D&D (2024) Comeliness and Representation in Recent DnD Art


log in or register to remove this ad

LesserThan

Explorer
Not really, no. We can recognize something in common with our own experience with that of Tieflings, and being persecuted for an aspect of ourselves we were born with is part of that. The cultural practice of choosing our own names is another. And the demonic/devilish appearance often resonates with the experience of being accused of being sinners. Reclaiming symbols that have been used against one’s people is also a very common practice. LGBT folks identifying with satanic imagery is no more self-harming than, like, Americans proudly singing Yankee Doodle.
Yet us fat nerds began playing hulking fighters and bewitching mages not trying to reflect ourselves. Gamers have changes a lot in recent years. I cant see why when the vast options one can only imagine simulation. I would just play the devil character for interesting roleplay, not some sort of empathy with it. It is not me after all, just a pawn in a game.

Debbie does not die because Blackleaf did.
 

Scribe

Legend
There's an argument that the extent base will be slow to leave, so they need to set their visual language more to the new players coming in. The extent fanbase isn't going to always like that, but there's always a tendency to focus more on newer players than ones that may be aging out anyway.

Yep, there is that. Not that I agree clearly, but yes.
 


Umbran

Mod Squad
Staff member
Supporter
Just wish the entire entertainment industry, games, movies, books, etc, would go back to Vulcan logic.

"The needs of the many outweight the needs of the few, or the one."

Ah, but taken naively, that is an excuse for oppression.

Spock applied that phrasing when justifying choosing to sacrifice his own life for the lives of the entire crew of the ship - his need to live vs their collective need to live. Especially when, if he did not act, he would die anyway too.

Spock would certainly realize that not all "needs" are the same. If you said you had a "need" to see scantily clad women in your game books, he'd certainly quirk an eyebrow at the questionable logic behind that assertion.
 

Warpiglet-7

Cry havoc! And let slip the pigs of war!
I have player three “fat characters” previously. I wish I could get minis to reflect their appearance!

Nothing like a fat priest laying the beat down on evil with a mace!

I am not doing it for social points—-human diversity is interesting and helps create characters.

A belly, and eye patch, a limp…

All cool things for D&D characters. I think it is simply interesting…
 

LesserThan

Explorer
Ah, but taken naively, that is an excuse for oppression.

Spock applied that phrasing when justifying choosing to sacrifice his own life for the lives of the entire crew of the ship - his need to live vs their collective need to live. Especially when, if he did not act, he would die anyway too.

Spock would certainly realize that not all "needs" are the same. If you said you had a "need" to see scantily clad women in your game books, he'd certainly quirk an eyebrow at the questionable logic behind that assertion.

The needs are the shareholders, not the players, in the case of games.

"Give the people what they want", versus "Let them eat cake". Which of the people making these quotes lived longer.

But, Spock would have also persecuted the foolish humans for being illogical, and this is not a Star Trek Vulcan philosophy thread, but a "What number represents my beauty" Kardassian, not to be confused with Cardassians, rating system thread. :)
 

Yet us fat nerds began playing hulking fighters and bewitching mages not trying to reflect ourselves. Gamers have changes a lot in recent years. I cant see why when the vast options one can only imagine simulation.
You shouldn't try to speak for gamerdom as a whole, and the assertion that they can "only imagine simulation" is baseless and condescending.
 

Charlaquin

Goblin Queen (She/Her/Hers)
Yet us fat nerds began playing hulking fighters and bewitching mages not trying to reflect ourselves.
Well, some do. My mother is a fat gamer, and she has expressed dissatisfaction at the lack of fat representation in miniatures and art. A lot of people like to be able to see something of themselves in the media they enjoy.
Gamers have changes a lot in recent years. I cant see why when the vast options one can only imagine simulation.
It’s not really about simulation, it’s about relatability. It’s a very natural human instinct to like things that remind us of parts of ourselves that we like, or that are important to us.
I would just play the devil character for interesting roleplay, not some sort of empathy with it. It is not me after all, just a pawn in a game.

Debbie does not die because Blackleaf did.
There is a lot of daylight between “my character is me and I die if they die” and “I don’t care if I can relate to my character’s experiences or not.”
 


Remove ads

Top