D&D (2024) How did I miss this about the Half races/ancestries

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Ah, so you have no problem with your viewpoint being seen as unhealthy and detrimental to all of gamer-dom? Cool. I mean, your lack of problem certainly explains why you've been arguing for your viewpoint for... how many pages now?
It isn't that I don't have a problem with it, I would prefer people understand where I am coming from better, but I mean at a certain point you have to agree to disagree with people.I have been arguing because I think it is an important issue, and I have also been persistent because in many instances I feel my opinions were being very innaccurately rephrased.


So do me a favor, then, and restate your reasons.

You say it stifles creativity (even though having to come up with new reasons and motivations is by definition more creative). So, please show me where creativity has been stifled by not including racism, sexism, etc. And before you say Dark Sun, we have absolutely no idea how creative the 5e/6e version would be--them choosing not to produce a book isn't a sign of a lack of creativity, but a sign that they are choosing to not produce a book because, as so many people like to say, something that is quite harmful to many, many people is so important to the game that you can't have Dark Sun without it.

I don't mean to be disrespectful or anything, but at this point in the conversation I really don't think it will be fruitful for me to restate my reasons to you
 

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It is a Hong Kong action genre so I haven't seen anything like that. There is one where they go to Vietnam from Hong Kong.

Obviously though, for the audience to get behind the main characters usually the violence will either need to be justified or humorous if isn't justified. In Heroic Bloodshed usually the main characters have a good reason for wanting revenge or wanting to wipe out a kingpin, but they also often aren't great people themselves.

I am not advocating for making a movie about a white racist fantasy of killing black people, so please let's at least focus on what I am saying. I am saying violence can be artful, and that content of a movie doesn't equal message (a movie might show a white character killing a black character, but that isn't necessarily glorifying it). It all depends on what the movie is trying to do. Take the violence in the Hateful Eight. That is pretty grim violence, but it also is riddled with humor and all the characters are despicable to some extent. Yet you find characters to root for in it.

Now if someone makes a movie that is essentially a racist diatribe, of course reacting to that is fair. I am saying let's be charitable and fair though in interpreting each work. Instead of "if it doesn't do it this way" or "If it does this" then "its bad" lets take each movie and work on its own and try to decipher what the creator's were seeking to accomplish. Again, as with Piss Christ. You could easily say as a rule artists should never show a sacred figure desecrated by human extrement. That is an argument that would probably be easy to make and people would be reluctant to speak against it. But if artists don't have the freedom to explore things in the way the piece demands, you don't end up with stuff like the Piss Christ.

Right, see you always say exactly the correct thing. Obviously the context matters, obviously we need to look through and judge the work not just lay down blanket rules... and we've done that. We've judged the work. We looked through what was trying to accomplish and said "... you know... that doesn't quite work anymore"

Why is violence against Orcs or Goblins okay? Because they are evil. Why are they evil? Because we wanted to commit violence against them so we made them evil. It is a circle. And it is an unneccessary circle. It doesn't accomplish what we want anymore. So we are moving past it to something that DOES accomplish what we want.

The problem with Racism against half-elves is multiplicative, but a segment of it is that no one is racist towards Aarcrockra, Dragonborn, Goliaths, Firbolgs, Centaurs, Tabaxi, Leonin, Satyrs, Genasi, Gith, Giff, Gnomes, Halflings, Harengons, the list goes on and on and on. And it is really weird to be perfectly fine with a cat-man, a hippo-man, and a bird-man, but see a half human, half elf and go "oh, they don't really belong here". So, the element is no longer doing what we want. And if your response is "but I could add racism against those people" then you can add it against half-elves, no problem.

Half-Orcs existed 85% simply because you couldn't have a playable Orc. No we do, so 85% of their purpose is gone.

And even with ALL of this... we are just saying it isn't going to be explicit in the core books. That's it. Not that we shall hunt you down and burn your dice if you DARED to do this at your own personal table... just that we don't want to see it in the core books. There is no universal rule suppressing your speech, just an agreement that these things are no longer needed.

Sure the needs of a movie are different than a game. RPGs benefit from a core activity because you need to have something to do each week at the table. Being able to throw orcs at the party is useful. Mixing it up is also useful.

It is always useful to have a scapegoat. Doesn't mean it is right.

