The Horror! of Living Skeletons

The Dungeons & Dragons skeleton has long been a low-level foe for novice adventurers. With its archery and lawful evil alignment, it hints at a life of discipline. But in medieval lore, its roots are considerably more chaotic.

The Dungeons & Dragons skeleton has long been a low-level foe for novice adventurers. With its archery and lawful evil alignment, it hints at a life of discipline. But in medieval lore, its roots are considerably more chaotic.

The_Triumph_of_Death_by_Pieter_Bruegel_the_Elder.jpg

Picture by Pieter Brueghel the Elder - Museo del Prado, Public Domain

It's perhaps not surprising that D&D incorporates a variety of mythological approaches to the living dead into its diverse supernatural ecosystem. The skeleton, itself associated with the grim reaper, is one of the more recognizable, but its origins are more complex than a mindless monster. Indeed, the skeleton was originally positioned as a scathing attack on inequality in medieval times.

Danse Macabre

The skeleton have been a metaphor for death going back to medieval woodcuts. Their origins harken back to the Danse Macabre:

The Danse Macabre consists of the dead or a personification of death summoning representatives from all walks of life to dance along to the grave, typically with a pope, emperor, king, child, and laborer. It was produced as memento mori, to remind people of the fragility of their lives and how vain were the glories of earthly life. Its origins are postulated from illustrated sermon texts; the earliest recorded visual scheme was a now-lost mural at Holy Innocents' Cemetery in Paris dating from 1424 to 1425.

If the skeletons of old were more interested in mocking the living and reminding them of the fragility of their positions in life, things would take a darker turn with The Triumph of Death.

The Triumph of Death


The 1446 fresco in Palermo shows death as an archer (shades of the D&D skeleton) killing the living of all social levels, but it's The Triumph of Death in Madrid in 1562 turns things truly apocalyptic. This Triumph of Death portrays the mass slaughter of the living by an army of the dead:

The painting shows a panorama of an army of skeletons wreaking havoc across a blackened, desolate landscape. Fires burn in the distance, and the sea is littered with shipwrecks. A few leafless trees stud hills otherwise bare of vegetation; fish lie rotting on the shores of a corpse-choked pond. Art historian James Snyder emphasizes the "scorched, barren earth, devoid of any life as far as the eye can see." In this setting, legions of skeletons advance on the living, who either flee in terror or try in vain to fight back. In the foreground, skeletons haul a wagon full of skulls; in the upper left corner, others ring the bell that signifies the death knell of the world. People are herded into a coffin-shaped trap decorated with crosses, while a skeleton on horseback kills people with a scythe. The painting depicts people of different social backgrounds – from peasants and soldiers to nobles as well as a king and a cardinal – being taken by death indiscriminately.

And thus we come to our army of blade-wielding killers that skeletons are known for. But there's a more recent portrayal that likely cemented the skeleton as a robot-like adversary.

Ray Harryhausen's Skeletons

The skeletons best known in modern fantasy can be attributed to the stop-motion magic of special effects artist Ray Harryhausen, who featured seven armed skeletons as the "children of Hydra's teeth" in Jason and the Argonauts:

In the latter film, 7 skeletons are spawned from the teeth of the slain Hydra by King Aeëtes of Colchis, as revenge for Jason and his men stealing the Golden Fleece. After Jason uses the Fleece to heal a wounded Medea on top of a cliff, Argos takes Medea back to the Argo as Jason and two of his toughest men fight all 7 skeletons that arise from the ground; five are immediately spawned with swords and shields and another two are carrying spears. After Castor and Phalerus are slain in battle, Jason realizes that the only way of defeating his undead foes is to jump into the sea, where the skeletons "drown" and Jason and his crew return with Medea to Thessaly.

