D&D General Matt Colville on adventure length

LesserThan

Explorer
usually people want a book because it activates their imagination
I have heard many get the bigger books to steal from. Take part of 1, part of another, and then put it into a homebrew.

But, plenty of people do buy smaller, or DM Guild would have been shut down long ago. AL is shorter, and DTRPG is mostly catalouged by shorter products, not epic Worlds Largest Numenera books.
 

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MerricB

Eternal Optimist
Supporter
The best of both worlds would be a series of Modules that form an Epic.

Like steps on a staircase, or chapters in a book.
It doesn't work. Because chapters in a book link to each other - they don't stand alone.

The only type of "epic" that works that way is the picaresque story, where each episode stands alone with few (if any) connections to what came before. Don Quixote and The Pickwick Papers, while not strictly picaresque, are of this sort. Jack Vance's "Cugel's Saga" likewise.

This is how quite a few D&D campaigns work, linking unconnected adventures together. (And, indeed, the ideas for making a campaign out of the short adventures of Wizards collections). But it's not an "Epic" as such.

Cheers,
Merric
 

mamba

Legend
It doesn't work. Because chapters in a book link to each other - they don't stand alone.
but that just means there is an overarching theme, the level progression is built in, and the next adventure starts where the previous left off (either in the same location or the travel was initiated at the end of the previous one). They still have self contained locations, villains and goals.

May of the 1e and 2e adventure paths worked that way. To a degree the 5e ones do too
 

MerricB

Eternal Optimist
Supporter
but that just means there is an overarching theme, the level progression is built in, and the next adventure starts where the previous left off (either in the same location or the travel was initiated at the end of the previous one). They still have self contained locations, villains and goals.

May of the 1e and 2e adventure paths worked that way. To a degree the 5e ones do too
Could you name a few that work that way and don't rely on knowledge found in previous episodes?

I can think of a few that approach that, but even so...
 

werecorpse

Adventurer
MC claims long adventures are harder for new DMs to run, which seems reasonable. But it ignores that WotC has a beginner's box specifically designed for new DMs with a shorter adventure, and plenty of anthologies of shorter adventures for those that want them. Criticizing WotC because not every adventure is new DM friendly seems unreasonable.
Well he doesn’t ignore it he specifically addresses it and says that even the adventure in the beginners box is too long for a starter DM. I suspect he would say just the cragmaw caves would be a suitable length for a starter DM - make it less a “you stumble across some goblins and then roust them from their lair rescuing whoever you find within” and more a “a guy tells you his wagon got ambushed by goblins and his friend got kidnapped and you have a mission to rescue them (so upon rescuing him you have completed the whole scenario successfully)” and I think he would say that’s a good starter adventure.
 

MerricB

Eternal Optimist
Supporter
Well he doesn’t ignore it he specifically addresses it and says that even the adventure in the beginners box is too long for a starter DM. I suspect he would say just the cragmaw caves would be a suitable length for a starter DM - make it less a “you stumble across some goblins and then roust them from their lair rescuing whoever you find within” and more a “a guy tells you his wagon got ambushed by goblins and his friend got kidnapped and you have a mission to rescue them (so upon rescuing him you have completed the whole scenario successfully)” and I think he would say that’s a good starter adventure.
Note that there's a new starter adventure; Lost Mine hasn't been it for a few years.

Cheers,
Merric
 

LesserThan

Explorer
Could you name a few that work that way and don't rely on knowledge found in previous episodes?
T1-4 Temple of Elemental Evil
G123D123Q Giants Series
A123 Slavers series.

DL1-6 Dragonlance Classics Volume 1.
Ok, volume 2 requires volume 1, so bad example. Do not think it ever compiled all 18 into 1 book.
 


Well he doesn’t ignore it he specifically addresses it and says that even the adventure in the beginners box is too long for a starter DM.
He is talking about LMoP though not the Stormwrack Isle, which is the current one. I would agree that LMoP isn't necessarily the best for totally new DMs, but WotC has addressed that by making a simpler starter adventure.
 


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