I don't think action movies need to punch up. The first John Wick movie was barely doing that at all and it is my favorite. And he was killing people over a dog, so the rationale for his righteous anger was a little thin in my opinion. Also his quest for revenge resulted in the deaths of people who had nothing to do with the dog, and his continued escalation of things in the later movies resulted in people being killed who didn't need to be. Also he is a murderer. I think if you examine John Wick like he was a real person, the is a lot there to say his actions aren't justified, no matter how much punching up he is doing (he is still killing people). But that doesn't matter because it isn't real life, it is art. And John Wick is an example of how you can make violence beautiful and create a whole criminal underworld that feels deep and interesting around that violence.

1 man vs an entire criminal empire. Pretty sure the power dynamic was firmly against Wick.

Why not? I've seen plenty of movies about revenge against bandits that worked wonderfully. Lady Hermit is all about the quest for revenge against Black Claw Demon who murdered one of the protagonists friends and exploits the local population. Any group should be able to serve as villains in a movie, even the downtrodden.

"A master swordswoman recruits two students to help her defeat the evil Black Demon." So, that sounds a lot like Wick. And looking at a trailer, I see multiple massive groups of well armed warriors, and multiple castles. Ah yes, these lowly bandits who are living in a CASTLE with an ARMY and matching uniforms.

I think the term you were looking for is Warlord. Which means that he wasn't exactly one of the downtrodden. I've certain never seen a man sitting on a throne, surrounded by a loyal army, and thought "wow, what a downtrodden individual"

You are absolutely free to say what you want about this stuff. But people are also free to call into question any criticisms you make. And if these kinds of criticisms start gaining traction in the culture and it leads to things beyond the critique that people don't like, they have a right to complain about it if they want to (particularly if it starts becoming about asking for products to be taken down, demanding certain things not appear in a setting, etc)

Okay fair, but this gives weight to my point

What product have we demanded to have taken down? I certainly can't think of anything that we demanded to be taken down. As for demanding certain things not appear in the setting... yes. Again, you are pointing to the goal of protest and saying "but this is bad!"

I don't protest to have racist language taken out of the books for it to not happen. I don't demand change so that everything can remain the same. You are basically saying "protest is fine as long as it doesn't lead to any changes" which is nonsense.

I know I tend to go to extreme examples, but a few years ago there was a politician who made a political ad basically calling for the murder of his political rival. People protested and it got taken down, he got removed from comittee seats and lost power and prestige. Should we wring our hands and say "b-but, we are censoring his freedom of speech! We are chilling the political conversation!" Or should we be glad that it turns out threatening your colleagues with death isn't something we always allow? That you can't just do that and face no repercussions?

And yes, I know none of these examples are as serious as a death threat, but the point should be obvious. We protest to enact change. Enacting change is not the enemy. No matter how hard-lined you want to be, making it unacceptable to say or do certain things is the entire point of society. It is not okay to make death threats. It is not okay to murder. It is not okay to steal. It is not okay to be bigoted. Is all change good? No, can't say it is. But you haven't demonstrated that this change is bad. You just assert it is bad, and that we should feel bad for leading to these changes.

Again, half elf isn't a racist slur. Sure some extreme content is still being made. In fact extreme content seems kind of easier to make than stuff that is nuanced and complex but veers into dangerous territory because the extreme releases will find an audience with people who are part of a backlash against the trend. But I would not say free expression is alive and well at all. I've seen different levels of it over my life and this is not a period I would describe as a good one for art and free expression.

I wouldn't say it is a great one either, lot of people being attacked for being more inclusive and open and taking down traditional ways or expressions of doing things for something fresh. But it is happening, and as long as it is happening, your fears of it not happening are fairly well unfounded.

And while I don't think they removed half-elf only because it had some racist overtones (which it did as you were shown earlier in the thread) but mostly because the half-orc was REALLY BADLY RACIST, in truly obvious ways, and now they were including the orc and didn't need the half-orc. And why just inlcude only the half-elf and nothing else? Especially since there has long been a question of why we don't include other mixed species. They gave us a way to do so, and it took away the need for a mechanical half-elf.

