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Kulan: Knightfall's Heroes of Carnell Game [IC]

Tellerian Hawke

Defender of Oerth
Angus takes two more swipes at the prone Ghast, who is rolling around frantically, trying to avoid the Centaur's onslaught.

Angus growls, "'Old steel, ye beg babae! Tek yer maedesin! Meilikki's Joostice met 'urt a lidde goon doon."

"Hold still, you big baby! Take your medicine! Meilikki's Justice might hurt a little going down."

OOC:
Angus hits AC 22 for 12 pts. damage.
Angus hits AC 16 for 10 pts. damage.
Not really sure if either of those hit, but hopefully, at least the first one does.


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Knightfall

World of Kulan DM
Angus takes two more swipes at the prone Ghast, who is rolling around frantically, trying to avoid the Centaur's onslaught.

Angus growls, "'Old steel, ye beg babae! Tek yer maedesin! Meilikki's Joostice met 'urt a lidde goon doon."

"Hold still, you big baby! Take your medicine! Meilikki's Justice might hurt a little going down."
Angus manages to hit Phreonsheth with his first strike but the second one only scrapes against the rough stone of the cave floor. He can he is whittling away at her strength but as long Tarrak's aura continues to heal her, the battle will go on.

Tellerian Hawke said:
OOC: Angus hits AC 22 for 12 pts. damage.
Angus hits AC 16 for 10 pts. damage.
Not really sure if either of those hit, but hopefully, at least the first one does.
OOC: The first one hits but the second one is a miss.
 

Knightfall

World of Kulan DM
Sir Ghal watches in frustration as his soldiers continue to flee from the fight. Yes, he told Wieland to flee, but he could tel lthe man is near death. Still, the others could provide some support to him and Caerth and his friends. The young fighter, Annabel, who nearly fell off the edge of the crevasse runs into the corner of the cave and settles herself next to Wieland.

The militia soldier cowering near Tarrak tries to get up and run. Sir Ghal tries to remember the man's name. Tristan, maybe? As he is about to yell out to warn the young soldier, Tarrak swings his great mace around to kill the soldier. In the growing dampness of the holy rain, the weapon slips from his fingers and thumps against the stalagmite next to the ghast lord.

The weapon is soon resting near Temperance's cowering form right in front of Ghal.

Tristan moves down the slope away from the ghast lord.

END OF ROUND SEVEN
 


Knightfall

World of Kulan DM
Round Eight

The quasit familiar wings to its master, takes the wand, and carries it in both hands above the holy storm until it reaches Crisenth. It dives down in behind the Confessor of Malotoch and speaks to the man in infernal.

"Hold on to it a little longer, Eutharic," Crisenth says. "I must deal with the dwarf's magic."

The quasit nods.
 

Knightfall

World of Kulan DM
Caerth dive bombs the enemy elf and tries to bite out Galzadar's eyes, but the elf moves with enhanced agility and ducks Caerth's strike at the last second.

Screech hoots to his friend and begins flapping his wings as if he's going to attack the elf as well.

Caerth watches as the elf man's hand goes to his sword, as if he's going to draw his blade.

"Not good enough, druid," the elf man laughs.
 

Knightfall

World of Kulan DM
The bleak eagle wings it way over the battle and rises towards the one foe it can see clearly, Caerth. It comes within 20 feet of the druid in his dire bat form and banks and makes a clawing motion towards Caerth. A reddish wind breeches the distance between the bleak eagle and the druid and it is as if the eagle is right on top of him.

However, the eagle nearly flies into a large stalactite and is forced to bank away at the last second. It almost runs into another one but checks it flight just in time.

OOC:
Bleak eagle has Blood Wind cast upon it: can make natural attacks as if ranged weapons with 20 ft. increments. The spell does not provide reach and doesn't provide flanking.

Bleak Eagle - Ranged claw attack (with Blood Wind): 1D20+6 = [1]+6 = 7
1D6+3 = [2]+3 = 5

DOH!

Bleak Eagle - Dexterity check (DC 10): 1D20+4 = [17]+4 = 21 (success)
 

Knightfall

World of Kulan DM
Angus watches as Crisenth catches the returning javelin and instead of throwing it again, he sheathes it on his back and casts a spell towards the centaur and the others. Dispelling energy surrounds Angus and Maur, as well as Sir Ghal and the monstrous ghast.

OOC:
Crisenth catching the javelin is free action. He takes a move action to sheath it on his back and then casts dispel magic as a standard action.

Crisenth casts dispel magic as an 20 ft. radius burst area dispel at the top left-hand corner of Maur's square. (That's left on the map, not Maur's left.) It affects Angus, Elle, Sir Ghal, Henry, Maur, Tristan, Lady Pendour, the slowed rook, and the flying rook attacking Henry.

Caerth, Galzadar, the bleak eagle, and the other flying rook are too high to be affected.

It also can dispel the holy storm and the celestial brilliance separately from any spells on the PCs, if I'm reading the description for the spell correctly. Celestial brilliance is on the gem, not on Maur, so it is separate.

Each character can only lose one spell, but SR does not apply to dispel magic, so if shield of law is dispelled on Sir Ghal, Maur, or Lady Pendour, their SR is gone as well.

I will post the results of the rolls on the OOC thread. It might take a while.
 

Knightfall

World of Kulan DM
The Confessor's dispel magic causes the holy storm to cease but the celestial brilliance remains. A few spells are swept away from the various soldiers.

The fear gripping Tristan ends and he begins to breath easier.

The magics protecting Angus, Sir Ghal, Maur, and Lady Pendour all resist the Confessor's spell.

"They are strong, as I told you, my lord," Crisenth says to Tarrak.

The ghast lord says nothing.

Aureus watches Phar for a moment then turns her attention back towards the rooks. She takes aim at the rook harassing Henry and fires her first shot into the bird beast. Then, she turns and fires as Galzadar.

The shaft sinks deep into the rook and it is forced to land next to Henry. The arrow fired at the enemy wizard only hits the stalagmite.

 

Scotley

Hero
Phar watches for a moment and decides another flying member of their side is in order. He begins another spell. This one is longer and requires a more complex casting than the last. It take him a full round before the effects start and then a form starts to take shape in the air above him.

OOC: casting summon monster IV and calling up a celestial giant eagle
oops need the celestial part
 

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