FYI for users in this thread.
This extremely well-conceived and robust taxonomy of "cultures of play" (play priorties/styles) was just linked to in General. It looks absolutely great to me.
I'm in pretty robust agreement. My only quibble with it (as I put in the other thread) is "Storygaming." I think the blog author would have been better served using "Story Now" instead in his taxonomy. He captures much of the central ideas, but riding right alongside coherence around premise/dramatic need is the "Play to Find Out" priority. That is absolutely fundamental (if not paramount) and right there as a/the core tenet from Baker's Dogs in the Vineyward (Forge) to his post-Forge Apocalypse World. Sorcerer, My Life w/ Master, Blades in the Dark etc etc all feature this is the co-apex play priority (along with coherence around premise/dramatic need). The Forge was basically a reaction to "Story Before" gaming culture so "Story Now" is, in my mind, the most quintessential Forge offering.
I wonder how
@Bedrockgames ,
@estar ,
@Emerikol ,
@Lanefan ,
@Imaro ,
@Maxperson , would classify their games using that taxonomy.
My general sense is it would be something like this (this is not remotely scientific obviously):
BRG and estar - 2 parts OSR, 1 part Classic, 1 part Neo-Trad
Emerikol - 2 parts Classic, 1 part Nordic Larp, 1 part OSR
Lanefan - 2 parts Nordic Larp, 1 part Trad, 1 part Classic
Imaro and Max - 2 parts Neo-Trad, 2 parts Trad
For reference when I run D&D (and derivatives) its basically:
Modvay Dungeon Crawls - 4 parts Classic
BECMI/RC Hexcrawl - 2 parts Classic, 2 parts OSR
4e - 2 parts Story Now, 2 parts Classic (though 4e-ified)
Dungeon World - 3 parts Story Now, 1 part Classic (though DW-ified)
Torchbearer - 2 parts Classic (though TB-ified), 2 parts Story Now