[EN5ider #65] Priests of Elemental Power

The best 5th Edition deal in town keeps getting better - now up to 65 professionally written and illustrated quality articles and adventures available to patrons. New for EN5ider patrons! Let your clerics embrace the elements and add some new domains to your 5E game - the flame domain, stone domain, water domain, and winter domain. Experience the Flame Cleric's Avatar of Flames, see how Reverent Stones part before your Stone Cleric, and be awestruck by the Water Cleric's Roar of the Waves! By C. Richard Davies; illustrated by Sade.


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Posted comments on Patreon, but here is a summary. I really liked this article. I always worry about 'elemental' domains/features since 3E/PF and the ridiculous idea of aligning them to energy types. Earth clerics dealing acid damage? I am so glad this article steers well clear of these analogies. Stone just does bludgeoning damage. Thank you :)

The features are very good with some that are quite original. The Channel Divinity features however, vary quite a lot. I could see a Stone Cleric not ever using their feature, whereas the Water and Winter ones would do so very frequently.

I was in the process of writing out elemental domains of my own. I stopped when I saw this article coming up and having seen it, I don't feel a need to do my own versions. I will however, substitute in some more appropriate spells from WoTC Elemental Evil Player's Guide (or the water spell encircling waters, at the bottom of our Spells Page: http://connorscampaigns.wikidot.com/d-d-spells).

Before seeing these, I had completed an Air Domain, and I noticed that this was missing from this article, so if anyone wants the Air Domain to complete the elemental domains you could have a look here: http://connorscampaigns.wikidot.com/5e-air-domain

Anyway, nice work C. Richard. Quality and usable material. I am really liking a lot of these ENWorld articles (and I rarely play - mostly GM). :)
 

Oh, and is it just me are is the artwork for En5ider getting better? I mean, I liked a lot of the earlier 'cartoony' pics, but to have some full colour non-cartoony artwork is great. Is this due to being able to afford more intricate artworks now? The cover of this piece looks great. Kudos Sade.
 

Oh, and is it just me are is the artwork for En5ider getting better? I mean, I liked a lot of the earlier 'cartoony' pics, but to have some full colour non-cartoony artwork is great. Is this due to being able to afford more intricate artworks now? The cover of this piece looks great. Kudos Sade.

Just different artists, different styles. We pay all the artists the exact same and try to have some variety. Be sure to keep letting us know about art you like!
 

Cool. Thanks Morrus. They have mostly been very good throughout, I was just noticing less cartoony pieces lately. (Not that I disliked the cartoony ones though - most of those have been good and appropriate for the article). Keep up the good work.
 

Thank you, I'm glad you liked it. As for an Air domain, I thought Tempest does that well enough, though I'd substitute cloudkill for insect plague, because of "SMOOOOOOOOOOG!"
 

I'm a little iffy on Flames, the Tempest maximize ability plus access to Fireball is extremely strong. It also steps on Light quite a bit thematically. But the other three I love, and they definitely fill some open niches in the domains. So kudos for that!
 

Yeah, maximising damage has a large impact - you would ignore all other damage spells if you can just deal full damage all the time. (As there are many fire spells).

And on the Air domain - Winter/Cold could also be said to cover Air too, but I did not want an Air domain that deals cold or lightning damage. Much like I did not want a Earth domain dealing Acid. As there is (now) a Winter domain and a Tempest domain, I tried to stick to Air simply manipulating the winds etc. (It was hard to put the spell list together, there are still 2 I would like to replace with originals, but other than that I think I have eliminated it being lightning and cold-based).

Just odd when you get the cultists of elemental air blasting you with lightning and cold, the same as the storm priests and winter clerics, but each to their own. I have a separate Air domain. The best thing about subclasses is you can add or ignore and the game isn't significantly changed. You can pick and choose for you setting. I thought that was a very good design choice by WotC. (Like subraces :)).

I love elemental domains so I was glad you brought these to the table. :)
 

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