I think it is leading us there. This is somewhat subjective. But I find it hard to look at how things are in the RPG community how they are for media in general, and not say we are at least closer to something like we had in the 80s when parents groups and the religious right were outraged over media content they didn't like. Granted it isn't coming from those groups anymore, but I mean there hasn't been a shortage of controversy over movies people thought were awful, RPGs, etc. It is practically part of the marketing for these things now.

And I don't. But you keep beating that drum, and other than "but the 80's!" you don't provide any proof. And in fact you keep ignoring proof to the contrary. Heck, this isn't a newer phenomenon just because of the 80's, the Sistine Chapel was protested because it was seen as sacrilegious. And that doesn't improve your point about the dangers of protest, because those people LOST the argument.

There is always a discussion, there is always a debate, and having that debate doesn't mean the death knell of art and the removal of all beauty and interest. And if you agree with that, stop the doom saying about how we are trying to make everything bland and suppress art.
 


"A master swordswoman recruits two students to help her defeat the evil Black Demon." So, that sounds a lot like Wick. And looking at a trailer, I see multiple massive groups of well armed warriors, and multiple castles. Ah yes, these lowly bandits who are living in a CASTLE with an ARMY and matching uniforms.

I think the term you were looking for is Warlord. Which means that he wasn't exactly one of the downtrodden. I've certain never seen a man sitting on a throne, surrounded by a loyal army, and thought "wow, what a downtrodden individual"

I think if you saw the movie you would see warlord doesn't quite seem appropriate. He isn't downtrodden of course, but he is martial expert with a large group of followers who have a racket where they sell protective talismans and people who don't buy them and put them on their homes at night, end up murdered. He isn't taking over countries or anything like that. It is all criminal-like activity.
 

everyone has the right to deal with trespassers as they see fit.

Only thing that can be in question, was the dungeon built by the orcs/goblins or did they pushed the dwarves from it and you are helping dwarves to reclaim it.

or it was always orc/goblin land and they are launching raids from the area, then attacking it might be looked as preemptive strike.
Dwarves don't create dungeons. That's silly.

Humans make them.

A rich human lord, wizard, cleric, or wizard makes a stronghold. Puts their stuff behind traps. Then die.

Then the guards leave whe the paychecs run dry. Then squatters squat. And monsters nest.
 

And yes, I know none of these examples are as serious as a death threat, but the point should be obvious. We protest to enact change. Enacting change is not the enemy. No matter how hard-lined you want to be, making it unacceptable to say or do certain things is the entire point of society. It is not okay to make death threats. It is not okay to murder. It is not okay to steal. It is not okay to be bigoted. Is all change good? No, can't say it is. But you haven't demonstrated that this change is bad. You just assert it is bad, and that we should feel bad for leading to these changes.

I have given reasons. If they don't persuade you, then fair enough. But I feel like I have offered an explanation for why I think many of the changes occurring in the hobby, however well intentioned, are bad for the hobby and bad for free expression in the hobby.
 

Well, you were claiming 80%, remember? "It absolutely impacts play to remove going to dungeons and wilderness, killing monsters and taking their stuff. Other things can be done, but this is like 80% of how people play the game." So, were you wrong then or now?
Kicking down doors, killing things, and taking their stuff is about 80% of how the game is played. But at least since 2nd edition AD&D, there's always been a justification that the things you're killing are harming people. You don't just attack orcs or vampires because their orcs and vampires, they're preying on other people.

Tell me, where they no-good villains for reasons other than they were orcs? In the old days, did you ever have orc heroes and orc members of the general populace?
I can't remember every specific instance, but generally they were villains because they were doing villanous things like rob people, raid villages, and that kind of thing. I never had orc heroes or members of the general populace because D&D didn't work that way back then. In my recent homebrew, I got rid of half-orcs and just made them all orcs, and I heard a nearby orcish kingdoms that were allied with some of their human neighbors. I've got no objection to good orcs. They don't have to be bad guys all the time. I'm just not bothered if they are bad guys all the time.

Undoubtedly you don't. But I see the problem being when you relegate an entire race to be the antagonists, for no reason other than somebody 50 years ago decided they were.
You seem to take that as a moral affront though. If you think it's unimaginative, confining, boring, etc., etc. then just say that. I respect that argument a lot more than complaints about game creators defaulting orcs to antagonist status. And it isn't just for no reason, it's because you need an opponent for a game that mostly revolves around killing things and taking their stuff.

