Whizbang Dustyboots
Gnometown Hero
Although you're advised to keep your pants on.
- Behind the screen, you can do anything you want.
Although you're advised to keep your pants on.
- Behind the screen, you can do anything you want.
There's a big difference between 5e/ToV, and Level Up. Level Up has A LOT more features for characters- from minor to major; that, and if your players are the kind that develop good system mastery/optimize, A5E martials (mostly berserkers+fighters) can go nuts. Overall the A5E characters will have more power than either 2014 or ToV.I thought there was little difference between the 3. I thought a casual game could have PCs from each and none of them would be overpowering.
All very well put, especially the parts I boldedIn general, Level Up characters are stronger than 2014 characters, but not so much so that you can't use 2014 5E adventures - just make sure you use the Level Up versions of monsters, which are also stronger than their 2014 counterparts.]
FWIW, I really like Level Up, but I would caution you that I don't think it's a great fit for casual/inexperienced/somewhat drunk players. There are a lot more moving parts to track than there are in 2014 5E, and a lot more abilities to remember that your character has & how to use them.
A character class in Level Up has more features (outside those given by the archetype you pick) because each one covers all three pillars of gameplay-Combat, Exploration and Social Interaction. Classes in 5e/ToV tend to focus on one or two of them. Fighters in 5e/ToV, for instance, deal more with the Combat pillar. Put them outside of a combat situation and they don't feel as useful as the Ranger (who is the Exploration expert) or the member of the party who serves as the party's face (the Bard, the Paladin or the Rogue). In Level Up, the Fighter can socially interact with other martials at a tavern, the town guards, and the local militia for a number of purposes (gathering information, having a good time, etc.) With the Exploration pillar, they pick up lore about monsters and weapons/armors that will prove useful for the rest of the party.There's a big difference between 5e/ToV, and Level Up. Level Up has A LOT more features for characters- from minor to major; that, and if your players are the kind that develop good system mastery/optimize, A5E martials (mostly berserkers+fighters) can go nuts. Overall the A5E characters will have more power than either 2014 or ToV.
Cons: I've repeatedly run into issues with encounter balance, poorly designed enemies, little guidance about awarding treasure. My players complain that there's not enough combat options and that play is boring.
Do you feel a 5e Fighter can’t do/try these things? Or is it that the 5e rules are not as codified as Level Up so the player is less (or not at all) likely to have their Fighter try these things?In Level Up, the Fighter can socially interact with other martials at a tavern, the town guards, and the local militia for a number of purposes (gathering information, having a good time, etc.) With the Exploration pillar, they pick up lore about monsters and weapons/armors that will prove useful for the rest of the party.
A player role-playing as a Fighter could try to aid their party by exploring or socially interacting with others during an adventure. There is nothing stopping the player from doing anything with these two adventuring pillars. However, the player is left with the question, how does the Fighter go about exploring or socially interacting with others compared to the other classes? Level Up tries to address this question by providing class features that cover those two pillars in addition to the combat pillar. Often in a class specific way. A Fighter is going to do things for the exploration pillar that are different than how a Ranger goes about using the same pillar. They are also going to socially interact with other folk who are like them in some way, thus making them at times, the party's face in certain situations.Do you feel a 5e Fighter can’t do/try these things? Or is it that the 5e rules are not as codified as Level Up so the player is less (or not at all) likely to have their Fighter try these things?
My players usually don't try to be overly social unless they're playing a character with decent charisma and/or the skills for it, because they'll inevitably push for something that'll require persuasion and It would've been more "mechanically advantageous" if they had just had the face character try it instead.Do you feel a 5e Fighter can’t do/try these things? Or is it that the 5e rules are not as codified as Level Up so the player is less (or not at all) likely to have their Fighter try these things?