D&D 5E EB's ToEE and RttToEE Campaign - IC


log in or register to remove this ad

"Damn it girl! Weren't you listening?" Rana said gruffly. "No, probably not at that."

Hexiros and the others finds the ceiling of the cellar to now be covered in what appears to be green ice. The slime is completely covered and they can even see a few green icicles here and there.

OOC: Is that the second time she has cast that spell and the second time she has crit with it? Wow!

This way is safe now.
 


Moathouse
26 Goodmonth
3:38 PM
Round 0

Emmyr shrugged and looked up at the green ice on the ceiling. “Seems safe enough noo,” he commented. “Better it be dead than we stumble across it again.”

[sblock=Emmyr’s Rolls & Actions]
Move:
Action:
Bonus Action:
Object Interaction:
Action Surge:
Conditions: Aid (8h; +5 max hp)
Inspiration:
[/sblock]

[sblock=Mini Stats]
Initiative: +1
Perception: 10
Speed: 25
AC: 16
HP: 28/28 (33/33) HD: 3/3d10+3
Second Wind (1/R): 1d10+3 hp
Action Surge (1/R)
[/sblock]

[sblock=Party Loot]
11 pp (Emmyr)
35 gp (Emmyr)
6 ep (Emmyr)
163 sp (Emmyr)
81 cp (Emmyr)
Blue quartz, 10 gp (Emmyr)
Music box: 20 gp (100 gp if repaired)(Templeton)
Cracked helm (1 gp scrap)(Templeton?)
Blue spinnel gemstone, 400 gp (Emmyr)
2 citrines, 50 gp each (Emmyr)
Gold chain, 200 gp (Emmyr)
[/sblock]

[sblock=Party]
Lady Rebekah - half elf bard charlatan noble
Gwylla - half elf wizard
Hexeiros - dragonborn fighter
Rana - feylock
Zanword - human fighter pirate
Aridhe - human moon druid
Templeton - human rogue ratcatcher
[/sblock]
 

Templeton scurried forward to make sure not a bit of the slimesickle was dripping and was safe to travel past. Once satisfied he waved the party onward.
 

As Templeton reaches the bottom he notices the area getting darker, he waits and lets his eyes adjust and then looks about the room from the bottom of the stairs.

A few torn sacks, broken barrels, and shattered weapons racks show that this large area was once a storage place and armory for the fortress. Great heaps of worthless rubble and broken containers and furniture are at the western side of the room, all obviously junk (but concealing two doors).

The room continues off to the southeast, but it is to dark to see what is beyond.

OOC: Old AD&D had secret and concealed doors (these doors are concealed), but for us we will just say any concealed doors in this adventure are easier to find secret doors.

Also may need Zanword to light his torch, and Templeton can stay on the outskirts of it, so he can see.


[sblock=Map]
moathouseDungeon_1.jpg[/sblock]
 

As Aridha moves along through the dank, dark halls she summons a small spirit of flame to her hand and keeps hold of it...caging it between her fingers so it can't run out and set something alight. The light of it is a comfort, as is the knowledge that she can always hurl it at something like that 'green slime' that had Templeton so upset, should they find more of it.

(Casting Produce Flame. Casts torchlight around her and it's a cantrip so she can spam it as needed. Lasts 1 min per casting I think, unless she uses it in combat)
 

Templeton silently pointed out the doors to the group. He then began to inspect the rubble, not only for safety, but anything worth salvaging.

Ooc: Investigate check please EB
 

Zanword comes right on Templetons heels, his superior vision easily piercing the gloom. Spotting nothing special, he glances at the ceiling, just in case before relaxing just a bit. He's still standing next to the rogue, his shield at the ready.
 


Remove ads

Top