D&D 5E New Spellcasting Blocks for Monsters --- Why?!

dave2008

Legend
And that is probably why I don't really like the stat blocs. My combats are usually in the 5 to 7 rounds range. Some went as long as 24 rounds and battle with a big solo (or not so solo) often goes well over 10 rounds. The new stats blocks will not do it for me.
Why is that? I can use a group of orcs for a 10 round combat and their stat blocks are much more simple.
 

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dave2008

Legend
I don't have A5E, so I don't know the stat block. Is there tactic example/suggestions and are the 25 spell slots given full or abbreviated explanations?
The free one doesn't have the full description from the book. In general monsters entries have the following sections / paragraphs in addition to the statblock:
  • General descriptive opening 3-4 paragraphs
  • Legends and Lore (with check DCs)
  • Encounters (with encounter CRs)
  • Signs: 8 signs the hint a creature is in the area
  • Behavior: 6 behavior options
  • Names
In addition to that many have variant versions and lair options. Here is an example from a free preview last year or so: LevelUp Blue Dragon

Regarding the lich (and spellcasters in general), it has a full 25+/- spell list and 5+/- of those spells given abbreviated descriptions in the actions. bonus actions, or reaction sections.
 


Bill Zebub

“It’s probably Matt Mercer’s fault.”
That's the whole issue. The new statblocks no longer represent the character narratively. Instead, it's a gamist snapshot of what you expect them to accomplish in 2-3 rounds of combat.

Interesting. That's not how I interpret it it at all, but I do get that if that is how one sees it, this is a step in the wrong direction.
 

Minigiant

Legend
Supporter
To be clear, I was referring to using the same Necromancer as a solo early and as part of a group later. That's what I don't like. For example, the mage and archmage are different creatures as I define them. Creatures/NPCs of the same "class" at different CR levels has lots of utility, and there should be more of them.

So you wouldn't use a CR 6 Mage as a solo at level 4, a group leader at level 8, and and as support for a big monster at level 12?

Isn'tthat the whole point of bounded accuracy? So that monsters statblocks could be used at different levels and tiers.
 

Reynard

Legend
So you wouldn't use a CR 6 Mage as a solo at level 4, a group leader at level 8, and and as support for a big monster at level 12?

Isn'tthat the whole point of bounded accuracy? So that monsters statblocks could be used at different levels and tiers.
Oh, sure, they can be. I just don't like to if I can help it. There's the boring part, as well as a general dissatisfaction I have with the arc of PC power (especially in terms of in game time) in 5E played by the book. I just prefer to have characters encounter new and different things as they gain power. It breaks my own personal sense of verisimilitude to have the PCs cower before an oger, say, only to wallop 4 at a time some weeks later on the in game calendar.
 


Micah Sweet

Level Up & OSR Enthusiast
So you wouldn't use a CR 6 Mage as a solo at level 4, a group leader at level 8, and and as support for a big monster at level 12?

Isn'tthat the whole point of bounded accuracy? So that monsters statblocks could be used at different levels and tiers.
Statblocks, but not the same narrative creature. That's explicitly a 4e thing (a feature if i remember the ad copy correctly).
 

Hussar

Legend
I’m sorry but how do you have 5e combats that last ten plus rounds? How do you have pcs that do so little damage? Ten rounds is about 250 points of damage per pc. How do the baddies live so long?
 

dave2008

Legend
Statblocks, but not the same narrative creature. That's explicitly a 4e thing (a feature if i remember the ad copy correctly).
Don't you have it backwards? In 5e it is narratively the same creature, it would just have a different role because of the power dynamic. In 4e, the actually change the name and abilities. It was specifically a different creature. So an orc minion =/= orce =/= orc elite. Now, you could slide a monster up and down the scale, but in practice that is not what the Monster Manuals presented.

From the 4e MM, all of these are different orcs narratively:
1655264963882.png


1655265003584.png
 

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