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Charlaquin

Goblin Queen (She/Her/Hers)
There is a lot of themes in the board game of Monopoly that come out during play. In 4E, those themes were excised from the manual, and you had to rely on your GM to provide the flavor. Many GMs are not so good at this. By reinforcing the themes in the manual, you give notion to the GM to keep it up as well.
What themes did 4e excise, exactly?
 

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Charlaquin

Goblin Queen (She/Her/Hers)
Honestly, I wouldn't mention it except that people keep saying "hey, remember how books in 4E were chores to read? Why doesn't WotC do that anynore???"
Is that what they’re saying? I’m pretty sure they’re saying “remember how 4e was actually written clearly? Why doesn't WotC do that anynore???"
 


payn

He'll flip ya...Flip ya for real...
The 4e books are overflowing with “theme”.

What themes did 4e excise, exactly?
I chose poorly my wording on this. 4E definitely has theme, its a little too particular into the game aspect. Especially the tactical combat and powers. It is difficult (for me) to imagine the adventuring aspect of the game because of this focus. There isnt much there about the exploration or social pillar of the game. So, its not an excise of theme, but a hyper focus at the cost of general themes. They simply get lost in the background.
 

Medic

Neutral Evil
There is a lot of themes in the board game of Monopoly that come out during play. In 4E, those themes were excised from the manual, and you had to rely on your GM to provide the flavor. Many GMs are not so good at this. By reinforcing the themes in the manual, you give notion to the GM to keep it up as well.
I am obligated to post this again to remind everyone that Monopoly is supposed to make a statement about Gilded Age oligarchic plutonomy.
monopoly.jpg
 

Charlaquin

Goblin Queen (She/Her/Hers)
I chose poorly my wording on this. 4E definitely has theme, its a little too particular into the game aspect. Especially the tactical combat and powers. It is difficult (for me) to imagine the adventuring aspect of the game because of this focus. There isnt much there about the exploration or social pillar of the game. So, its not an excise of theme, but a hyper focus at the cost of general themes. They simply get lost in the background.
4e is a game about encounters, which includes encounters of non-combat varieties. But if you’re looking to it for exploration-based play, where simply navigating an adventure location and managing resources is a core part of the challenge, you’re likely to be disappointed. This is why I do ultimately prefer 5e myself. But I don’t think a lack of focus on that type of gameplay is a good critique of 4e’s writing, because that sort of play isn’t something 4e ever really intended to focus on.
 

payn

He'll flip ya...Flip ya for real...
4e is a game about encounters, which includes encounters of non-combat varieties. But if you’re looking to it for exploration-based play, where simply navigating an adventure location and managing resources is a core part of the challenge, you’re likely to be disappointed. This is why I do ultimately prefer 5e myself. But I don’t think a lack of focus on that type of gameplay is a good critique of 4e’s writing, because that sort of play isn’t something 4e ever really intended to focus on.
Perhaps you are correct. I think the design rhetoric and layout are what I have issue with and not so much the actual writing.
 


Parmandur

Book-Friend
Yeah the formatting and such really did a lot to make people see the books as dry and technical, sadly.
I mean, the big hint that it is about format and styling is...5E is written by 4E designers! It's the same people, at least at the start, but approaching the writing differently after lessons were learned
Is that what they’re saying? I’m pretty sure they’re saying “remember how 4e was actually written clearly? Why doesn't WotC do that anynore???"
That's what they think they are saying, but I'm translating for clarity.
4e is a game about encounters, which includes encounters of non-combat varieties. But if you’re looking to it for exploration-based play, where simply navigating an adventure location and managing resources is a core part of the challenge, you’re likely to be disappointed. This is why I do ultimately prefer 5e myself. But I don’t think a lack of focus on that type of gameplay is a good critique of 4e’s writing, because that sort of play isn’t something 4e ever really intended to focus on.
4E's writing issues come before any gameplay considerations, because first one has to get through the writing to even consider the game elements.
 

Charlaquin

Goblin Queen (She/Her/Hers)
That's what they think they are saying, but I'm translating for clarity.
It’s really, incredibly impolite to put words into people’s mouths under the pretense that you understand their meaning better than they do, especially when what you’re saying is exactly the opposite of what they said. You didn’t care for 4e’s writing, and that’s fine. But I would hope you could understand and respect that others did like it.
 

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