

Legend
Haste and Dissonant Whispers are daily resources, not at will. Whispers is unreliable and haste has a very big drawback.In both cases a daily resource and limited. I'm not opposed to extra attacks just
at will. A potential warlord could have dice like the BM fighter but perhaps get more of them (up to 50%?) and do other things like heal or grant tempray hit points/have an aura.
How many rounds of battle do you expect in a day?

Because a level 11 divine soul sorcerer can cast command 32 times per day. Or use twin-haste for 36 rounds (assuming 6 battles * 3 rounds).
But if "at-will" somehow really bugs you, i'm fine with compromising.

A tactician get's a number of tactical points equal to their level. Recharges on a short rest. (So, 33 per day at level 11).
 


Aldarc

Legend
What does that have to do with you saying Elfcrusher must be "thoroughly disappointed" in 5e because those nods exist? Your opinion has zero effect on his/her opinion/satisfaction with the game.
I'm not making a causal connection, simply tackling a general opinion on a point you raised within your post.
 

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