D&D General Old School DND talks if DND is racist.

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it would not be a conflict of good vs evil but are conflict of survival as most people do not want to be eaten and we tend to kill the things which eat us.
In my games humanoids eat people. Goblins, orcs, ogres - they capture humans and demi-humans, bring them to their lairs, and devour them. Especially children, as they're easier to catch than adults. The presence of an orc band or goblin lair near a settlement isn't a nuisance or source of cultural distrust - it's a horrifying threat to the lives of everyone you hold dear. It's like a reaver ship appearing in the system.

Why are goblins, orcs, and ogres like that? For the same reason hyenas hunt gazelles and tear them apart - it's their nature. They're pitiless predators. And I don't feel any more morally compromised making ogres innately monstrous than I feel making hyenas pitiless predators. They do what they will.
 

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Oofta

Legend
Sure, and they're not a problem unless they're a problem (i.e. both a monoculture and problematic), they're just a bit boring/lame.

D&D has historically been pretty good with having non-mono-cultures too. Again I point you back to 1989's Time of the Dragon, where we have elves, and they're NOT A MONO-CULTURE!!!!!!! In fact, for example, there are several different cultures involving elves and/or half-elves - some of them the same "race" of elf too!

We've often had X raised by Y or an enclave of X in a city of Y in D&D too, where they aren't a mono-culture.
If you feel they're boring / lame, good news. In your campaign you can do anything you want!

Me? I want a starting point. Maybe I stick with that starting point because it fits a role in the fiction, maybe I tweak it to subvert the trope. I can't subvert a trope that doesn't exist.
 


Add in being an emo Marty Stue and that's pretty much all you need to know.
Hey hey hey, now that's a much more in-depth characterisation than Drizzt got for several books lol!

Initially his personality was:
  • Is a good Drow
  • Has two scimitars
  • Has a magic panther
Honestly I've DM'd for 8-year-olds who had better-developed characters. The whole emo thing was like, a later development mostly.
 

I'm a fan of bugbears, personally. Once I realized that "giant fuzzy bear with color changing fur that like to jump out at people" meant that bugbears are just Sully from Monsters, Inc. :)

In the game I'm currently running I have a dude who is running a Bugbear who left his tribe because he's just sort of friendly and jovial. He hooked up with a mousefolk ranger and came to the party as a duo. I think his money quote was when they were trying to question someone in a back alley and he had the person in a bear hug.

"Okay, but I don't like my hugs being used for nefarious purposes."

If you feel they're boring / lame, good news. In your campaign you can do anything you want!

Me? I want a starting point. Maybe I stick with that starting point because it fits a role in the fiction, maybe I tweak it to subvert the trope. I can't subvert a trope that doesn't exist.

But you're not getting a starting point in the MM, you're getting the canon of the FR. It would be just as easy to put in a general description and then ideas as to how you want your Orcs to be.
 

I'm pretty sure it's when sapient things decide to kill other sapient things.

That what you're saying here is basically near-quoting various diabolical villains from fantasy and SF is probably not doing you any favours.

"What is a man but a miserable pile of secrets?"
Killer whales and chimpanzees are arguably sapient. They kill other whales and chimps. Are they being malevolent?
 

If you feel they're boring / lame, good news. In your campaign you can do anything you want!

Me? I want a starting point. Maybe I stick with that starting point because it fits a role in the fiction, maybe I tweak it to subvert the trope. I can't subvert a trope that doesn't exist.
But you don't need to subvert a trope if it doesn't exist either!

That was one of the great things about Time of the Dragon. Nobody would have even talked about "subverting tropes" or the like at that time. It wasn't presented as "Our elves are different to your elves!" (which is a lame trope itself), it was presented as - "This is how this culture is, that is what that culture does" and so on. It was incredibly effective and memorable because of it.
Killer whales and chimpanzees are arguably sapient. They kill other whales and chimps. Are they being malevolent?
This is an interesting question with no clear answer.

The first problem is, we don't know if they're sapient.

Second off, we don't know if they understand that other beings are sapient, even each other.

We've got some evidence but we don't know. Chimps do seem like they might be capable of malevolence. But it's not clear. Equally they do appear to be sometimes capable of kindness and helping, but so do some non-sapient-seeming animals.

Orcas are much more questionable than Chimps re: sapience. I'm very skeptical that, even if they are sapient, they understand anything else is. Dolphins might but that's a whole other question.

Also, bear in mind that we're talking D&D malevolence, i.e. evil, which is a specifically human-centric evil. So if something behaves in what would be an evil way for a human to behave in D&D, that would presumably be malevolent.

I think what's complicating matters too is that there are creatures who might be sapient, and dangerous, but not malevolent in a moral sense, just in that they're extremely dangerous to be around. It's legitimate for other creatures to try and defend themselves against those beings, if those beings won't leave them alone.
 
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Remathilis

Legend
it would not be a conflict of good vs evil but are conflict of survival as most people do not want to be eaten and we tend to kill the things which eat us.
Which is fine, but then mind flayers aren't evil if they are just following biological need. That's not to say there isn't conflict, but the nature is predator vs prey rather than good vs evil.
 

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