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D&D (2024) The future of edition changes and revisions


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Parmandur

Book-Friend
OK, fair enough, as far as overestimating long-termers (with the caveat that older long-termers are replaced by younger long-termers...which is why I coined the phrase "quasi-grognard," as someone who started playing D&D before 2014...like you, Parmandur ;)).

But at the least, the current boom is far larger than in past editions, no? Meaning, the percentage of long-termers is much smaller, and the impetus behind edition revisions and changes is different. 5E's main goal was to re-gather the flock - with new players being a bonus. Or rather, I don't think they expected it would be such a huge draw for newbies, and they were very concerned with getting people back that they lost.

So anything going forward will be about keeping and expanding the newer, younger players - and far less about keeping people who started with TSR, although I suppose we won't be forgotten quite yet!

But yeah, good point about Basic/BECMI. I hadn't thought of that.
No, absolutely bigger: as many people have started playing with 5E as had ever played prior to 3E, by WotC numbers.
 

Parmandur

Book-Friend
@Mercurius here are the numbers from nearly a year ago, it will be interesting to see if we get another update soon:

"The infographic breaks down stats about the Dungeons and Dragons player base, revealing that the game has achieved more than 50 million players to date. This makes it the seventh year in a row that Dungeons and Dragons has seen growth, with the TRPG boasting 33% year-over-year increases, globally."

dungeons-and-dragons-2021-infographic-1 (1).jpg
 

Frankly, I don't know what the future is going to be. It seems to me that the situation we have here may be equal parts "things are going pretty well" and "we're keeping costs low by keeping staff low and licensing." (I may be beating a dead horse, but taking absolute ages just to get out an extremely simple conversion document because ONE PERSON was on jury duty? Yeah, that doesn't speak to a game that is getting the staff it needs to produce the things it could really use.)
How many years ago was that again? Sure, 5E had a fairly small staff at the start since WotC wasn't sure if it would be successful or not, but they've hired tons of people since then.
 

OK, fair enough. My guess is their pitch will be less about fixing rules, and more about bringing D&D more fully into the contemporary context. So I suppose they are "fixing" old socio-cultural norms that are outdated, at least in their mind.
I would bet we will see a 2024 campaign around 'no humanoid is dominated by there race of birth' (I am NOT a copy ad writer but something like that) even though we had good tribes of orcs and good cults of drow as far back as I go (2e mid 90s)
I also expect it to be some how BOTH 'not your fathers D&D' AND 'the same classic game'
 

Minigiant

Legend
Supporter
If you look ay older editions, the splat book chain and eventual edition change were built on... the sheer amount of work to homebrew anything significant than didn't become broken or unwieldy.

A lot of books were bought because "doing it yourself was too much work". Paying TSR or WOTC to do the heavy lifting was how it worked.

5e's biggest strength is the ease to houserule and homebrew. But even 5e has a sheketon so there is only so much flexibility.
 

But I don't remember any 1Ever folks running around, although I assume there were some.
They absolutely did exist.

Literally one of my first experiences with RPGs was being told that I'd made a serious error in buying 2E, even though 1E was no longer in print, and real AD&D players only played 1E. This was in 1989. And when I got on the pre-internet and internet in 1992/1993 there was still no shortage of people declaring 2E to be inferior to 1E, and a lot of grudging stuff about only playing 2E because they'd been forced to. That continued to at least the mid-'90s, at which point I think because people were wondering if D&D would even survive, the negativity went down a lot.

But as late as the early ENworld days we got people saying they'd gone from 1E to 3E and skipped 2E because it sucked.

3E was largely welcomed because it was perceived that it might bring an end to the D&D-is-dying-out era that TSR had presided over. A self-fulfilling prophecy in a good way for D&D. 3.5E was not received as positively as you suggest, I'd say, but most naysayers were pretty annoyed with 3E period by that point - I know I was - so tended to be moving away from D&D.

