aramis erak
Legend
If you're brave/foolish, you can self publish. If you're good and lucky, you might actually make a go of it that way.If I wanted to make my own RPG and sell it how hard is it? Not the mechanics (hard enough) not the fluff (still hard enough) but the actually selling it. Where do you find printing and editors? How do you spread word of it?
If I wanted to make my own retro clone d&d useing the old ogl is that easier or harder then a whole new fantasy system?
I figure you guys MUST have some expertise here.
I have made my own rules and even whole system mash ups before... but if I wanted to sell it could I??
Finding a publisher is a whole lot of convincing the publisher that your game is worth their staff time, money, and reputation. It can't hurt to ask for their submission guidelines first - Most will NOT accept a submission that is unsolicited, and most will want a short precis rather than a manuscript in the evealuation
If you find a publisher of any quality, they're going provide an editor, and probably also a layout guy and art director. That's why the publisher takes the lion's share... they take the bigger risk in terms of investment of time and money, and keeping the supporting talent on retainer and/or employed.
A good editor is well worth it for final quality.
If you self publish, and that's a better option now than any point prior, you've got to get the word out. Nobody buys what they never hear about...
... but the days of easy advertisement by paying TSR/Paizo for an advert in Dragon and getting worldwide ...
If you're going to try to make money at it, make a business plan, see if your local bank has a banker who is available to review it with you. If you're going to be your own point of sale, aslo get a legal consult from an attorney, looking for obligations and procedural requirements.