Rabbitbait
Grog-nerd
Here's the latest entry. All homebrewed until the end where it start into Sharn, The Missing Schema - Dungeon Masters Guild | Dungeon Masters Guild
A couple of days pass, giving you all time to carry out some personal errands. This includes Dusty and Chronk going to Morgrave University to try and research the details of the valley in Darguun that you found the map of and anything more about the legend of Mur'taal. You meet with Professor Gydd Nephret, a researcher in hobgoblin antiquities and someone that Chronk has met before. She is unable to shed much more light on this, but Dusty is (as usual) not very subtle in his approach and it is obvious that the professor thinks you are hiding something.

The evening of the 12th arrives and you all catch a skycoach up to Skyway. As you fly over this part of the city that floats in the clouds, you marvel at the beauty and opulence below the the top of the city demonstrates. You see guards everywhere and a skycoach of guards stops you before you land to check that you have an invitation or reason to be there.
You arrive at the Cannith mansion along with a collection of nobles disembarking from various vehicles and make your way inside. You find yourself in a massive and incredible entrance hall leading into a collection of halls. In the halls nobles mingle in groups while elven entertainers thrill and enthrall with amazing, illusion filled performances. Food, wine and other substances are brought round by warforged servants as well as a huge and artistic refreshment tables.
You look around to see if you can see anyone you know, and amongst the nobles you do spot some people you have seen before. First up you see Alden d'Orien, who you had promised not to tell anything of his involvement in the slavery of warforged. The word had gotten out anyway and you avoid him. You also see his Kalashtar servant, Vishtai, who Ashana exchanges some pleasantries with telepathically.


You also spot Gydd Nephret who looks surprised at seeing you here, along with Sergeant Germaine Vilroy, who you thought had disappeared. You make your way to talk with her and she gives you a quick signal that you interpret as 'don't say too much'. She is talking with a stern man who looks you all up and down as you arrive.


"Ah yes", says Vilroy as you approach, "this is the group I told you of some time ago".
"Yes", says the stern faced man, "I recognise them". He faces you. "Greetings, friends from Blackbones. This not a place I had expected to see you. I am Captain Saj Kalaes of The King's Citadel. No need for you to introduce yourselves. You are known to me already". He proceeds to name you all and connect you to an event that he somehow has knowledge of. He pays particular attention to Chronk (as the war hero from Darguun) and Topsy (as the instigator of the Warforged Troubles down in the city).
"But I believe you know Captain Vilroy", he says which indicates a recent promotion, "she will be taking over the leadership of the Daggerwatch garrison. She mentioned your help in rooting out some of the corruption there. Well done, if it weren't for some unsavoury aspects to your relationships we would be tempted to contract you for some specialist tasks. If you ever decide to clean yourselves up feel free to report to the Captain and she will have work for you".
You continue to move through the crowd and suddenly Chronk is spotted by a familiar face. It is the boss of the Cannith Compound that you invaded, Garavantus d'Cannith. His nose has a plaster over it and still looks bruised and sore.

His eyes widen and he retreats to another group of people. You see him interrupt them and then start pointing at you. A man laughs at him and he starts gesticulating furiously. The man sighs and leaves the group to walk towards you, followed by a beautiful elven woman. The man is twitchy looking and disheveled but obviously commands the attention of the room.


