D&D (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

EzekielRaiden

Follower of the Way
personally i'd be inclined to just make elemental/genasi the blanket 'G-E neutral' species, otherwise how do you determine which way someone leans when their parentage is from a chaotic good entity or any of the other three corners, are they aasimar or genasi? roll a metaphorical dice or what?
Three possibilities:

1. Once they're written, use the full "X+Y" options, getting a bit of stuff from both (not sure how that would work, but hey, it's a theoretical option.)
2. Planar essences don't mix. You inherit one or the other. Perhaps in-universe it's random, perhaps not. Player decides is how I'd run it. Think of it like a single gene locus that doesn't intermix. (e.g. you can have yellow beans, or red beans, or green beans, but you can't have yellow-green beans or green-red beans.)
3. Come up with unique effects that happen for things like this. Maybe have a table of random effects, or publish a supplement with the corner and central parts as special variants. (E.g. if a tiefling and an aasimar had a child, they'd be TN planetouched under this method.)

Or, as always, the fourth possibility: don't worry that much about it, as it's a fairly niche concern to begin with.
 

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Whizbang Dustyboots

Gnometown Hero
From what we've seen of them, Tales of the Valiant's shortfolk are far superior to WotC's 2024 halflings and gnomes. Even if we don't use much else from ToV, I'll probably push to use them.
 

Minigiant

Legend
Supporter
I've always been a fan of Halfling having different luck mechanics based on subspecies.

Stouts having Luck. They reroll 1s.
Lightfoots having Make your own luck. They get 1 Luck point per long rest
Cursetoes have Bad Luck. They can make opponents roll a 1. Recharges when they roll a 1.
 

Horwath

Legend
I've always been a fan of Halfling having different luck mechanics based on subspecies.

Stouts having Luck. They reroll 1s.
Lightfoots having Make your own luck. They get 1 Luck point per long rest
Cursetoes have Bad Luck. They can make opponents roll a 1. Recharges when they roll a 1.
If I never see even more re-roll mechanics in 5E. it will be too soon.
 

Hussar

Legend
--Ducks in and tosses this out--

Well, by getting rid of halfling sub-races, we're halfway to getting rid of halflings from the core books altogether. Next revision, yay, we can finally eject the races that nobody plays.

--runs out in a hail of tomatoes--

:D
 


Mind of tempest

(he/him)advocate for 5e psionics
I think halfling need to revert back to Hobbits and ha e a Took subrace.
define the Tooks in a way not dependent on them rebelling against the stuffiness of england as that is why they were considered strange breaking the "but what would the neighbours think"

also you can't use the name the estate still has some teeth left.
--Ducks in and tosses this out--

Well, by getting rid of halfling sub-races, we're halfway to getting rid of halflings from the core books altogether. Next revision, yay, we can finally eject the races that nobody plays.

--runs out in a hail of tomatoes--

:D
as much as I dislike halflings I can live with them if they were shifted off the fourth most common race slot as that has never made sense, orc who own lands and pay taxes still likely outnumber them by 12:1
 

Minigiant

Legend
Supporter
If I never see even more re-roll mechanics in 5E. it will be too soon.
Rerolls should have been more confined to halflings.

D&D halflings are more or less categorized as being passive folk because they are always lucky enough to be protected from minor troubles.

Avandra makes them lucky. Yondalla straight up bails them out with divine protection. And LOTR hobbits are actively protected by forces they barely know

Players and DMs who want to make the conscious decision to not roll bad should use halflings. Lucky should be a Halfling feat.
 

Horwath

Legend
Rerolls should have been more confined to halflings.

D&D halflings are more or less categorized as being passive folk because they are always lucky enough to be protected from minor troubles.

Avandra makes them lucky. Yondalla straight up bails them out with divine protection. And LOTR hobbits are actively protected by forces they barely know

Players and DMs who want to make the conscious decision to not roll bad should use halflings. Lucky should be a Halfling feat.
I would rather have +/- 5 modifier to the roll after results than re-roll-
 

Minigiant

Legend
Supporter
I would rather have +/- 5 modifier to the roll after results than re-roll-
Less static bonuses is what 5e was designed around.

Just make most of the reroll stuff Halfling subspecies stuff and it can be quarantined to that. Halflings are known to be small, brave, sneaky, and lucky. If we allow more small sneaky and brave braves, best to double down on luck and make it biological like a dragonborn's breath weapon.
 

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