I guess the idea is that D&D only has bigotry in it to make it interesting; therefore, removing the bigotry leaves nothing useful behind.
You're right, it doesn't have to be there. In all my years of playing D&D, I have never seen a half-elf as the victim of bigotry in a game. Not a single time. There may have been a few scenarios written where one NPC might not like an elf, a dwarf, or some other demihuman, but in my experience no PC species experiences regular and/or significant bigotry in any written scenario. Maybe someone else can correct me on this.
 

1 man vs an entire criminal empire. Pretty sure the power dynamic was firmly against Wick.

A criminal empire he used to be part of. Yes of course the dynamic was against wick. It usually is against the action hero. That is pretty standard. But I would not say killing people in the criminal organization you used to kill for is punching up. And I don't think action heroes need to punch up. This is a new idea people have latched onto as some kind of rule, and I don't think it improves media to make sure they are killing all the right people. Again look at John Wick, if you really want to get into the ethics of it, he is killing countless low level thugs who have nothing to do with the death of his dog. In the real world, if a man went on a murderous rampage against his own gang or crime syndicate because the leader's son killed his puppy, we would not be holding that person up as a hero (we'd understand that is how a psychopath behaves). Part of my point here is the more you make the violence in these movies justifiable like that, sometimes the worse it is because at the end of the day it is still killing.
 

It would be misleading to use that phrasing to draw a connection between the Boston native being attacked by someone from another country and colonialism. And I think resident would be a more clear terminology unless it was particularly important that this was a Boston native for some reason. But if I saw a headline "Boston native attack by thieving Canadian!" I'd feel like the paper in question was trying to manipulate me and stir up anti-Canadian sentiment.

And you don't think "Heroic Canandians infiltrate lair and kill savage Bostonian" is trying to manipulate and stir up a certain viewpoint?

And another aspect of colonialism is often seen as the difference in technology. Do you happen to see a different in technology between This person

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And this person?

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Meanwhile, is there a notable difference between the technology of Boston and Canada?

But again, the point is that, yes, I can call Orcs who have lived multiple generations somewhere "natives" it isn't an innacurate use of the term.

I suppose. I use the term headquarters for groups in my settings. Lair works too. Home is probably not the best label to put on a map, but in terms of function, I think these things are closer to a home or small place of residence if the orcs are living there but there isn't a broader society of orcs nearby. Outpost could work too.

Outpost is still military.

Seriously, do you not get how this is so twisted? The elves live in the forest. The elves have "towns", "cities" "homes" and "enclaves". Orcs live in ruins, in caves, and they get "lairs", "headquarters", "outposts". You would never tell your players "and here in the deeps of the Glennwood is the Elven Lair!" and if you called it an outpost or a fort, you would be implying that they are a forward base for a larger military structure. But Orcs don't get that the VAST majority of the time. They are isolated, with no other orcs nearby offering them military aid. Defeating them doesn't disrupt supply lines or allow you to breach enemy territory. It wipes them from the area.

But we can't call them homes. If we call them homes, we acknowledge that this is where they live. They carry their homes on their back, but that doesn't matter, because if we acknowledge they have homes, then we can't slaughter them. They must be an isolated tribe, living in an abandoned castle that is their "headquarters" because they don't get to have real family lives.

Again though you are adding in the term indigenous there where I don't think it is always going to be the case. And I think the language marker you are using helps you draw a cleaner line to colonialism, but I don't think it matches how orcs are always appearing in these cases in D&D. So I am not changing anything, I am just challenging the presumptions baked into he phrasing you used.

And the phrasing I'm using is specifically to challenge the assumptions of how orcs are "always appearing". Because the terms are accurate, how else would you describe a group of people who have been living in the same place for 200 years? If you go out into the wilderness and find people living there, why should we assume they are invaders despoiling the land we found them in and must be eradicated.

[Stupid post posting early. One moment]

Why describe anyone as a band of raiders then?

I don't know, I think game logic works here. Maybe you want more and that is fine. But I don't think there is anything wrong with someone stopping short of that and saying they want orcs to be roaming bands of raiders. And there is nothing super unbelievable about a band of raiders. They could be out on expedition just like the party.