Christian Lindke on Topless Robot says it best:

They are the skeletons to beat all skeletons, and they are what will help us decide whether Jason and the Argonauts or The 7th Voyage of Sinbad is the most D&D movie of all time. Weapon-wielding skeletons aren’t a commonplace feature in a lot of fantasy stories, and according to the recent Osprey book on the Argonautica the classical version of the Children of the Hydra is as “mud men” that are comprised of actual flesh and blood. This leads one to believe that the skeletons of D&D are Harryhausen Skeletons. Another dead giveaway regarding the origins of the D&D Skeleton is the fact that in AD&D, Skeletons only take half-damage from bladed weapons. Only blunt weapons do full damage. Watch these two sword fights and tell me that Gygax and Arneson weren’t thinking about these fights when they made that rule.

Although there's a one-on-one battle in The 7th Voyage of Sinbad, Jason and the Argonauts cemented fighting skeletons in kids' imaginations everywhere. And judging by their similarities to D&D skeletons, that included Gary Gygax and Dave Arneson.
 

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Michael Tresca

Michael Tresca


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I started playing in B/X and in those rules, skeletons did not have any special damage resistance to blades. I don't find that in the OD&D box set, either. The only special skeletons are the 2 HD version in a room in Arneson's Blackmoor, and in Gygax's Greyhawk, some that are "able to hurl their finger joints as if they were magic arrows"(!)

Skeletons with blade resistance don't seem to show up until Gygax's AD&D Monster Manual, so this observation from Harryhausen seems to be Gygax's alone, not shared with Arneson.
 

I'm going to go ahead and disagree with you on this. I always liked how in 3.5 there were clear rules around Undead and what they can or cannot do. In 3.5 both zombies and skeletons were considered mindless undead. Zombies were tougher and slower and skeletons were faster but more fragile. However, the undead type made them immune to mind-affecting spells, which includes most illusions.

In 5e it is all open to DM interpretation, but for stuff like that I would rather have a ruling to fall back on personally.
In D&D 3.5, undead could still fall for many illusions, including one of a bridge.

It depends on the subtype.

Undead are immune to mind effecting effects, specifically charms, compulsions, phantasms, patterns, and morale effects. (SRD:Undead Type - D&D Wiki)

A simple static illusion of a bridge could be created with the 1st level spell Silent Image (known as Phantasmal Force in other editions). (Silent Image :: d20srd.org)
Silent Image is a figment-type effect.

Figments are described in the SRD as:

Figment​

A figment spell creates a false sensation. Those who perceive the figment perceive the same thing, not their own slightly different versions of the figment. (It is not a personalized mental impression.) Figments cannot make something seem to be something else. A figment that includes audible effects cannot duplicate intelligible speech unless the spell description specifically says it can. If intelligible speech is possible, it must be in a language you can speak. If you try to duplicate a language you cannot speak, the image produces gibberish. Likewise, you cannot make a visual copy of something unless you know what it looks like.

Because figments and glamers (see below) are unreal, they cannot produce real effects the way that other types of illusions can. They cannot cause damage to objects or creatures, support weight, provide nutrition, or provide protection from the elements. Consequently, these spells are useful for confounding or delaying foes, but useless for attacking them directly.

A figment’s AC is equal to 10 + its size modifier.

It's not mind-effecting, it's just an image projected into space. It's not placing an image into the mind, it's projecting an image into the surrounding space.

It's essentially using magic to create a 3D hologram floating in space, and that's something that even mindless undead will see.
 

Azuresun

Adventurer
Harryhausen's skeletons are still amazing. For all the advances in technology since then, they're still pure movie magic. How they interact with real actors goes a long way to selling them as fearsome undead adversaries. Sinbad's fight against the skeleton would not be half as exciting without Kerwin Mathews' selling of it in his performance.

Skeletons are the workhorse monsters of D&D. They can fit in just about anywhere as low-level antagonists. And those bones have style. Cover them in moss, rusty tatters of armor, fungal growths, give them a cool battered helmet, a jagged shard of a blade, a keepsake locket from their living days, or even a robe to make the PCs worry a little that they did something to make the DM mad enough to throw a lich at their tier 1 group.

I'll also note that the DMG gives you a way to apply "skeleton" as a template to the NPC blocks. If you want to give your players a jolt, have a skeleton Gladiator, Berserker or Champion turn up among the common mooks.
 


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