4E was pre-ruined by WotC's completely demented marketing campaign, insanely ill-advised statements from the WotC person in charge of D&D (who wasn't the lead designer), a meme that it was "basically WoW", which itself was the direct result of the extremely ill-advised statements, the incredibly dumb change from OGL to GSL (and accompanying basic lock-out of 3PPs), and completely mishandled but widely discussed attempts at a VTT. It's like if you planned a campaign to derail the launch of an edition, this is basically what you'd do. It's honestly a tribute to 4E that it did as well as it did.

5E was an apology edition, and very well-received by those it was an apology to, less well by those who it wasn't an apology to. But then it luckily caught a cultural zeitgeist in like 2016 (which had nothing to do with it being 5E, frankly, and everything to do with it being "the current edition of D&D in 2016) and now we have way more people who've never played any other edition playing than those who have, as you say.
While I'm specifically asking about the above, and thus mostly focused on 5.5 and whatever comes after that, feel free to speculate about how you think the player base might change - if you think this is another boom with an eventual contraction, or whether you think we're in an era of continual expansion. Of course with technological and global considerations, it is hard to think about where we might be in a couple decades, but at least we an speculate on the 2024 revision, and perhaps whatever comes down the pike 5-10 years after.
There will inevitably be a contraction at some point, it's just a matter of when.

But in the short-term, an edition change is potentially a smaller deal, you've illustrated it's less of an issue with product, but also the new people playing are very tech-savvy and virtually all of them have played videogames, many of them have played MMOs or MMO-like games, so they're used to new versions of things replacing the old, to things being updated/changed, and so on. They're likely less scared/angry about it than earlier generations too.

So if, as WotC keep imply, 5.5E is basically a 1E to 2E or thereabouts level of change, I don't think we're going to see much turmoil. I particularly don't think we'll see even the 1E/2E level of break, because a lot of the 1E fans clearly liked that 1E was "edgy" and weird, and roughly-made, but 5E is slick and modern, and 5.5E/6E will likely also be slick and modern, so there will be no real point of differentiation there. You'll inevitably get some grogs mad about some ridiculous nonsense, like maybe they hate Feats as an article of faith or whatever, but they're not likely to be a major deal.
 

overgeeked

B/X Known World
Every edition (and half edition) from this point on I expect to be advertised as "Fixes the problems of the Previous Ed to try to convinces people to buy it.

Why wouldn't you want 5E but the Classes are so much better and more powerful!?!?!?!? Abd look Critical Role switched to the new hotness!

"Its like 5E but FIXED and BETTER!"

Ooohhh!!! Shells out $150
That's literally how every edition is sold. Of every game. Since the beginning. Except of course the bit about Critical Role.
 

If you look ay older editions, the splat book chain and eventual edition change were built on... the sheer amount of work to homebrew anything significant than didn't become broken or unwieldy.

A lot of books were bought because "doing it yourself was too much work". Paying TSR or WOTC to do the heavy lifting was how it worked.

5e's biggest strength is the ease to houserule and homebrew. But even 5e has a sheketon so there is only so much flexibility.
I have to say 2e (IME) was WAY more house ruled then 5e. I remember a dozen diffrent DMs that had made whole classes up.

in 3e I saw less of that but I did see 'this feat chain' or 'these three prestige classes'

4e and 5e I have seen less then that. Even just me, when I home brew I find myself updating a 3e or 4e class/prestige class/ feat half the time
 

Staffan

Legend
WotC seems to have abandoned the splatbook assembly line that was such a central feature of 2nd and 3rd edition as a commercial product. I don't even remember how things looked in 4th, 5th edition now follows a very different production strategy.
I am sure that has a major impact on how they approach future revisions.
4e had dual lines of splatbooks. You had the Player's Handbook line (PHB2, PHB3... not sure if there was a PHB4 or not) that added new classes and explored new power sources (psionics and primal), and the ______ Power line that provided more options for existing classes.
 

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