D&D General Old School DND talks if DND is racist.

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Oofta

Legend
That's expanding the definition of racism so widely that it can be applied to virtually any depiction. Give me half an hour with such a broad brush and I'll come back here with a persuasive argument that gnomes are anti-semitic.

We're back to the argument that depicting any group with strongly defined traits = morally harmful. And if that's your cause, you aren't fighting against the colonial hegemony of racist Western culture; you're fighting against how humans tell stories. You'll have to re-imagine every saga, myth, and drama in every culture. That'll be a heck of a fight.

Haven't pretty much every race (playable or not) been associated with racist tropes at one time or another? That doesn't mean that all the text is perfect, but orcs have been associated to eastern Asians, people of color, native Americans, Huns. Now they're being associated to any group that has ever raided another group.

At a certain point the brush is so broad that you can't have anything negative to say about any race.
 

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They talk like people Tolkien didn't like and didn't get along with.
They also talk like people that shared the most traumatic experience of Tolkien's life (the Battle of the Somme) with him.
He's using them talking like that to negatively characterise them - because they talk like people from the worst part of a big city - and their disputes are resolved by violence and involve petty bickering and so on (there's a lot more of this in the books than the films, even, note).
Negatively characterise but not dehumanise. You're not meant to like orcs - but Mordor and Isengard made the orcs what they were rather than the other way. I'm not arguing he liked orcs or thought they were good people.
 

1) D&D doesn't yet have a particularly diverse set of creatives/creators. This is something that can be fixed, and obviously people can see WotC is moving on it, but not perhaps as quickly or boldly as some people would like. It's certainly fair to say that D&D's main creatives and so on increasingly look less like the playerbase, especially the under-35 playerbase, where according to WotC's own market research/census/etc., the vast bulk of D&D players are (yes, sorry, we old fogies are a very small part of the market now, since D&D ballooned to be this massive thing, far bigger than the '80s).
D&D's creatives and creators are mostly made up of people who have played D&D for 20+ years, because working as a designer at WotC is the pinnacle of the field, and people typically don't reach the pinnacle of a field in a year or two. You spend years as an amateur, years doing freelance work for smaller companies, then get on full-time with a bigger company, then those with notable ambition and talent make it into one of the handful of positions in the industry that have real influence (and decent pay and security). Look at Chris Perkins' or Mike Mearls' bio to see what a long grind it was for even the stars in the field to reach where they are today.

That's obviously changing, and a lot of people who have very little experience with RPGs are taking on important roles. But I doubt that turnover of positions could realistically be as swift as some want it to be, unless WotC adopts a policy of simply laying off or refusing to hire candidates who have more than a few years of experience with the game.
 
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Bluenose

Adventurer
What I find funny is we're all racist and wrong yet somehow the Drow got over and are popular.

Tasha's white washed the crickets. I would have turned a negative into a positive how often do you see dark skinned being portrayed as suave, sexy, intelligent vs gang bangers. Well that's also the Drow.
Superior, powerful, treating the inferior races as expendable slaves, and getting away with it. Drow are the Ubermensch. It's not their only property - there's a fetishistic aspect that's been there since the covers of the D-series, "Evil-is-Sexy", and I'm sure there are people who like the matriarchal aspect - but the drow are palpably an example of the fantasy of 'superior' and 'inferior' races which is a core of many racist theories.
 

Superior, powerful, treating the inferior races as expendable slaves, and getting away with it. Drow are the Ubermensch. It's not their only property - there's a fetishistic aspect that's been there since the covers of the D-series, "Evil-is-Sexy", and I'm sure there are people who like the matriarchal aspect - but the drow are palpably an example of the fantasy of 'superior' and 'inferior' races which is a core of many racist theories.
But you see how incoherent this all is, don't you? The drow are dark-skinned, so they're a racist portrayal of Black Americans. They're also cruel and arrogant ubermensch, so they're Nazis. So drow are stereotypical Black American ubermensch Nazis?
 

Oofta

Legend
That’s all fine. Like I sad, I don’t particularly care what orcs look like in your games. If you prefer for each humanoid race to have a very clearly defined role and for none of them to overlap, that’s fine for your games. It even makes sense to me why you might prefer that, even if it isn’t what I would prefer. We don’t have to play the same way.

I’m sorry if what I want out of orcs is unclear, I just don’t think it’s particularly relevant to the discussion. Because my goal isn’t to make other people use orcs the same way I do. I have my preferences, which I talked very briefly about in the “what have you done with orcs?” thread, but I’m trying to get away from specifics, which I think only serve to distract from the underlying points. What I’m trying to understand - and thank you for trying to explain, despite being tired, I do appreciate it - is why the various humanoids having more diverse roles, (which may lead to some overlap) translates to “humans with masks” to you and many others.

It’s fine if you don’t like for there to be much (any?) overlap between the roles filled by various humanoid races. But why is it that you consider the existence of overlap to make orcs “just humans with masks?” Why does a race having more than a single monolithic ethnoculture make them fundamentally human in your eyes?


