(OOC) Fitz's Folly (ToA PBP)

Myrral will take action if no one else will - he is impulsive after all - just self-aware enough to know he's not tough as some others.
 

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@FitzTheRuke, I think that you have forgotten to change the status line for Chrysagon. He is level 7 now, as was granted in this post. His current status line is:
Chrysagon AC16 HP 54/60 (Rs. Nec&Rad, Immune: Disease) HD 6/7 PP10* SSdc15 4/4 3/3 CD 1/1 LoH 35/35

There could be others that have incorrect status line. I suggests that everyone check theirs, since some are still on level 6.

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I would also like to remind everyone that if you roll a natural 20 on ability checks then you gain inspiration. Yay!
I'm sure we are all eagerly digesting the news about OneD&D.

If anyone is wondering what it means for this game, I will answer:

Only one thing: I will try again (I had given up) to remember Inspiration. It's not that I didn't like it, just that I never remember it. As such, I am going to implement the rule that you gain it on a nat20 from any d20 "Test". That said, because of the way PBP works, I often get you all to volunteer to roll ability checks in case I want to ask for one (just to skip the back-and-forth and save time). I don't use them in cases where I wouldn't have asked for them (I use them only to narrate fluff, not for actual ruling on success or failure).

SO... I will only award Inspiration for 20's rolled on ability checks if I use the result. To make that easier for you, you can assume that any time you roll a 20, you gain Inspiration (if you already have it, you can give it away. If you don't specify who, I will do it). I will let you know if the check did not apply (I think this will be rare enough not to be a big deal).

To get us started, I am going to award everyone Inspiration now. You all have it! Try not to forget to use your inspiration!
 

I would also like to remind everyone that Chrysagon has a couple of Auras active that give your PCs, who are within 10 ft of Chrysagon, some protection.

Aura of Devotion​

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious.

Aura of Protection (+4)​

Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.
 


As you all probably are aware, many PBP games fade out from general player and GM flakiness. Now, I'd like to think that I'm one of the more reliable PBP GMs, but I admit to being a little shaky lately.

I'd like to get your feedback on the overall pacing of THIS GAME (if you are in any of my other games, I'm going to cut-and-paste this there too, so please think about each game individually and answer for each - they are not created equal!) AND your overall satisfaction. To make things easy for you, I'm going to give you six choices (you could roll a d6 on this chart, but it would be better if you just pick your answer!)

Question:
How are you currently feeling about the pace of this game and how's your morale doing playing it?

Answers:
1) I just like to play. Slow. Fast. Whatever's good.
2) I'm enjoying it as it is and I prefer it slow - I'm pretty busy.
3) I'm enjoying it. I'd like it if the pace picked up, but I'll put up with slow if I have to.
4) I like the game, but I'd really rather it moved faster. Can we pick up the pace?
5) I'm dangerously close to losing interest but I'm sticking around to see if it improves.
6) I've lost interest due to pacing but I haven't gotten around to quitting yet.

No matter what your answer, there's no hard feelings! (AND feel free to add some caveats to your pick if you want to give me a more nuanced answer).

For my part, I think my own answer would be 3 or sometimes 4.

Thanks for your consideration, and thanks for playing.
 





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