D&D (2024) First playtest thread! One D&D Character Origins.

CleverNickName

Limit Break Dancing
We who were around for 3.5 remember. WotC: "Its not a new edition." Yeah it basically was.

No one wants to have someone show up and be like "I'm using a 2014 Fighter with these 2014 Feats/weapons/whatever."
I was around when 3.5E was released; I stand by my previous statement.

EDIT: Less so, now that I've taken the time to thoroughly dissect their FAQ.
 
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Aldarc

Legend
That name strikes me as the absolute worst thing about it.
So a Critical Fail?

D&D Nat 1
Dungeons And Dragons 3D GIF


That’s just the code name for the playtest. Isn’t it?
People thought the same thing about Meta and the Metaverse. 😑
 



TwoSix

Dirty, realism-hating munchkin powergamer
We who were around for 3.5 remember. WotC: "Its not a new edition." Yeah it basically was.

No one wants to have someone show up and be like "I'm using a 2014 Fighter with these 2014 Feats/weapons/whatever."
Why would I not want that? It’s like 99% the same game.

Granted, I also had no problem using 3.0 material and 3.5 material together.
 

I mean, the trouble with this sort of software comparison is that are are version changes in software from say, 8.0 to 8.3 which completely and totally change the software to the point where it's basically unrecognisable and gains dozens of huge features whilst losing some obscure but relied upon ones, and there are like 8.0 to 10.5 changes where the software is basically identical and indistinguishable (and yeah I'm thinking of software I actually work with).

So I would say your OS comparison is actively unhelpful.

Stick to edition comparisons, imho.

And this is a much bigger change, already, than 3E to 3.5E. It's all very well saying "Well 1E to 2E wasn't an edition change, really!", except that it was. As a matter of cold fact.

This is looking to be very similar to the 1E to 2E edition change. As predicted, I should say.

Lots of interesting stuff in here. Most of it is good. Some of it is a bit mediocre - Dragonborn kind of suck, for example, even if they scale slightly better. Common being from Sigil is absolutely wild/fascinating (was this ever lore before? If so I long forgot it), and puts Planescape at the centre of the multiverse in a very firm way.

Most of the Feat changes seem solid. The discount on buying magical items on Crafter is kind of funny and no doubt someone flipped their computer desk over it already, because they know it means magic items are going to be more buyable in 1D&D. Not many Feats which is a tad disappointing, hopefully they'll add some more.

Inspiration rules are the worst thing in there because they contain two instances of total boneheadedness. Firstly, you have to decide to use Inspiration before the roll. Wrong. Just outright wrong. They're doing things like changing 1/20 to reflect how groups play, but trying to get people to pre-declare Inspiration. No. You need to be able to decide after the roll. Also, they're falling into just old traps where they aren't realistic about how the game is played. People roll dice first and quickly, don't try and make them hem and haw before rolling dice, it slows the game down and is no fun. Secondly, you can only have one. Stupid. I can see limiting it to prevent hoarding, but that plus "u must declare b4 rolling" is pure bonehead - it'd be very easy to get a group full on Inspiration and having to waste tons of it that way. Make it at least two for god's sake people.

Grappling kind of got nerfed pretty damn hard and will require some rewrites to some class abilities (like Barbarian advantage on STR checks) if it's to retain much utility.

Quite a bold "first step".

I will totally vote in the survey that inspiration will be a reroll. Not advantage!
 




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