Could be, could be. Hey, have you ever looked at Xanathar's? They have an entire section of random encounters. Have you ever read them? Because there is something interesting here. I'll take out all the beasts and monsters, just focus on the humanoids. This is from the Grasslands level 1-4

  • Hobgoblin Captain with Hobgoblins
  • Weretiger
  • Gnoll Packlord with hyenas
  • Orog
  • 1d4 Jackalweres
  • 1d4 Scouts
  • 2d4 Orcs
  • 2d4 Gnolls
  • 2d4 Hobgoblins
  • 2d4 Goblins
  • Goblins riding wolves
  • Ogre
  • Bugbears
  • Goblin boss with Goblins and Wolves
  • Thri-Kreen
  • Druids patrolling the Wilds
  • Wereboar
  • Centaurs
  • Fangs of Yeenoghu
  • Eye of Gruumsh with Orcs
  • Cyclops

Do you notice something odd about this list? There are only two random encounters that aren't "monstrsous". The scouts and the Druids. And the druids are specifically listed with what they are doing. The scouts, well, it is in the name isn't it? They are scouting.

And if you look at other entries you will see dwarves.... carrying iron ore. Or elves.... living in a treetop village. Or tribal warriors.... following a herd of deer and willing to trade goods and information. This happens with quite a few of the entries. But there is not a single entry that lists orcs and gives any additional information. They are never transporting anything, they are never willing to trade, they are never living anywhere. Just like the monsters and beasts I took out, the entry is blank of any context beyond "they are right there"

And so... are there ever... not Orc Raiders? Do we get any demonstration to differentiate them from the ghouls and the bullettes? We certainly do with a lot of the others. And so sure, it is possible to encounter an orc raiding party. Or, at least, a party of armed orcs in a wilderness full of dangerous monsters. Kind of hard to say whether or not they are raiders, isn't it? After all, you just see some heavily armed orcs in the wilderness, and they just see some heavily armed group of mixed race people. Kind of odd isn't it, that the first inclination is "go and kill them, they are dangerous".

So, if I rolled and you say 8 heavily armed orcs, what would tell you "I need to attack them!"?


If someone is using protest to ask for art to be taken down , don't people have a right to criticize the protest? That doesn't take away your right to protest, it just means people are going to react to it if they think it isn't grounded in something good.

Sure, but that doesn't mean they need to constantly say that my protest is going to destroy all art forever. That my protest is censorship.

That is a mischaracterization of what I am saying. I want there to be a healthy discourse in the hobby around these topics and for you to be able to express your views clearly without being ostracized, called crazy or made into a pariah and I want the same for people who disagree with you....so we have a conversation about these topics. If you want to protest, you have every right. If you start protesting art you want taken down, or games you want removed, people who disagree with you will critique the protest or try to argue the case that it is misguided, but they won't (or at least shouldn't) stop you.

Right, this is how things are. Right now. We are perfectly able to have that conversation without you constantly whispering to us about the culture of censorship we all supposedly find ourselves mired neck deep in.

And I have said many times in this thread it isn't just the critics, it is the culture and atmosphere of the times. I can be critical of your position, say I think your protest is bad for art and free expression, and still believe in free expression enough that I would argue for you to be able to say all those things without anyone trying to form an online mob against you, trying to attack your character and ruin your reputation, trying to take work away from you etc. I want people to be able to have open conversations and I want there to be more charitable exchanges than we have had. What I am objecting to is the culture that feels almost like an inquisition when you step out of line

Step out of line being... be racist. Because that's the only time we get a mob. You don't see mobs attacking people for being anti-trans. You don't see people "canceled" for being misogynists.

And, again, weird that you bring up this culture thing... again. Who is the "mob" of this thread attacking? Whose character and career are we trying to ruin? Have we all named names of who wrote these things 40 years ago? Whose work are we taking away by saying that we want these things to change?

No one. There isn't anything here. You claim to have seen it, but other than a non-RPG artist from 40 years ago who put a crufix in a jar of urine, you haven't actually given evidence. So, let's do this. Give me a name. Who has had their career taken away from them in 2022 - 2023 for making work that the mob descended on them for? This culture is so toxic, you've seen it happen, so give some names, give some concrete examples instead of vague predictions
 
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