If Aebir-Toril won't come to the light...
We'll have to strap him to a rocket at fire him at it?
If Aebir-Toril won't come to the light...
There's a difference between balance and quality. Yes, 3rd-party products can be imbalanced, but beyond that they can be overly complicated, confusingly written, or literally broken.Why are people complaining about balance in 3rd party product? Didn't we have huge arguments during 4E that balance wasn't as important as feeling or immersion? That worrying about balance was bad because the DM would make it all work somehow? That people would rather be distinctive then balanced? Where are those people now?
Philosophical question: what is a "level" supposed to represent, beyond "a quantum of experience and power"?Having played through many iterations of the game (not only editions of D&D, but also many "D&D-adjacent" rulesets), I wonder now if the answer hasn't been looking at us since the beginning of the game: different XP tables for different classes. Require more XP to level up more powerful classes instead of trying to make all characters fit a power level like a Procrustean bed.
Exunctly. It's like you read my mind.We'll have to strap him to a rocket at fire him at it?
And simultaneous multiclassing to prevent dipping! 1. E. 1. E. 1. E."Balance" to me isn't the same as being identically designed.
Having played through many iterations of the game (not only editions of D&D, but also many "D&D-adjacent" rulesets), I wonder now if the answer hasn't been looking at us since the beginning of the game: different XP tables for different classes. Require more XP to level up more powerful classes instead of trying to make all characters fit a power level like a Procrustean bed.
Fifth edition DnD, which this thread is about, is not right there at all, man!
Yes, I run up against this as well. Some things are easy to add, while other stuff like classes is really not feasible.1.) D&D Beyond - I like the materials to be in this handy reference and character management tool. I can hunt and peck to add a lot of other content, but man does that get annoying.
I'm guessing a LOT of tables have switched from using XP to "Everyone levels up now". I think this was stongly pushed when Adventure Paths started rolling in during 3e since each segment of the path was earmarked for characters of a certain level band."Balance" to me isn't the same as being identically designed.
Having played through many iterations of the game (not only editions of D&D, but also many "D&D-adjacent" rulesets), I wonder now if the answer hasn't been looking at us since the beginning of the game: different XP tables for different classes. Require more XP to level up more powerful classes instead of trying to make all characters fit a power level like a Procrustean bed.
There's a difference between balance and quality. Yes, 3rd-party products can be imbalanced, but beyond that they can be overly complicated, confusingly written, or literally broken.