DND_Reborn
The High Aldwin
TO CLARIFY: If interested, post your Class and Race only, I would advise saving your "awesome" abilities and tactics as a surprise for the arena.
(Or you can just post everything about how "awesome" your character is and let people pick it apart.
)
Given the fun some of us have had in this thread by @AcererakTriple6 :
www.enworld.org
I thought it would be fun to establish some ground rules for the 1v1 competition of level 20 class PCs. I am modifying things a bit to more bring to light a competition as if these were (more-or-less) played PCs. As such, I am open to input and will update the ground rules. Later, once such rules are established, I think it would be fun to play this out if people have time and interest.
Here we go:
ALLOWED SOURCES
From another recent thread the forum has a glance at what books fans are likely to have. In fairness, I think only more common sources should be allowed. Based on this thread:
www.enworld.org
I propose the following sources be allowed as they have greater than 60% ownership:
Ability scores are the Standard Array: 15, 14, 13, 12, 10, 8
RACE, CLASS, BACKGROUND
Any from the allowed sources (bolded) above. Human PCs can choose Human or Human Variant.
Hit points are max at 1st level, then average for the other 19 levels (as shown in the class descriptions).
STARTING EQUIPMENT
From the DMG, page 38, the Standard Campaign grants:
NOTE: spell components that have a cost must be purchased from the funds you are granted. If you run out of money, you run out.
CUSTOMIZATION OPTIONS (FEATS = YES, MULTICLASSING = NO)
From other threads, roughly 85-95% of tables use Feats to some degree or another, so Feats are permitted from the allowed sources above.
Multiclassing is NOT ALLOWED as this is a capstone, 20 class levels competition.
FINAL CHARACTER STEP
Once you have developed your character, it will NOT change. Spellcasters cannot change known or prepared spells. Your character must be submitted for final verification. A write-up of ASIs, Feats, etc. should be included in case there is a question about the build process.
COMPETITION SET-UP
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That's all I have for now. Any thoughts or interest?
(Or you can just post everything about how "awesome" your character is and let people pick it apart.

Given the fun some of us have had in this thread by @AcererakTriple6 :

D&D 5E - What Level 20 Class Would Win?
So, here's a question. What level 20 class do you think would win a 1 on 1 combat against any other class? There are no magic items allowed, unless you have class abilities that give you them. You get your subclass abilities, and get to choose your spells beforehand knowing that you're going...

I thought it would be fun to establish some ground rules for the 1v1 competition of level 20 class PCs. I am modifying things a bit to more bring to light a competition as if these were (more-or-less) played PCs. As such, I am open to input and will update the ground rules. Later, once such rules are established, I think it would be fun to play this out if people have time and interest.
Here we go:
ALLOWED SOURCES
From another recent thread the forum has a glance at what books fans are likely to have. In fairness, I think only more common sources should be allowed. Based on this thread:

WotC - Which releases do you own?
I really don't feel compelled at all in 5e to own all the official stuff, unlike how I did in 3e. I find some of the third party stuff even better than what's coming out from WotC.

I propose the following sources be allowed as they have greater than 60% ownership:
- Player's Handbook
- Dungeon Master's Guide
- Monster Manual
- Xanathar's Guide to Everything
- Volo's Guide to Monsters
- Mordenkainen's Tome of Foes
- Sword Coast Adventurer's Guide
- Tales of the Yawning Portal
- Eberron
- Starter Set
- Elemental Evil Player's Companion (not on the thread list, but free PDF on WotC's site)
- Ghosts of Saltmarsh
- Curse of Strahd
- Tomb of Annihilation
- Out of the Abyss
- Princes of the Apocalypse
- Waterdeep: Dungeon of the Mad Mage
- Waterdeep: Dragon Heist
- Storm King's Thunder
- Baldur's Gate
- Essentials Kit
- Hoard of the Dragon Queen
- Guildmasters' Guide to Ravnica
- Rise of Tiamat
- Explorer's Guide to Wildemount
- Tyranny of Dragons
- Acquisitions Incorporated
- Mythic Odysseys of Theros
Ability scores are the Standard Array: 15, 14, 13, 12, 10, 8
RACE, CLASS, BACKGROUND
Any from the allowed sources (bolded) above. Human PCs can choose Human or Human Variant.
Hit points are max at 1st level, then average for the other 19 levels (as shown in the class descriptions).
STARTING EQUIPMENT
From the DMG, page 38, the Standard Campaign grants:
- 20,000 plus 1d10 x 250 gp (21,375 gp average is being used)
- Two uncommon magic items
- One rare magic item
- Normal starting equipment (as listed under class and background selection)
NOTE: spell components that have a cost must be purchased from the funds you are granted. If you run out of money, you run out.
CUSTOMIZATION OPTIONS (FEATS = YES, MULTICLASSING = NO)
From other threads, roughly 85-95% of tables use Feats to some degree or another, so Feats are permitted from the allowed sources above.
Multiclassing is NOT ALLOWED as this is a capstone, 20 class levels competition.
FINAL CHARACTER STEP
Once you have developed your character, it will NOT change. Spellcasters cannot change known or prepared spells. Your character must be submitted for final verification. A write-up of ASIs, Feats, etc. should be included in case there is a question about the build process.
COMPETITION SET-UP
- Random draw for opponents.
- All you will know about your opponent is their CLASS. You will NOT know their race, subclass, etc. or what they are capable of.
- You will not face an opponent of the same class as yourself as this is "class-vs.-class", not "build-vs.-build".
- No prep time.
- You will instantly appear at a random unoccupied location within the competition grounds.
- There will be four battlemaps. You will see all four. Each player will choose one for their preference. The chosen maps will receive double-weight and a random map from the four will be determined. (Example: if player 1 chooses map A, and player 2 chooses Map B, the options will be A, A, B, B, C, D; so A and B have double-weight. A d6 will then determine which map is used.)
- Each battlemap will be 500 x 500 feet (100 x 100 grids).
- One player (chosen at random) will be placed randomly on the map (somewhere in the 10000 squares).
- Starting "encounter" distance will be 30-60 feet (d4+2 x 10), and the second PC will be placed within the encounter distance of the first.
- You will begin on the ground unless your race has a listed Flight speed (such as Aarakocra). Then you may choose to be aloft, but at a randomly determined height to keep you within the encounter distance.
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That's all I have for now. Any thoughts or interest?
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