D&D 5E What Would a Dungeonborn Be Like?


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I was pondering this question last week and I came up with a humanoids who gets to choose from a list of dungeons mutations like eye rays or temporary oozeform.
 


Look, dragonborn are humanoids who can use dragon breath weapons.

Dungeonborn would be humanoids who can do dungeon things, like make pit traps manifest or summon wandering monsters or imprisoning people in your torso, like a prison cell.
 

Giant_Castle_Wall_Golem.jpg
 

Dungeonborn:

Ability Scores: Con +2; Choose any other +1
Size: Medium
Speed: 30 ft.
Size.
Your size is Medium.

Constructed Resilience.
You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don't need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.
Labyrinthine Recall.
You can perfectly recall any path you have traveled. You also have advantage to any Intelligence (Investigation) or Wisdom (perception) checks to perceives hidden features or traps.

Darkvision.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Trapping Appendages
You have two special appendages growing alongside your body. Choose whether they're chains, parts of traps, small living mimics or something else entirely. As an action, you can use one of them to try to grapple a creature. Each one is also a natural weapon, which you can use to make an unarmed strike. If you hit with it, the target takes bludgeoning damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Immediately after hitting, you can try to grapple the target as a bonus action. These appendages can't precisely manipulate anything and can't wield weapons, magic items, or other specialized equipment.
 

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Agoraphobia (fear of open spaces)
Bat sonar or similar sense that works in the dark.
'Immune system' reaction to strangers
When young, preference for 20x20 rooms
Truly evil individuals can hear the musings of a spirit named Grimtooth
 

For a roleplaying challenge, there were a lot of old-school monsters like the lurker above, trapper, piercer, and gelatinous cube (which is still around) that mostly made sense in the context of a dungeon and did sound like the kind of creatures that would evolve if dungeons actually existed. Munchkin (a D&D parody) had the gelatinous octahedron, which was somewhat smarter. A dungeonborn might look like a wall or floor and be able to see in the dark, etc. as Eltab suggests.
 


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