Only the Lonely: Why We Demand Official Product


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Why are people complaining about balance in 3rd party product? Didn't we have huge arguments during 4E that balance wasn't as important as feeling or immersion? That worrying about balance was bad because the DM would make it all work somehow? That people would rather be distinctive then balanced? Where are those people now?
There's a difference between balance and quality. Yes, 3rd-party products can be imbalanced, but beyond that they can be overly complicated, confusingly written, or literally broken.
 

Having played through many iterations of the game (not only editions of D&D, but also many "D&D-adjacent" rulesets), I wonder now if the answer hasn't been looking at us since the beginning of the game: different XP tables for different classes. Require more XP to level up more powerful classes instead of trying to make all characters fit a power level like a Procrustean bed.
Philosophical question: what is a "level" supposed to represent, beyond "a quantum of experience and power"?
 


"Balance" to me isn't the same as being identically designed.
Having played through many iterations of the game (not only editions of D&D, but also many "D&D-adjacent" rulesets), I wonder now if the answer hasn't been looking at us since the beginning of the game: different XP tables for different classes. Require more XP to level up more powerful classes instead of trying to make all characters fit a power level like a Procrustean bed.
And simultaneous multiclassing to prevent dipping! 1. E. 1. E. 1. E.
 


caudor

Adventurer
1.) D&D Beyond - I like the materials to be in this handy reference and character management tool. I can hunt and peck to add a lot of other content, but man does that get annoying.
Yes, I run up against this as well. Some things are easy to add, while other stuff like classes is really not feasible.
 

There is also a difference (at least in my mind) or homebrewing using 3PP for adventuring and settings but not for the 'rules'. I run as close to the 5E rules as presented in the books for classes, archetypes, spells, feats etc - I do not allow anything outside the WOTC published books. A few modifications (homebrew) were made by me at the beginning of the campaign and if I was going to change anything I would only do so with consolation with my players (this campaign started just after the release of Xanthar's. New classes (the Artificer) I will almost certainly be allowed once I have a close look at this.

But as for the settings - mine is completely homebrewed but I do use modules at times from any source I can get them though they usually receive a working over to fit my world.

So I guess my point in all of this I use official products for the players (to control bloat and to be sure they have been tested with the rules that we use) - but for the DM anything goes.
 

JiffyPopTart

Bree-Yark
"Balance" to me isn't the same as being identically designed.
Having played through many iterations of the game (not only editions of D&D, but also many "D&D-adjacent" rulesets), I wonder now if the answer hasn't been looking at us since the beginning of the game: different XP tables for different classes. Require more XP to level up more powerful classes instead of trying to make all characters fit a power level like a Procrustean bed.
I'm guessing a LOT of tables have switched from using XP to "Everyone levels up now". I think this was stongly pushed when Adventure Paths started rolling in during 3e since each segment of the path was earmarked for characters of a certain level band.
 

JiffyPopTart

Bree-Yark
There's a difference between balance and quality. Yes, 3rd-party products can be imbalanced, but beyond that they can be overly complicated, confusingly written, or literally broken.

All of those, and, there were so many 3e 3rd party books that shovelled in garbage to fill their book out. Want to publish the Big Book of 1001 feats? Just write crap down to get to 1001.

Alluring: Gain +2 to Persuade and Knowledge (chivalry)

Gold Tongue: Gain +2 to Persuade and Bargain

Convincing: Gain +2 to Persuade and Animal Handling

Snip 365 other feats just giving you +2 to two different skill checks

I look at 3p stuff, but only that which is in print. I feel like in the 5e days print is a barrier that weeds out a lot of the garbage unlike the 3e ones.
 

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