D&D 5E Psionics in a sci-fi D&D

How would you do it?

  • Reskin magic

    Votes: 46 35.1%
  • Totally new system

    Votes: 85 64.9%

Again, in general, I don't disagree. I would potentially provide a greater range of at-will abilities (or ways to augment them) and less of the high power shenanigans. A lot of answers to @Morrus's hypothetical depends on a lot of unknowns that we aren't privy to, such as whether wizards and/or other spellcasters would also be in this sci-fi D&D game.
That's actually easy to do in the current system. What you need is a slight tweak that allows for cantrips to be cast using higher level spell slots (like other spell levels).

You could potentially even have a class that was nothing but a selection of cantrips and a whole lot of spell slots they could spend only to upgrade those cantrips in particular ways and it would be an elegant retweak of the existing system. (Although I expect that would be going to far - at the very least you'd probably want to include some kind of Warlock once a day feature for casting spells level 6 and above - and I'd make new previously unavailable cantrips available at the levels where other classes normally upgrade their cantrips).
 

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Mind of tempest

(he/him)advocate for 5e psionics
That's actually easy to do in the current system. What you need is a slight tweak that allows for cantrips to be cast using higher level spell slots (like other spell levels).

You could potentially even have a class that was nothing but a selection of cantrips and a whole lot of spell slots they could spend only to upgrade those cantrips in particular ways and it would be an elegant retweak of the existing system. (Although I expect that would be going to far - at the very least you'd probably want to include some kind of Warlock once a day feature for casting spells level 6 and above - and I'd make new previously unavailable cantrips available at the levels where other classes normally upgrade their cantrips).
nothing but cantrips would feel a bit weak it will need something stronger and ideally less spell slot focused?
 

nothing but cantrips would feel a bit weak it will need something stronger and ideally less spell slot focused?
Nothing but cantrips is an extreme application. You'd have to do the design work to see if it could work, but in theory it can, because spending spell slots is turning the cantrips into the equivalent of full spells. And as for spell slots - they're just a slightly simpler, but slightly less flexible implementation of spell points.

For example:

Telekinesis:
Cantrip

You can use manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the Contents out of a vial. You can only effect objects within 30ft of you and cannot lift more than 10 pounds

At Higher Levels. When you cast this spell using a spell slot of 1st level or higher, the maximum weight of objects that you can lift or manipulate increases by 20 pounds per level and the range increases by 30 feat per level above 0.

In addition you may hurl an object at another creature within 30ft. Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 1d8 bludgeoning damage.

At Higher Levels. When you cast this spell using a spell slot of 1st level the damage increases to 3d8.

2nd level or higher, the maximum weight of objects that you can target with this spell increases by 5 pounds, and the damage increases by a further 1d8, for each slot level above 1st.
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
IMHO, if you’re going to have spells (including cantrips) scale up in power with the slots used to memorize/cast them, the cantrip/spell dichotomy is a distinction without a difference. “Cantrip” becomes merely the common parlance for a low powered spell.

OTOH, a mechanical difference could be made if cantrips becomes the term for non-scalable magical abilities that are usable at-will, X uses/day, or under certain conditions (usable at will if character has memorized a Force spell in a 3rd level slot.)
 
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IMHO, if you’re going to have spells (includ8ng cantrips) scale up in power with the slots used to memorize/cast them, the cantrip/spell dichotomy is a distinction without a difference. “Cantrip” becomes merely the common parlance for a low powered spell.
In a way that would be the point. Like in 4e you didn't get encounter powers, you got At-Wills you could augment. This is basically an implentation of the same basic idea.

But the difference is that by leaning into this, you would make the scaling much more central. Most of the time scaling spells in 5e is pretty minor. What you could do, however, is by treating things in broad categories have small range of branching effects that you could have by upscaling your basic at-will spells. This creates the feel that you know, for example the discipline of 'Pyrokinesis' with a range of possible effects rather than a range of different fire spells, but within the existing mechanical framework.
 

Hussar

Legend
/snip
D&D only gets the effects right. The magic system assumptions are so wired to fantasy that you could only do space fantasy or future fantasy with it. The amount of work to get the fake science to work would be harder then making a new system.
This I'm going to disagree with. D&D magic does D&D magic and pretty much nothing else. It is, in no way, actually wired to fantasy stories. Heck, even the magic of Vance isn't D&D magic, despite then moniker. And, funnily enough, Vance's fantasy was far more SF than fantasy anyway, seeing as it was set in a distantly far future where the magic was meant as technology. So, even the base inspiration for D&D magic is grounded (extremely loosely) in SF more than fantasy.

D&D magic is a singular thing, created for a game, that has virtually no parallels in fantasy genre literature.
 

Hussar

Legend
In a way that would be the point. Like in 4e you didn't get encounter powers, you got At-Wills you could augment. This is basically an implentation of the same basic idea.

But the difference is that by leaning into this, you would make the scaling much more central. Most of the time scaling spells in 5e is pretty minor. What you could do, however, is by treating things in broad categories have small range of branching effects that you could have by upscaling your basic at-will spells. This creates the feel that you know, for example the discipline of 'Pyrokinesis' with a range of possible effects rather than a range of different fire spells, but within the existing mechanical framework.
A sort of 4e Page 42 version of spell effects. I'm imagining a chart where you have standard(ish) effects - energy, matter manipulation, etc down one side and then a 9 (or 6 if we make them half casters) column chart that gives broad effects for "upcasting" these effects.

Add in a caveat that these effects are not set in stone and that there is considerable room for negotiation with the DM when attempting to create an effect, and I could see that working quite well.
 

A sort of 4e Page 42 version of spell effects. I'm imagining a chart where you have standard(ish) effects - energy, matter manipulation, etc down one side and then a 9 (or 6 if we make them half casters) column chart that gives broad effects for "upcasting" these effects.

Add in a caveat that these effects are not set in stone and that there is considerable room for negotiation with the DM when attempting to create an effect, and I could see that working quite well.
I would happily do it that way myself but I suspect that the D&D fanbase would never countenance anything other than hard and fast rules.
 

Indeed DnD never gonna beat fantasy magic that got always the right power, with the right power level, efficiency and restraint to keep the fantasy interesting and satisfying.
 


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