• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D (2024) What could One D&D do to bring the game back to the dungeon?

Incenjucar

Legend
It was, but it was part of character progression. Part of the core gameplay loop of D&D is gaining levels and acquiring new abilities that make challenges you used to struggle with no longer an issue, which then allows you to reach areas you couldn’t before, which contain new challenges (which you will likewise eventually gain new abilities that allow you to overcome them, etc.)
I'm not sure how this works unless this is strictly primary spellcaster progression. D&D doesn't give most classes abilities that change things that drastically, they just make things a little faster like with climb speed.
 

log in or register to remove this ad

Charlaquin

Goblin Queen (She/Her/Hers)
but even with the current widespread darkvision and ease of unlimited light granting cantrips do players nowadays search every inch of a dungeon for hidden doorways and such?
Well, players nowadays aren’t really doing dungeon delves in the classic sense. If they’re going into dungeons at all, they’re mostly “N-Room Dungeons,” the gameplay structures of which don’t really incentivize searching every inch of the dungeon.
time pressures can be imposed by things other than counting torches for light and i personally don't think they're really the most interesting way to do it.
Sure, time pressure can and should be imposed in other ways too. But it is beneficial to have multiple axis of time pressure. Makes the challenge less linear
Edit: i'd rather be challenged by puzzles, the monsters themselves or narrative time pressure rather than because i didn't buy enough torches
That’s perfectly fine, but it’s a different play style than I think is implied in the phrase “bring D&D back to the dungeon.” Classic dungeon delving is almost more survival horror than heroic adventure.
 
Last edited:

tetrasodium

Legend
Supporter
Epic
I'm not sure how this works unless this is strictly primary spellcaster progression. D&D doesn't give most classes abilities that change things that drastically, they just make things a little faster like with climb speed.
I even quitted this earlier in a post comparing 5e & 2e light sources
1671045422125.png

Those aren't normally a spellcaster thing. 5e was designed so players don't need those & the math starts breaking down if they have them. Things get even worse if they start getting better & better versions of the thing they never needed to begin with.
 

Charlaquin

Goblin Queen (She/Her/Hers)
I'm not sure how this works unless this is strictly primary spellcaster progression. D&D doesn't give most classes abilities that change things that drastically, they just make things a little faster like with climb speed.
It is primarily spellcaster progression, yes. Magic items can kind of slot in there, but it really is mostly spellcasters. If this is a negative (and I certainly think it is), there are basically two ways to address it: embrace team play and say you pretty much need a caster in the party to bypass some obstacles (and a martial to survive combat, and a skill monkey to avoid traps, and a healer to keep you alive), or make that kind of gate-and-key utility accessible to everyone, a la 4e rituals.
 


Micah Sweet

Level Up & OSR Enthusiast
but even with the current widespread darkvision and ease of unlimited light granting cantrips do players nowadays search every inch of a dungeon for hidden doorways and such? time pressures can be imposed by things other than counting torches for light and i personally don't think they're really the most interesting way to do it.
Edit: i'd rather be challenged by puzzles, the monsters themselves or narrative time pressure rather than because i didn't buy enough torches
A lot of people hate puzzles, narrative time pressure can easily seem artificial, and I'd like more than one source (the monsters) as a challenge.
 

Micah Sweet

Level Up & OSR Enthusiast
No because there's nothing to gain from it. They don't need the treasure it might turn up. They don't need magic items. They don't really need to be concerned about traps because anything dangerous enough to matter is going to make the GM look adversarial. Even if they do have or want magic items PCs don't go through the old magic item churn that would incentivize them to find stuff. Even if the GM does try to make those things important though it's not rewarding because of all those reasons & the fact that it will probably break the game's math if they do.
Level Up fixes a lot of these issues for me, but I strongly suspect 5.5e will instead double down on them.
 

tetrasodium

Legend
Supporter
Epic
Level Up fixes a lot of these issues for me, but I strongly suspect 5.5e will instead double down on them.
Yea I've been running it for about a year. There are a few areas I wish they went a bit further (ie OA>AoO, there's language in some maneuvers about not provoking but few class abilities not obviously casting spells have a good way of spelling out that shift). With the addition of "abilities" to the magic action in the cleric packet I suspect that 6e will double down too.
 



Voidrunner's Codex

Remove ads

Top