"So", says the man "you are Topsy and company and you are also the ones who punched Garavantus in the face. Very interesting".
He sees your nervous looks. Öh, don't worry about that. We have bigger fish to fry. Topsy, I saw the prosthetic arm you designed. Ingenious. There were a couple of faults and redundancies I noticed that might reduce the durability though. I'd love to talk with you about it".
Topsy lights up and the two of them start talking in depth about arcane fomula and design. Topsy quickly realises that the person he is talking to is an absolute genius.
As they talk the lady turns to face the rest of you. "I apologise for my friend", she says, "he often forgets the normal formalities. I will not". I am Lady Maza ir'Thadian, councilwoman and owner of the fine restaurant known as The Oaks. He is Merrix d'Cannith, head of the Cannith household in Breeland".
As you introduce yourselves you realise that you are talking with two of the most powerful people in Sharn. You spend some time talking with Lady ir'Thadian as she enquires about your doings in the city. She is impressed with the (cleaned up) version of your exploits and suddenly asks.
"My apologies for being forward, but you seem very capable. Last week an attempt was made on my life. Next week I need to send my bodyguard to my family in Wroat which leaves me in an awkward position. I do not want to use the city guards to protect me for various reasons, but if you are as capable as you sound you may be just the people I need. Would you be willing to meet with me in The Oaks next week for a meal and I will hire your services for a week at 1,000 galifar each. She directs this last question at Ashana who, to her eyes, is the obvious leader of the group.
Ashana agrees, seeing this as an excellent opportunity to get involved in the upper echelons of the city.
Suddenly Garavantus storms over, "This will not do. Why are this band of thugs still here. They attacked me Merrix, attacked me, and gods know what they found out in the records from the compound. Get your warforged to take them out and deal with them".
Merrix looks up from his in depth conversation with Topsy and scowls. Suddenly a cold intensity shows on his face. "You forget yourself Garavantus. Events are deeper than you think and you embarrass yourself. The party is over for you. Take your wife and go home".
Garavantus sputters with rage for a moment and then sees the focus in Merrix's face. A look of fear appears on Garavantus' face and he hurries away, gathering his protesting wife from a circle of nobles and exiting quickly.
"He does have a point though", Merrix says, "I forgot to tell you why I invited you here. Tell me about warforged. What do you think of them". A little unnerved by the change in mood, Topsy answers, explaining his feelings that Warforged are equal to the other races - a new form of life".
Merrix's face lights back up, "Yes, and not just a new form of life. A better form of life. A form of life that is infinitely able to improve itself. I knew you were a kindred spirit. Blue told me last time I visited Cog Carnival what you were doing and I think this war you are starting is excellent and needed. No more should warforged be treated as inferior beings. No more should they have to scrabble in the darkness".
By this time he is getting quite loud and drawing attention to himself. Maza quietly excuses herself and disappears into the crowd. Merrix realises his mistake and whispers to you, "this is not a conversation for the open. Come with me".
He leads you through the house and down some stairs until you find yourself in a huge but messy workshop/study/laboratory. "Sit, sit", he says as he shoves piles of paper and machinery off chairs for you. As he sits he suddenly exclaims, "I forgot! Make yourselves comfortable, I'll be back in a moment".
Topsy quickly looks through the papers to see if he can find anything interesting. It is all interesting and reflects the fevered brain of a genius, but he does not spot anything useful".
Merrix returns with Gydd Nephret in tow. "This is Professor Gydd Nephret", he says, "she is an expert in hobgoblin history and is various cultural antiquities. She has found records of an item that I think will be very useful. As you'll know, as part of the terms of Thronehold we were forbidden to use or build Creation Forges. Well Gydd has discovered records of an ancient item, found in a hobgoblin ruin but dating back to the age of the giants that we think might help us bypass that rule. I'd like to be the patron of your group and use your services to retrieve this item. Are you keen?"
Topsy immediately agrees on behalf of you all.
"Great, great. This is fantastic. There's nothing stopping you is there though? Are you the members of any other organisation? The Clifftop Adventurers Guild? The Deathgate Guild? Any of the other dragonmarked houses?"
"No, none at all", Topsy says, "We are free agents and happy to have you be our patron"
You all look nervously at each other, knowing that Delgo and the Boromar clan might not be happy about this.
"Right then", Merrix says, "here is a map of part of the sewers in the cogs that leads to a closed and abandoned Cannith workshop. You will need to find it, get in a retrieve a schema. This is not a normal schema, it is ancient and looks like a large cog with runes written on it. When you find it, for the gods sake do not bring it here. That would be way too obvious. Instead, cover it up and take it to Gydd at the university"
The sewer entrance is close to your base. Dusty realises that these sewers are the territory of several clans of shifters and goblins. You may be mugged or forced to pay a toll.
You agree to take on this task and return to the party for a short while before flying back down to the Cogs. It is now extremely late, so you sleep.
The next morning you get up ready to head to the sewers, but a messenger arrives bringing a message to Topsy requesting he meet with Delgo at his earliest convenience. Topsy and Chronk decide to head up to the Queen of the Damned before you start your mission.
Delgo is waiting there with Alicia Lund who has a look of great excitement on her face. Delgo tells you that he hopes you have enjoyed your rest as he now has a lot of work waiting to be done. Some small talk ensues during which Delgo realises that you are doing some work for Merrix. He does not seem impressed and reminds you that you have an understanding and that he does not like surprises. Chronk does not like this and reminds Delgo that he always said he would remain a free agent.
After some back and forth, Delgo abruptly dismisses them, "Go, I need to think about things. I thought we had a solid understanding but it seems that it ain't as solid as I thought. I need to take some time to rethink our relationship".
As you leave you hear Alicia say "Does that mean you don't want him to build the machine any more?".
Delgo replies "if he is doing work for the d'Canniths I don't want him anywhere near this. I don't know if I can trust those guys any more and that means...". The door closes and you hear no more.
Topsy and Delgo return to homebase and you make your way down the sewers. You follow the map through the sewers, getting shaken down by a shifter gang. As you fight them Dusty realises that one of the group is related to him. He tries to stop Chronk killing him but without any luck - Chronk smashes his skull in.
After defeating this foe you continue. The winding tunnels of the sewers would make you lose your sense of direction if it weren’t for the map you carry. Following the tunnel, you round a corner to find a large iron door on the south wall. You are not alone. There is a hooded person in front of the door. The person is wearing travel gear and you can see a longsword in its scabbard by his belt and a lit oil lamp on the floor.