For sure. I think we’re fundamentally in agreement about that basic point, and disagree about what the default should look like, but I’m tired too and it’s clear we aren’t likely to come to an agreement on that point. Right now I’m just trying to understand a perspective I see expressed frequently in these discussions, and have never had explained to me in a way that has made sense to me. It came up earlier in this thread with the whole humans/ogres/centaurs thing, and the person I was talking to about it started getting really hostile and accusing me of using arguments that supported segregation (???) so I disengaged because I didn’t see that leading anywhere positive. But I really can’t understand how anyone could see these various creatures as fundamentally the same except for cultural differences.

If orcs overlapped narratively and culturally with humans, I understand that you wouldn’t like that, and I even kind of understand why. But I don’t understand how that makes them fundamentally the same race in your view.

I started this post before there were a bazillion other posts but here goes.

There are a lot of ideas floating around on how to "fix" monstrous humanoids.

One extreme is that they should be any alignment, there should just be generic background cultural attributes that can be applied to any humanoid. If you did that, I see no distinction between any humanoid (playable race or not). At that point, why not just have a set of features that you can mix and match (i.e. darkvision, special abilities or proficiencies, etc.) get rid of starting bonuses or make it a +2, +1 you assign anywhere.

At that point? No reason to have different races at all. Humans are just magically a little more varied in a fantasy world because if that group of elves can have all the same attributes and descriptors as a dwarf or orc, why bother? The only difference would be what they look like. It's that extreme that I think of as humans with rubber masks. It's Star Wars aliens that are all humans with different imagery.

So that's one extreme. The other extreme is that you just run them like they are in the MM, the ravaging horde bent on destroying all civilized lands and driven by little more than brutality and hate. That is a caricature. But truth be told? Most races are caricatures, at least as a starting point. Dwarves are miners, elves are tree huggers and so on.

I think caricatures are good for the game. There are far too many intelligent creatures out there, they need to have an easy hook.

The one race that doesn't have an easy hook is humans. Humans have always been the most flexible and dynamic species. That's their caricature, so to speak.

So there's a continuum. Make orcs (and all humanoids) too flexible and I think they're just humans with different visuals. I took a look at Eberron Orcs and, to be honest, there was nothing that stood out as different from humans other than that they have a (mostly undeserved) reputation for violence. I kind of think that's worse - it's racism without cause. MM orc having a reputation as being violent is logical, they are. Eberron orcs having a reputation as being violent is just straight up racism.

Take another example: WOW orcs. I will admit that I only have passing knowledge of WOW orcs, and it's mostly from the WOW movie (I think I played the game for about 2 days when I got it for free). In any case, in the movie they seemed like the worst stereotypes of indigenous people I can think of. Either brutal savages or noble savages just trying to survive.

Could there be some in-between steps? Yes ... but the issue I see is the half steps are difficult. What half steps would be enough? When do you go from minor tweaks to Star Wars aliens? I think it's best left up to each campaign.

In summary: some wording should be fixed. I'm okay with orcs having a reputation as violent invaders if it's a reputation they deserve. On the other hand we should have far more explicit section on making orcs unique and reinforce that the alignment entry is just the default.

P.S. PCs should be handled differently than the standard baseline.
 
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BookTenTiger

He / Him
But you see how incoherent this all is, don't you? The drow are dark-skinned, so they're a racist portrayal of Black Americans. They're also cruel and arrogant ubermensch, so they're Nazis. So drow are stereotypical Black American ubermensch Nazis?
Here's one way to think about racism in D&D (or any other area of life):

When is the last time D&D made you aware of your race?

If it did, was that through a positive or negative portrayal?

When an explicitly "black" race in D&D is portrayed as a bunch of evil villains, no matter if they are superior or inferior or whatever other tags you want to give them... That's the problem.
 

DnD Warlord

Adventurer
- there's objections to Kender being described as societally chaotic but those objections almost universally stem from their being presented as PC-playable rather than anything about the creature itself.
The idea that any race can NOT learn the meaning of personal property is dangerous. This I think is far more an attack on the Rom then the vistani
 

DnD Warlord

Adventurer
Mind flayers eat... the brains of other intelligent beings. They speak... Through a hive mind controlled by a malevolent, authoritarian over-consciousness. They reproduce... By implanting their larvae into the skulls of other intelligent beings and controlling their bodies. Before we can even begin to address the ethical issue of if they are inherently evil, we have to address the utilitarian issue of their existence being inherently destructive to the life and bodily autonomy of all other intelligent beings. There might be a fun story to tell about liberating the Illithid from the enslavement of the elder brains and trying to find a way to coexist with them. But the immediate issue isn’t even one of good vs. evil, it’s one of survival.
You eat other intelligent creatures (unless you are vegan). You live in and raise children in the furs of other creatures. You destroy natural environments to make your homes and build power to improve your life...
 

DnD Warlord

Adventurer
I ask (almost as a tangent): does this apply to sci-fi too? Are wookiees, klingons, vulcans, daleks, kree, predators or similar which are not only mono-culture but often come from a single biome planet also bad and should be redone?
Yes... not even just for making them more sensitive but for making the worlds make sense.
I loved babylon5 but one episode really irked me. Every race was showing off their religions and earth showed they had so many... shouldn’t every race have multi religions and disagreements.

I mean heck I joke about running Star Wars as a D&D setting is easy... the desert of tantoien and the ice planes of hoth the swamp of degaba and the giant city of corascont and even the volcanic mustifar and the island paradise they ended rogue one on could all be within the continent
 

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