D&D 5E What Does a Strength 20 Look Like (In Real Life)?

lingual

Adventurer
And while we're on the subject, how about Constitution?

The Player's Handbook says you can hold your breath for a number of minutes equal to 1 + your Constitution modifier. Without training, most of us can manage about 90 seconds underwater before needing to take a breath...so most of us have a Constitution score of 10-13, which sounds about right.

Well. On 28 February 2016, Spain's Aleix Segura Vendrell achieved the world record for breath-holding, with a time of 24 minutes. That's a Constitution modifier of +23, which means his Constitution score is at least 56.
I think in DnD you can swim at the same time. No way that Spaniard can swim for 24 minutes underwater.
 

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Garthanos

Arcadian Knight
Demanding where I can march and fight all day
Not just fight but ... fight super genius firebreathing monsters the size of houses armored like a tank who challenge not just strength

seems different than demanding I can win every Olympic event with no specialized training all in one day back to back with no rests. :)
The feats of endurance performed by legendary characters like Beowulf and Cu Cuhlaine do beat Olympic records and someone travelling with them might find themselves pushed far more often,

Still PCs progress in some sense at prodigious rates (see defensive capability in the form of hit points) ... so why not allow them to progress in others?
 
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Umbran

Mod Squad
Staff member
Supporter
Yep, more or less. That's how the rule for long jump is written anyway...no dice are rolled and no bonuses are applied. Strength is directly related to the distance jumped...and since we know that distance, we can solve for the Strength.

Is it game-accurate? Yep.

I strongly disagree that this is "game accurate", because the game is more than the six attributes.
 


Cadence

Legend
Supporter
The feats of endurance performed by legendary characters like Beowulf and Cu Cuhlaine do beat Olympic records and someone travelling with them might find themselves
A martial human character holding their breath to swim under water for three days without magic has always seemed so far beyond anything I picture in D&D that I'm not really worried about it being a comparison. At some point it feels like a supers rule set captures it better. Especially if they simultaneously get to cut off mountain tops, change the course of rivers, etc... (instead of having those divided among multiple heroes separately). YMMV.
 
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CleverNickName

Limit Break Dancing
FWIW, the rules don't say anything about needing to be underwater...the rules just say "you can hold your breath this long." Aleix happened to be underwater when he broke the world record, but it's not required per the rules.
 

Garthanos

Arcadian Knight
I think this is a good thing, myself. I think the game would feel boring with more certainty than randomness.
Chess is anything but boring to me and randomness is not rewarding to everyone... in fact I do not feel like I accomplish anything playing a game of craps. It seems to me your characters skills and your design choices AND even your action choices have significantly less meaning than random chance because of bounded accuracy. That is only part of my issue (i am fine with random having some impact its a matter of degree).

In general it also means you can at high level succeed in very few non-spell things you couldn't already to me it means you as the DM either allow incredible superhuman stunts even at low level or you never do. Unless you arbitrarily hijink the DCs so that the same stunt becomes easier just because (In effect adding in the level bonus because the system doesnt).

Concretely unless you the DM let the skilled athlete standing jump 30 feet at low level then you never do or that scaling cannot be based on DC which is the only tool we are given..... oh but you can just use a spell for that,
 

Garthanos

Arcadian Knight
A martial human character holding their breath to swim under water for three days without magic has always seemed so far beyond anything I picture in D&D (instead of
Yup only spell casters are allowed to be legendary

Stunts/Skills are effectively the martial spells and if skills and attributes both become very nearly static like they have there is no foundation for any kind of real advancement we have stalled progression
 
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