D&D General DM Authority


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Thomas Shey

Legend
What's better for you and better for other groups is rather subjective. I'd rather have a DM as the final rules arbiter whether I'm DMing or playing as long as the DM is reasonable and listens. Then again if they aren't reasonable, if they don't listen they probably wouldn't be a good DM no matter what style of play you prefer.

Of course it is. Which is why I've never argued its for everyone. Almost all my arguments have been against the idea that it can't work at all, or is intrinsically an inferior approach.
 

Thomas Shey

Legend
Sure. I think it was brought up pages ago about how it works when a player has more rules knowledge/experience than the DM and the rules questions get delegated to that player. Often with a DM veto option.

Its not clear why, in that situation, the GM should have a veto option other than tradition.
 


Maxperson

Morkus from Orkus
Its not clear why, in that situation, the GM should have a veto option other than tradition.
Because someone needs the veto power and if the players have it, the game breaks down. You can't run a game when the players are vetoing this and that. It's too disruptive.
 


Thomas Shey

Legend
Because it's understood that RAW or what the guy with the most experience would rule for his campaign isn't always the best answer for this campaign.

Seems like that's a reason for the GM to explain that to the players; if the players still disagree, that seems like they're not seeing it that way. And I'm back to suggesting that if the GM can't deal with that, there's a serious disconnect between him and his players somewhere (since he couldn't convince them it'd serve the game better).
 

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