D&D 5E If you could run or play in any D&D 5e campaign right now, which would it be?

In no particular order:

Gamma World. Really, really, really wish WotC would publish a 5E version. Even a single book would make me happy.

Star Wars. Tempted by the FFG system...

Twilight 2000. I was a player in a campaign that went almost 9 months and I'd love to do it again.

Eclipse Phase or something like it. I'd love to play or run a hard sci fi campaign...and I love cyberpunk...but the level of investment this requires from me or my players is prohibitive.

I'm currently running Eyes of the Stone Thief in 13th Age, which is one of the best campaigns I've ever read. Running it is taking more prep than I anticipated. I don't feel I'm quite nailing it. But it's good and getting better with each session. (We're about 35 sessions in and not quite half way done.) I would have been perfectly happy using 5E as the system.

I ran a 5E campaign that included Storm King's Thunder. I'd love to rewrite and re-run that some day using what I learned from the first time.

I'm tempted to run a shortened version of Tomb of Annihilation that cuts out the Tomb.

Related to that, I'm also interested in adapting the Pathfinder AP Skull & Shackles to 5E. Looks like a good pirate story!

And I have a number of ideas for homebrew campaigns set in the Forgotten Realms.

Sorry for not answering the question!
 

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I had planned to start running a Descent into Avernus campaign this summer so probably that one, but there are so many I'd like to. Also lots of non D&D games. Too much to play, too little time.
 



Characters would be citizens of B4, The Lost City*, and their goal would be to escape Zargon's influence by reaching the surface. They would start in the large cave with the city and go upwards, which is the reverse order of the adventure.

(*Goodman Games did a reincarnated 5e version. Levels 1 to 7)
 
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I haven’t played Keep on the Borderlands since around 1980, when I ran it a bunch of times. I would love to play it.
I'm with Clint. I have it and ran it a long time ago but would love to be a player in the 5e world and explore it.

The other is a bit more futuristic. But, it would be fun to take the hundreds and hundreds of pages I've written for my campaign world and see what an AI could do with it. That would be pretty fun to be surprised by your own creation. ;)
 

A campaign run by an excellent DM. One that at least re-flavors all the tropes and creatures and spells that I already know so well so that I don't know what's around the corner. I don't know what the magical flaming sword does. I don't know what the horrible smelling creature with a broken tusk is.

Something new, original and set in a world I can learn and explore. Not the same ones I've been playing in for over 40 years.
 

I think I'd like to play in Wild Beyond the Witchlight. I had planned to run it, but WotC sabotaged it by releasing an Eberron update this year.
 


I'm not sure why this question is being limited to 5E. It seems to imply the question's about a published "campaign" rendered in a specific system, but the campaign concept applies pretty much universally to all versions of D&D and its variants. Since I'm currently running a 5E game which would be my first choice, I'll start with that and then list my other choices in no particular order.

1. My current 5E campaign is still at first level. There are six PCs: four humans, an elf, and a tiefling. They're exploring a sprawling, underground dungeon where they heard rumors of treasure to be gained. Of course the rumors have also attracted other groups including halflings, orcs, and a rival party of adventurers and their hirelings. They've also encountered and fought several large spiders. This is the campaign I would most like to play, so we could make progress towards advancing the story and reaching higher levels of play. Once they leave the dungeon and head back to civilization, we'll start fleshing out the rest of the world.

2. More along the lines of what I think the OP is asking, a "Grand Campaign of Greyhawk" is something I've wanted to do for a long time. It would string together a lot of the classic published adventures starting with T1 and/or B1 and B2, and then moving on to the A series and the GDQ series. I'd cap it off with a final confrontation with the Elder Elemental God who would be the bad guy of the whole campaign.

3. Another idea I've had is to do a "middle-earth" campaign using maps of Europe and adjacent areas as the setting maps. The time period could start in the Late Pleistocene and move into the Holocene, involving the interactions of elves, dwarves, orcs, ents, and men, or even as far back as the Chibanian age to focus on the struggles among the hallows for control over the tumults of the earth.

4. Similar to 2 above, a campaign that's played using the rules of each edition of (A)D&D in order. We'd start using OD&D and every few levels the PCs would convert to the next edition. It would hit the major settings and adventures of each edition by liberal use of portals between worlds.
 

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