D&D 5E Which 5e Should I Propose to My Group?


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Nimble is days from being done..... I'm slowly nudging my in person game there.

Based on your replies, 2014, but I mildly suggest you consider 2024, as it is better.

Takes of the Valiant is a great option, but if fatigue is really an issue, 14....
 

Swallow your distaste and go for 2024. It’s like 5e but better.
Eventually you have to stop looking back.
The distinction between 2014 and 2024 is too trivial to matter. So I would go with the books you already have.

If one of the players is motivated enough to get on Beyond and make a 2024 character, it really won't impact your game at all.
 


Not gonna lie, I'm not "at home" in sci-fi RPGs. It seems like everyone in my group has a different "sci fi" in mind. I'm more space opera, others are more hard sci-fi. I get reprimanded that "that's not how light speed would work." I don't get that kind of scrutiny when a wizard casts teleport
It certainly makes life easier if you are the only astrophysicist in the room!
 


Based on that story? 2014 5e. No question...
I'm with Charlaquin here. Continuing in the ruts you already made seems the least work for your players. 2014 work well up to around level 10 as long as you don't hand out too many +X items. 2014 is better, but the differences are so small only 2014 veterans will notice, and your table doesn't sound like they are veterans but rather want to play fast and loose - which works excellently with 2014.
 

I would probably mix and match some.
For players, probably stick to 2014 because it is familiar. If the boredom is too big, though, switch to LU:A5E
For the GM side: Use LU:A5E or bits of it for exploration and stuff. You can easily treat it as a buffet and take what you fancy.
Monsters you can use whatever, again, LU:A5E has great ones, but so does Kobold Press or others. I use the rules from Forge of Foes most of the time and sometimes spice it up with monsters from another book (or something that I found online).

Bottom line, I would only 'fix' the player facing side, the rest can be switched at a moments notice for the most part.
 

Go with what you know and feel more comfortable running.

If that is 2014 D&D, then run that. If it is 2024 D&D, then run that. If it is something else, then run that.
 

I would probably mix and match some.
For players, probably stick to 2014 because it is familiar. If the boredom is too big, though, switch to LU:A5E
For the GM side: Use LU:A5E or bits of it for exploration and stuff. You can easily treat it as a buffet and take what you fancy.
Monsters you can use whatever, again, LU:A5E has great ones, but so does Kobold Press or others. I use the rules from Forge of Foes most of the time and sometimes spice it up with monsters from another book (or something that I found online).

Bottom line, I would only 'fix' the player facing side, the rest can be switched at a moments notice for the most part.
  • Casual players should not be confronted by more than one set of rules.
  • Behind the screen, you can do anything you want.
 

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