
Name: Sobec-Apep-Hotep
male vesk mercenary solarian 1
Alignment: NG
Resolve: 3
Exp: 0
Statistics
Str:
18 (+4) (race +2, theme +1, 5 points)
Dex:
10 (+0)
Con:
13 (+1) (race +2, 1 point)
Int:
8 (-1) (race -2)
Wis:
10 (+0)
Cha:
14 (+2) (4 points)
Stamina: 8
/8
Hit Points: 13
/13
KAC: 16 (+5 armor, +1 race)
EAC: 14 (+3 armor, +1 race)
Initiative: +0
BAB: +1
Speed: 30 (25 in armor)
Saves
Fort: 3 (2 base, +1 con)
Reflex: 0 (0 base, +0 dex)
Will: 2 (2 base, +0 wis)
Feats: Heavy Armor Proficiency (level 1)
Racial Abilities: Vesk
Statistics: Str +2, Con +2, Int -2
Armor Savant: +1 to KAC and EAC when wearing armor, and heavy armor takes 1 less check penalty.
Fearless: +2 to fear effect saves.
Lowlight vision: Can see in dim light.
Natural weapons: 1d3 lethal damage plus character level, not archaic.
Theme: Mercenary
Theme knowledge: +1 to Athletics if already a class skill. DC 5 lower on Culture and Profession (mercenary) skills concerning the military.
Statistics: Str +1
Class Abilities: Solarian (cha)
Proficiencies: Light armor, simple and advanced melee weapons, small arms
Skill adept: Two extra class skills: Bluff, Culture
Solar manifestation: Solar weapon, 1d6+Str bludgeoning/piercing/slashing (decide each level)
Stellar mode: In combat, attune to either Graviton or Photon mode, 1 point per round. At 3 points fully attuned.
- Graviton mode: +1 to Reflex
- Photon mode: +1 to damage rolls
Stellar revelations: Black Hole, Supernova; DC 13
- Black Hole (graviton): When fully attuned, selected creatures within 20 feet are pulled 10 feet closer to you; Fortitude save negates.
- Supernova (photon): When fully attuned, deal 1d6 fire + 1d6 fire per level damage to all creatures within 10 feet; Reflex save for half damage.
Skills:
+0
Acrobatics* (dex)
+6
Athletics* (str) (1 point, +1 theme)
+3
Bluff** (cha) (1 point)
-1
Computers (int)
-1
Culture** (int)
+2
Diplomacy* (cha)
+2
Disguise (cha)
-1
Engineering (int)
+2
Intimidate* (cha)
-1
Life Science (int)
-1
Medicine (int)
+0
Mysticism* (wis)
+0
Perception* (wis)
-1
Physical Science* (int)
+0
Piloting (dex)
+1
Profession (mercenary)* (wis) (1 point)
+0
Sense Motive* (wis)
+0
Sleight Of Hand (dex)
+0
Stealth* (dex)
+0
Survival (wis)
* class skill; ** class skill through Skill Adept feature
Languages: Common, Vesk
Weapons
Solar weapon (melee) +5 (1d6+4 slashing)
Azimuth lazer pistol (ranged) +1 (1d4 fire/burn 1d4, range 80 feet, 20 charges, usage 1)
Unarmed strike (melee) +5 (1d3+1 lethal, melee)
Armor
Hidden soldier armor (heavy, EAC +3, KAC +5, max dex +2, armor check -1 (race), speed -5, 1 slot)
Equipment
Hidden soldier armor, level 2, bulk 2, 465 credits
Azimuth lazer pistol, level 1, bulk L, 350 credits
Battery, level 1, bulk -, 60 credits
Industrial backpack, level 1, bulk 1, 25 credits
Professional clothing, level 1, bulk L, 5 credits
Hygiene kit, level 1, bulk 1, 3 credits
Field rations 3 weeks, level -, bulk 3, 3 credits
Personal comm unit, level 1, bulk L, 7 credits
Flashlight, level 1, bulk L, 1 credit
Binders x2, level 1, bulk -, 10 credits
Total Bulk: 8
Money: 71 credits
Backstory:
Sobec-Apep-Hotep (friends call him Sobec) used to be a mercenary based on Absalom Station, where as the only Vesk he worked together with many other races. Growing fond of his “softer” companions Sobec found himself fathering over them despite his stoic appearance to the outside world.
Then one fateful day while on a mission near the Diaspora, when he met a Kasathan solarian named Altronus. Intrigued by the curious philosophy of stars and black holes, Sobec returned to the solarian after completing the mission to be mentored in the old Kasathan way.
He was only just taking his first steps toward his destiny, when Altronus mysteriously vanished. Forced to self-educate, Sobec has improved considerably but is now at a stand-still. Perhaps what he needs now is a mission to the Tabori Cluster... And the Ysoki called Skitter is the ticket there!