Look, if you want simple, uncomplicated good vs evil games, no one is stopping you. Do whatever you want in your own game. But it’s much easier to remove nuance if you don’t want it than to add it where it doesn’t exist, and having a default where there aren’t entire races of inherently evil people makes the game more inclusive.
This. Like, if you want to have a game where Ogres have no feelings and you don't feel bad for killing them, you do you. There's no one stopping you. Having an emotional breakdown because people are saying that maybe adding nuance to races rather than just having them fit into neat "Don't feel bad for killing these" slots isn't destroying the game or how drama is created, it's expanding things out more broadly.
Like, can a Medusa be cruel? Sure. Does that have to be an intrinsic part of her race? Not really. A medusa can be cruel because they are a bad person, because they feel wronged and want to take it out on those who they feel wronged them, because that's what people think about them and they've decided that they'll be the monster people think they are.
Do Elves and Dwarves have to dislike each other just because Elves and Dwarves
do that? Like, if that's how it goes then that feels cheap. That's what I was talking about when I say "Give consideration to why you are putting prejudice into your game". Elves and Dwarves shouldn't hate each other because Elves and Dwarves
always hate each other, there should be some reason, some idea of why they don't like each other. Their cultures clash? They have an ancient grudge? They desire the same things and see each other as long-time rivals?
Can Ogres be brutes? Sure. But it's not just
what they are, but rather what's around them. Maybe they feel they have a religious obligation, maybe they were used by warlike cultures and just don't know any other way of being, maybe they just think they should rule over small stuff. Those are all still options, but none of it has to be tied to them like it were actually
in their genes.
Like, none of this precludes playing it the old way. You can just be what you are.
Okay but the only orcs you've ever met are those marauding orcs is it still not justified?
Isn't their marauding existence antithetical to the life of other sapient beings?
In fact what if the lore of the game world is that only marauding orcs exist in the game world is it still not justified?
I mean, the whole point of opening up the concept of Orcs is to make it so that they aren't just mindless marauders. If you want to keep them there, that's fine. But what we are talking about is getting away from the racial essentialism bound up in that trope.
And if "always marauding" orcs is problematic to exist in a game world why are Mind Flayers fine to exist?
Do mindflayers get racially coded like Orcs?
I think orcs are specifically problematic because of half-orcs. The fact that they can interbreed with humans moves them from monstrous into a more liminal space where they're considered as much people as monsters.
Yeah, and how traditional Half-Orcs have been handled has been... not good. Much better in recent years, but wow.
No one generally raises the issue of monoculture with hobgoblins or bugbears because they're rarely PCs and don't interbreed with humans.
Hobgobbos are underrated. Just wanted to say taht.
How many different cultures should we have per race? Keeping in mind that if the answer is "two", the monster manual will need to be about 200 pages longer, to account for twice as much fluff text.
If I were to do multiple cultures, they would likely be shorter entries given that I'm trying to give inspiration rather than set out an in-depth canon. As it were, I think I could probably 2-3 on that page without being too bad.