They look up to you and you see metal and wood on their face. Bright yellow eyes and a knife-like ghulra sigil on their forehead. They are holding a mallet and a chisel in their right hand and a heavy iron cog in their left hand. The cog has etched runes on it and fits the description of the Schema.
“Hello, I’m Bloody Spear,” says the warforged with a quasi-feminine voice, “I’m here following House Deneith’s bounty. I’m assuming you’re here for the same reason. I couldn’t get in,” they say, pointing at the huge iron door, “it’s bolted shut.”
After a moment they continue, “but I made this, maybe that rich professor will pay me my 100 gold coins for this. Does it look convincing?”

The evening of the 12th arrives and you all catch a skycoach up to Skyway. As you fly over this part of the city that floats in the clouds, you marvel at the beauty and opulence below the the top of the city demonstrates. You see guards everywhere and a skycoach of guards stops you before you land to check that you have an invitation or reason to be there.
You arrive at the Cannith mansion along with a collection of nobles disembarking from various vehicles and make your way inside. You find yourself in a massive and incredible entrance hall leading into a collection of halls. In the halls nobles mingle in groups while elven entertainers thrill and enthrall with amazing, illusion filled performances. Food, wine and other substances are brought round by warforged servants as well as a huge and artistic refreshment tables.
You look around to see if you can see anyone you know, and amongst the nobles you do spot some people you have seen before. First up you see Alden d'Orien, who you had promised not to tell anything of his involvement in the slavery of warforged. The word had gotten out anyway and you avoid him. You also see his Kalashtar servant, Vishtai, who Ashana exchanges some pleasantries with telepathically.


You also spot Gydd Nephret who looks surprised at seeing you here, along with Sergeant Germaine Vilroy, who you thought had disappeared. You make your way to talk with her and she gives you a quick signal that you interpret as 'don't say too much'. She is talking with a stern man who looks you all up and down as you arrive.


