D&D 5E Toward a new D&D aesthetics

What is your feeling about the changes in aesthetics of D&D illustrations?

  • I really enjoy those changes. The illustrations resemble well my ideal setting!

  • I'm ok with those changes, even if my ideal setting has a different aesthetics.

  • I'm uncertain about those changes

  • I'm not ok with those changes because it impairs my immersion in the game.

  • I hate those changes, I do not recognize D&D anymore

  • The art doesn't really matter to me either way. I don't buy/play the game for the art.

  • Change in aesthetics? Where? What?


Results are only viewable after voting.
Status
Not open for further replies.

Stormonu

Legend
More examples would be helpful.

For example, as much as I love the realistic Dragonslayer’s picture from the 2E Player’s Handbook, you also have the “JEM” artwork spread throughout it as well, which has a VERY cartoon look to it:
 

Attachments

  • 158171E1-1850-410B-8560-9E601449D346.jpeg
    158171E1-1850-410B-8560-9E601449D346.jpeg
    710.3 KB · Views: 53
  • 366868EC-CCF1-436A-8B6B-359968BADF59.jpeg
    366868EC-CCF1-436A-8B6B-359968BADF59.jpeg
    340.4 KB · Views: 43
  • 1E47FFD4-0244-4373-8AE7-3B7A3EAB4545.jpeg
    1E47FFD4-0244-4373-8AE7-3B7A3EAB4545.jpeg
    878 KB · Views: 49
  • 932721C9-3B45-47E4-8D95-6484386DC88B.jpeg
    932721C9-3B45-47E4-8D95-6484386DC88B.jpeg
    424.6 KB · Views: 41

log in or register to remove this ad

Charlaquin

Goblin Queen (She/Her/Hers)
I don’t really see any significant aesthetic change over the course of 5e. As others have observed, 5e art has always been pretty eclectic, but overall it tends towards very vibrant, stylized but not cartoony, the kind of stuff that would be at home in American comic books. Certainly this is a big change from the art of previous editions, but that’s been true of every edition as far as I can tell. Internally, 5e seems pretty stylistically consistent to me.
 

Laurefindel

Legend
That's a defendable position for sure. At the same time, everybody's imagination is going to render D&D adventure slightly different, isn't it? I think it fits D&D to have all these different styles to represent the same world, as a representation of how each of us has a different view in his mind's eye of what is going on, while still being valid. I like to hear from a variety of voices when it come to art.
Art is one of the most powerful tool to define a setting, so a good artistic direction is essential to convey a coherent description. If you say steampunk, I expect an aesthetic that goes with the genre. Coherent art will also give me a clue on what the setting isn't. Or perhaps you deviate from the typical representation on purpose to sell your setting as "steampunk but with X" but again, art is one of the tools as your disposal to convey this.

Ultimately, I think were both saying the same thing except that I have a tighter focus of "coherent artistic direction". Art in D&D isn't incoherent per se, but as a whole it is too broad to give it any identity of its own. As a game this is fine, great even since you can show that your game can fit various different settings. And to a certain extent, the broad artistic representations of D&D becomes its own identity. It just becomes a soup with too many ingredients for me, even if I like every ingredient used in that soup.
 

Laurefindel

Legend
I don’t really see any significant aesthetic change over the course of 5e. As others have observed, 5e art has always been pretty eclectic, but overall it tends towards very vibrant, stylized but not cartoony, the kind of stuff that would be at home in American comic books. Certainly this is a big change from the art of previous editions, but that’s been true of every edition as far as I can tell. Internally, 5e seems pretty stylistically consistent to me.
It's definitely the most stylistically consistent edition thus far. I find that the changes in the last two years (give or take) was more in terms of scope than style.
 

doctorbadwolf

Heretic of The Seventh Circle
And thats fine but thats kind of what I want. A clear difference between genres.

Theres a place for that futuristic, 80's neon style. I just dont think its Fantasy. Certainly not what I want Fantasy to look like, because...yes. I want it to be more evocative of a DIFFERENT type of Fantasy.
I'm sorry to say this, which inherently risks disrespect, and I hope you can believe that I don't mean it disrespectfully.

Fantasy is allowed to be more than your specific preference, and your preference isn't better or truer than mine. I love Lord of The Rings. I view it as a better piece of prose art than most of the western literary "canon", and one of the foundational touchstones of modern fantasy. I am currently listening to it for the first time in unabridged audiobook format, and it has fired my imagination more than years and years of discussions online have ever done, which is saying something. It's one of the best works of fiction ever written.

Final Fantasy 7 doesn't take anything away from The Lord of The Rings. They're both incredible works of fantasy.

We aren't going to get 20 straight years of the same style of fantasy story from DnD. Fantasy has expanded. The ship you seem to want sailed decades ago.

I get loving the soft focus almost impressionist oil painting fantasy art of a bygone era. That stuff is cool as hell, at least as often as it sucks, which is an accomplishment.

But to paraphrase Jerry Holkins of Aquisitions Inc, DnD is best when a description of it evokes the art on the side of a van.
I'm not saying you cannot have a neon planar Fantasy. Thats exactly what I would think of, but there's also a different more grounded Fantasy that doesnt really sit in the same place.
And both are part of DnD, and have been for decades. And that is good for the genre, the hobby, and the game.
Like to go back to the Forest. There is the one I like, and then we have from Kamigawa.


View attachment 154117

Sure, its a 'Forest' but is it anywhere in the same ballpark as the first one? Not for my money. :)
Which ballpark are we discussing, here? Do we mean it isn't in the same genre? If so, then kinda yes but also no. It's fantasy. It's a forest that has some magical trees pumping magical nature energy out to a magically advanced city. It just isn't the same subgenre of fantasy as the other forest.

If we mean ballpark of quality, then yes. It is absolutely in the same ballpark.
A Kamigawa Neon Dynasty book would be preeeeetty sweet.
Every day where this hasn't been announced is a day that is at least 20% less cool than it could be.
Exactly.

I may also be biased by the fact that I'm writing a game that is a mix of fantasy genres centered on a theme of worlds in conflict with an external existential threat looming all around, and the future era of the game's setting is very retro-futurist with a mix of neo-noir and fantasy neon cyber-futurism.

Your magic sword might be a hard-light construct created by your prosthetic hand, or it might be an ancient artifact imbued with power over a hundred generations of use by dedicated champions of an ideal, that you use alongside energy shields and a hover-bike that hovers via geomantic magi-tech directed by the will of the user, who is "meshed" with the operating computer of the bike and thus experiences the bike's sensors and system-inputs as if they were the user's natural senses.

To me, that is just as much what fantasy is, as Lord of The Rings.
 


nevin

Hero
I don't know anyone that talks about DND art anymore. I think Disneyfication as mentioned earlier is a good way to describe it. It's just art for the purpose of being non offensive to everyone and an attempt to make it age neutral.
 




Status
Not open for further replies.
Remove ads

Top