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D&D 5E Kate Welch on Leaving WotC

Kate Welch left Wizards of the Coast a few days ago, on August 16th. Soon after, she talked a little about it in a live-stream. She started work at WotC as a game designer back in February 2018, and has contributed to various products since then, such as Ghosts of Saltmarsh and Descent into Avernus, as well as being a participant in WotC's livestreams. In December 2019, her job changed to...

Kate Welch left Wizards of the Coast a few days ago, on August 16th. Soon after, she talked a little about it in a live-stream.

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She started work at WotC as a game designer back in February 2018, and has contributed to various products since then, such as Ghosts of Saltmarsh and Descent into Avernus, as well as being a participant in WotC's livestreams. In December 2019, her job changed to that of 'senior user experience designer'.

"I mentioned yesterday that I have some big news that I wouldn't be able to share until today.

The big news that I have to share with you today is that I ... this is difficult, but ... I quit my job at Wizards of the Coast. I no longer work at Wizards. Today was my last day. I haven't said it out loud yet so it's pretty major. I know... it's a big change. It's been scary, I have been there for almost three years, not that long, you know, as far as jobs go, and for a while there I really was having a good time. It's just not... it wasn't the right fit for me any more.

So, yeah, I don't really know what's next. I got no big plans. It's a big deal, big deal .... and I wanted to talk to you all about it because you're, as I've mentioned before, a source of great joy for me. One of the things that has been tough reckoning with this is that I've defined myself by Dungeons & Dragons for so long and I really wanted to be a part of continuing to make D&D successful and to grow it, to have some focus especially on new user experience, I think that the new user experience for Dungeons & Dragons is piss poor, and I've said that while employed and also after quitting.

But I've always wanted to be a part of getting D&D into the hands of more people and helping them understand what a life-changing game it is, and I hope I still get the chance to do that. But as of today I'm unemployed, and I also wanted to be upfront about it because I have this great fear that because Dungeons & Dragons has been part of my identity, professionally for the last three years almost, I was worried that a lot of you'll would not want to follow me any more because I'm not at Wizards, and there's definitely some glamourous aspects to being at Wizards."


She went on to talk about the future, and her hopes that she'll still be be able to work with WotC.

"I'm excited about continuing to play D&D, and hopefully Wizards will still want me to appear on their shows and stuff, we'll see, I have no idea. But one thing that I'm really excited about is that now I can play other TTRPGs. There's a policy that when you're a Wizards employee you can't stream other tabletop games. So there was a Call of Cthulhu game that we did with the C-team but we had to get very special permission for it, they were like OK but this is only a one time thing. I get it, you know, it's endorsing the competition or whatever, but I'm super excited to be able to have more freedom about the kinds of stuff that I'm getting involved with."
 

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D&D is a game made by a for-profit company, the examples you list aren't owned by anyone in particular. It is in WotC's direct financial interest to invest in expanding the hobby through an improved new user experience. Furthermore, even for the hobbies you list there are tons of people making entire careers off of introducing them to newbies as you mention! New user experience is hugely important and you're leaving money on the table if you ignore issues with it.
The hobby is expanding fine just as it is, and dumbing down to attract new users is likely to loose old ones.

Golf courses have a financial interest in attracting new users, but we don't see them changing the game in order to do so. You still need to buy the expensive equipment and have lessons from someone who already knows how to play.

Frankly, "the rules" are not a significant barrier to entry for D&D. The ones I see are "not interested in fantasy", "playing pretend is silly" and "it's too violent". But most people understand that if they want to learn a new hobby, they will need a teacher.
 

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Cadence

Legend
Supporter
I don't think it's as much to do with the complexity of the rules, but how they are presented. 5e's terrible indexing alone is enough to make anyone see there's clear room for improvement in how the PHB was written.

Back in my day the 1e PhB didn't even have an index. That was something only DM's needed. And we all turned out just fine... just... fine... :-/
 

ChaosOS

Legend
Yeah I think its a bit ridiculous to assume improving the new player experience means changing the rules. If we want to talk golf, I've only played a bit, but I know enough that you don't start by making someone play a full 18 holes. There's a driving range, putting practice, all sorts of ways the component pieces can be broken down and learned. The core game of playing 18 holes isn't changed by this, but you're creating smaller, more processable ways to scale up to play a full 18 holes.
 

Frankly, "the rules" are not a significant barrier to entry for D&D. The ones I see are "not interested in fantasy", "playing pretend is silly" and "it's too violent". But most people understand that if they want to learn a new hobby, they will need a teacher.

Is D&D a hobby, or a game?

Do you play boardgames? I've been involved with the local hobby boardgaming scene and convention for 20 years. During that time, the popularity of boardgames has increased five-fold. It's now genuinely a pastime with a broad appeal, rather than a niche for gamers like me. But being part of such a rapidly growing community has given me a pretty good sense of the tolerance for mechanical complexity of even the intelligent and nerdy people who come to boardgame conventions. 5E is considerably outside that comfort zone. Which isn't itself a huge problem - with the help of alpha gamers most people can tolerate the level of complexity. The bigger problem is the rules are poorly laid out and organized. Any instructional designer or technical writer - or even boardgame publisher - looking at the D&D core books would laugh until tears ran down their eyes at the presentation of the mechanics.

Oh, and golf is seeing a dramatic decline in participation. My best friend is a golf pro, and the industry is in a panic over what to do about the huge barriers to entry the sport has.

 

Is D&D a hobby, or a game?
A hobby.
Do you play boardgames?
Yes. D&D is not a boardgame. It has more in common with improv theatre and creative writing.
Oh, and golf is seeing a dramatic decline in participation. My best friend is a golf pro, and the industry is in a panic over what to do about the huge barriers to entry the sport has.

And I'm pretty sure that if they thought dumbing down would help they would have done it by now.
 


Improving the way the game is presented and laid out does not have to mean dumbing it down.

The mechanics of D&D are not complicated, they're just a lot.
And having fewer is dumbing down. But it's irrelevant. New players don't need to know the rules to play D&D.
 

Von Ether

Legend
You still need to buy the expensive equipment and have lessons from someone who already knows how to play.

And sure your fam and friends may teach you the game, but more often than not, you pay for lessons. Yet just talking about paying DMs is a divisive issue.

So on that issue of money and expenses tied to golf, there's also the huge social capital of (for business networking / negation / bonding) golf potentially improving your livelihood and status as a motivator to learn the game. That's most of the reason the game is a luxury industry that connected to to the hip to country clubs that do a lot of the heavy lifting in the gatekeeping department.

Trust me, there are lots of people who would quit golf in a heartbeat if they felt they could so and still make the money they make. This is probably so much a factor that I suggest comparing golf to D&D is not apples to apples enough.
 


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