"Ah yes", says Vilroy as you approach, "this is the group I told you of some time ago".
"Yes", says the stern faced man, "I recognise them". He faces you. "Greetings, friends from Blackbones. This not a place I had expected to see you. I am Captain Saj Kalaes of The King's Citadel. No need for you to introduce yourselves. You are known to me already". He proceeds to name you all and connect you to an event that he somehow has knowledge of. He pays particular attention to Chronk (as the war hero from Darguun) and Topsy (as the instigator of the Warforged Troubles down in the city).
"But I believe you know Captain Vilroy", he says which indicates a recent promotion, "she will be taking over the leadership of the Daggerwatch garrison. She mentioned your help in rooting out some of the corruption there. Well done, if it weren't for some unsavoury aspects to your relationships we would be tempted to contract you for some specialist tasks. If you ever decide to clean yourselves up feel free to report to the Captain and she will have work for you".
You continue to move through the crowd and suddenly Chronk is spotted by a familiar face. It is the boss of the Cannith Compound that you invaded, Garavantus d'Cannith. His nose has a plaster over it and still looks bruised and sore.

His eyes widen and he retreats to another group of people. You see him interrupt them and then start pointing at you. A man laughs at him and he starts gesticulating furiously. The man sighs and leaves the group to walk towards you, followed by a beautiful elven woman. The man is twitchy looking and disheveled but obviously commands the attention of the room.


