D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty. @ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence...

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On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty.


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@ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence debuff and the evil alignment, with a more acceptable narrative. It's a start, but there's a fair argument for gutting the entire race system.

The orcs of Eberron and Wildemount reflect where our hearts are and indicate where we’re heading.


@vorpaldicepress I hate to be "that guy", but what about Drow, Vistani, and the other troublesome races and cultures in Forgotten Realms (like the Gur, another Roma-inspired race)? Things don't change over night, but are these on the radar?

The drow, Vistani, and many other folk in the game are on our radar. The same spirit that motivated our portrayal of orcs in Eberron is animating our work on all these peoples.


@MileyMan1066 Good. These problems need to be addressed. The variant features UA could have a sequel that includes notes that could rectify some of the problems and help move 5e in a better direction.

Addressing these issues is vital to us. Eberron and Wildemount are the first of multiple books that will face these issues head on and will do so from multiple angles.


@mbriddell I'm happy to hear that you are taking a serious look at this. Do you feel that you can achieve this within the context of Forgotten Realms, given how establised that world's lore is, or would you need to establish a new setting to do this?

Thankfully, the core setting of D&D is the multiverse, with its multitude of worlds. We can tell so many different stories, with different perspectives, in each world. And when we return to a world like FR, stories can evolve. In short, even the older worlds can improve.


@SlyFlourish I could see gnolls being treated differently in other worlds, particularly when they’re a playable race. The idea that they’re spawned hyenas who fed on demon-touched rotten meat feels like they’re in a different class than drow, orcs, goblins and the like. Same with minotaurs.

Internally, we feel that the gnolls in the MM are mistyped. Given their story, they should be fiends, not humanoids. In contrast, the gnolls of Eberron are humanoids, a people with moral and cultural expansiveness.


@MikeyMan1066 I agree. Any creature with the Humanoid type should have the full capacity to be any alignmnet, i.e., they should have free will and souls. Gnolls... the way they are described, do not. Having them be minor demons would clear a lot of this up.

You just described our team's perspective exactly.


As a side-note, the term 'race' is starting to fall out of favor in tabletop RPGs (Pathfinder has "ancestry", and other games use terms like "heritage"); while he doesn't comment on that specifically, he doesn't use the word 'race' and instead refers to 'folks' and 'peoples'.
 

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TheSword

Legend
Its also 'factually true' In RaHoWa.

See the problem yet?
You are being provocative and again I dont think you know much about the Birthright setting. The gods of the setting came about after the various cultures came into being. The pantheon is worshipped across the continent though of course there are centers of faith they are not exclusive.

Yet again you persist in the myth that the writers made Anuireans objectively better. This is factually not true. The Brecht think they are the best, the Rjurik think they are the best etc etc. However there are disapora of the cultures across the continent and blurring of the boundaries between regions. They work in concert too.

I don't mind discussing culture and ethnicity in a setting like Birthright but lets understand that their is nuance. To be clear I dont think they got it 100% right, rather 75% and better than how a lot of colonised cultures are portrayed in fantasy games.
 

Envisioner

Explorer
But what about the gnoll babies?

What about the xenomorph babies? Don't you want an adorable little chestburster to grow up and lay its eggs in your stomach? If gnolls are all evil, then they're all evil. Just ask your GM what the truth is OOC, or discover the truth IC the hard way.
 

Umbran

Mod Squad
Staff member
Supporter
Incorrect. There is extensive medical data indicating that there are significant, but small, differences among the races, mostly in terms of reactions to certain medications.

Hold on a second. You are likely confusing "demographic" with "race".

Let us say you take one phenotypical trait, like skin color. You pick one value of that trait (like "dark") then see what other traits those people with that phenotype have in common, like they more often have sickle-cell anemia.

You then take another value of that starting trait (like, "light skin") and find those people share traits, like, they more often have ability to digest lactose as adults.

You define these two groups as "races". The problem is, this is cherry picking.

You haven't looked at how people in these two groups are SIMILAR.

Take two white people, and two black people. If these were really separate races, you'd expect the two white folks to be more genetically similar to each other than to either of the black folks, and vice versa. This is where the concept of race breaks down in humans - the white person you select is very likely to have fewer overall genetic differences with the black people than with the other white person.

And this does not hold just in the United States (where there's been significant amounts of mixing. Pick a person from France, another from Norway, one from China, and one from Japan, one from Somalia, another from Angola, and you'll see this pattern repeated.

All in all, whatever differences we have between certain demographics, those do not correlate to overall genetic difference between those populations.

Thus, genetically speaking, humans do not have races. Demographics do have meaning in medicine, but that doesn't make the demographic a race.
 

Envisioner

Explorer
If you're talking about comparisons of two, then you're doing medical science wrong. This is about how hundreds of factors overlap among thousands of people.
 


Whizbang Dustyboots

Gnometown Hero
Art can be entirely descriptive.
I'm sorry, no, that isn't true, not when we're talking about something like an RPG. What's put in is a choice. What's left out is a choice.

Leaving out views politics you find uncomfortable is the designer siding with a possibly fictitious past where "people didn't care about this stuff." (People always cared about all of this stuff. They just didn't have the power to make it part of the mainstream conversation.)

But if you want a D&D game that doesn't reflect the 2020s, there's 40 years of stuff you can roll back the clock to.
 


Dire Bare

Legend
I've always thought the same, why did they chose the term "race" in the first place? :confused:

I don't think Gygax and Arneson meant to promote problematic racist thinking in early D&D, from what I've read about them they weren't any more or less racist than any other white folks in the 70s. In fact they both seemed rather progressive all considering. The problematic thinking is embedded in our mythology and literature, the source material for D&D's tropes.

I think it's just that we weren't having this very conversation on the same level as we are today, both within the TTRPG community (or wargaming community back in the day) and in society at large. Not that we were unaware of racism and racist thinking, but the conversation has "evolved" in the past several decades, perhaps spurred on by the rise of social media. Heck, there are plenty of folks today (in this very thread even) who don't want to have this conversation even now.

The concept of race is frequently used to talk about different groups of humans IRL today, even if scientists feel the term isn't really a valid one. And elves, dwarves, and hobbits are a lot closer to being different groups of humans than they are entirely different species, at least in my view. And that's, I think, part of what makes this conversation difficult, is that fantasy races aren't really directly analogous to any of the terms we use IRL, race, species, culture, and ethnicity. They fall in between these terms, so which do we use? That's why many of the solutions from game designers so far have been to repurpose terms like "ancestry" and "heritage", which in my view, don't really do much to really fix the underlying issues or remove the confusion.

I'm glad we're having the conversation now, and I'm glad some gamers and designers are attempting to tackle the problem, even if I'm personally not fully satisfied with any of the results yet, or have any answers or solutions myself.
 

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