"So", says the man "you are Topsy and company and you are also the ones who punched Garavantus in the face. Very interesting".
He sees your nervous looks. Öh, don't worry about that. We have bigger fish to fry. Topsy, I saw the prosthetic arm you designed. Ingenious. There were a couple of faults and redundancies I noticed that might reduce the durability though. I'd love to talk with you about it".
Topsy lights up and the two of them start talking in depth about arcane fomula and design. Topsy quickly realises that the person he is talking to is an absolute genius.
As they talk the lady turns to face the rest of you. "I apologise for my friend", she says, "he often forgets the normal formalities. I will not". I am Lady Maza ir'Thadian, councilwoman and owner of the fine restaurant known as The Oaks. He is Merrix d'Cannith, head of the Cannith household in Breeland".
As you introduce yourselves you realise that you are talking with two of the most powerful people in Sharn. You spend some time talking with Lady ir'Thadian as she enquires about your doings in the city. She is impressed with the (cleaned up) version of your exploits and suddenly asks.
"My apologies for being forward, but you seem very capable. Last week an attempt was made on my life. Next week I need to send my bodyguard to my family in Wroat which leaves me in an awkward position. I do not want to use the city guards to protect me for various reasons, but if you are as capable as you sound you may be just the people I need. Would you be willing to meet with me in The Oaks next week for a meal and I will hire your services for a week at 1,000 galifar each. She directs this last question at Ashana who, to her eyes, is the obvious leader of the group.
Ashana agrees, seeing this as an excellent opportunity to get involved in the upper echelons of the city.
Suddenly Garavantus storms over, "This will not do. Why are this band of thugs still here. They attacked me Merrix, attacked me, and gods know what they found out in the records from the compound. Get your warforged to take them out and deal with them".
Merrix looks up from his in depth conversation with Topsy and scowls. Suddenly a cold intensity shows on his face. "You forget yourself Garavantus. Events are deeper than you think and you embarrass yourself. The party is over for you. Take your wife and go home".
Garavantus sputters with rage for a moment and then sees the focus in Merrix's face. A look of fear appears on Garavantus' face and he hurries away, gathering his protesting wife from a circle of nobles and exiting quickly.
"He does have a point though", Merrix says, "I forgot to tell you why I invited you here. Tell me about warforged. What do you think of them". A little unnerved by the change in mood, Topsy answers, explaining his feelings that Warforged are equal to the other races - a new form of life".
Merrix's face lights back up, "Yes, and not just a new form of life. A better form of life. A form of life that is infinitely able to improve itself. I knew you were a kindred spirit. Blue told me last time I visited Cog Carnival what you were doing and I think this war you are starting is excellent and needed. No more should warforged be treated as inferior beings. No more should they have to scrabble in the darkness".
By this time he is getting quite loud and drawing attention to himself. Maza quietly excuses herself and disappears into the crowd. Merrix realises his mistake and whispers to you, "this is not a conversation for the open. Come with me".
He leads you through the house and down some stairs until you find yourself in a huge but messy workshop/study/laboratory. "Sit, sit", he says as he shoves piles of paper and machinery off chairs for you. As he sits he suddenly exclaims, "I forgot! Make yourselves comfortable, I'll be back in a moment".
Topsy quickly looks through the papers to see if he can find anything interesting. It is all interesting and reflects the fevered brain of a genius, but he does not spot anything useful".
Merrix returns with Gydd Nephret in tow. "This is Professor Gydd Nephret", he says, "she is an expert in hobgoblin history and is various cultural antiquities. She has found records of an item that I think will be very useful. As you'll know, as part of the terms of Thronehold we were forbidden to use or build Creation Forges. Well Gydd has discovered records of an ancient item, found in a hobgoblin ruin but dating back to the age of the giants that we think might help us bypass that rule. I'd like to be the patron of your group and use your services to retrieve this item. Are you keen?"
Topsy immediately agrees on behalf of you all.
"Great, great. This is fantastic. There's nothing stopping you is there though? Are you the members of any other organisation? The Clifftop Adventurers Guild? The Deathgate Guild? Any of the other dragonmarked houses?"
"No, none at all", Topsy says, "We are free agents and happy to have you be our patron"
You all look nervously at each other, knowing that Delgo and the Boromar clan might not be happy about this.
"Right then", Merrix says, "here is a map of part of the sewers in the cogs that leads to a closed and abandoned Cannith workshop. You will need to find it, get in a retrieve a schema. This is not a normal schema, it is ancient and looks like a large cog with runes written on it. When you find it, for the gods sake do not bring it here. That would be way too obvious. Instead, cover it up and take it to Gydd at the university"
The sewer entrance is close to your base. Dusty realises that these sewers are the territory of several clans of shifters and goblins. You may be mugged or forced to pay a toll.
You agree to take on this task and return to the party for a short while before flying back down to the Cogs. It is now extremely late, so you sleep.
The next morning you get up ready to head to the sewers, but a messenger arrives bringing a message to Topsy requesting he meet with Delgo at his earliest convenience. Topsy and Chronk decide to head up to the Queen of the Damned before you start your mission.
Delgo is waiting there with Alicia Lund who has a look of great excitement on her face. Delgo tells you that he hopes you have enjoyed your rest as he now has a lot of work waiting to be done. Some small talk ensues during which Delgo realises that you are doing some work for Merrix. He does not seem impressed and reminds you that you have an understanding and that he does not like surprises. Chronk does not like this and reminds Delgo that he always said he would remain a free agent.
After some back and forth, Delgo abruptly dismisses them, "Go, I need to think about things. I thought we had a solid understanding but it seems that it ain't as solid as I thought. I need to take some time to rethink our relationship".
As you leave you hear Alicia say "Does that mean you don't want him to build the machine any more?".
Delgo replies "if he is doing work for the d'Canniths I don't want him anywhere near this. I don't know if I can trust those guys any more and that means...". The door closes and you hear no more.
Topsy and Delgo return to homebase and you make your way down the sewers. You follow the map through the sewers, getting shaken down by a shifter gang. As you fight them Dusty realises that one of the group is related to him. He tries to stop Chronk killing him but without any luck - Chronk smashes his skull in.
After defeating this foe you continue. The winding tunnels of the sewers would make you lose your sense of direction if it weren’t for the map you carry. Following the tunnel, you round a corner to find a large iron door on the south wall. You are not alone. There is a hooded person in front of the door. The person is wearing travel gear and you can see a longsword in its scabbard by his belt and a lit oil lamp on the floor.

They look up to you and you see metal and wood on their face. Bright yellow eyes and a knife-like ghulra sigil on their forehead. They are holding a mallet and a chisel in their right hand and a heavy iron cog in their left hand. The cog has etched runes on it and fits the description of the Schema.
“Hello, I’m Bloody Spear,” says the warforged with a quasi-feminine voice, “I’m here following House Deneith’s bounty. I’m assuming you’re here for the same reason. I couldn’t get in,” they say, pointing at the huge iron door, “it’s bolted shut.”
After a moment they continue, “but I made this, maybe that rich professor will pay me my 100 gold coins for this. Does it look convincing?”