In no particular order:
Gamma World. Really, really, really wish WotC would publish a 5E version. Even a single book would make me happy.
Star Wars. Tempted by the FFG system...
Twilight 2000. I was a player in a campaign that went almost 9 months and I'd love to do it again.
Eclipse Phase or something like it. I'd love to play or run a hard sci fi campaign...and I love cyberpunk...but the level of investment this requires from me or my players is prohibitive.
I'm currently running Eyes of the Stone Thief in 13th Age, which is one of the best campaigns I've ever read. Running it is taking more prep than I anticipated. I don't feel I'm quite nailing it. But it's good and getting better with each session. (We're about 35 sessions in and not quite half way done.) I would have been perfectly happy using 5E as the system.
I ran a 5E campaign that included Storm King's Thunder. I'd love to rewrite and re-run that some day using what I learned from the first time.
I'm tempted to run a shortened version of Tomb of Annihilation that cuts out the Tomb.
Related to that, I'm also interested in adapting the Pathfinder AP Skull & Shackles to 5E. Looks like a good pirate story!
And I have a number of ideas for homebrew campaigns set in the Forgotten Realms.
Sorry for not answering the question!
Gamma World. Really, really, really wish WotC would publish a 5E version. Even a single book would make me happy.
Star Wars. Tempted by the FFG system...
Twilight 2000. I was a player in a campaign that went almost 9 months and I'd love to do it again.
Eclipse Phase or something like it. I'd love to play or run a hard sci fi campaign...and I love cyberpunk...but the level of investment this requires from me or my players is prohibitive.
I'm currently running Eyes of the Stone Thief in 13th Age, which is one of the best campaigns I've ever read. Running it is taking more prep than I anticipated. I don't feel I'm quite nailing it. But it's good and getting better with each session. (We're about 35 sessions in and not quite half way done.) I would have been perfectly happy using 5E as the system.
I ran a 5E campaign that included Storm King's Thunder. I'd love to rewrite and re-run that some day using what I learned from the first time.
I'm tempted to run a shortened version of Tomb of Annihilation that cuts out the Tomb.
Related to that, I'm also interested in adapting the Pathfinder AP Skull & Shackles to 5E. Looks like a good pirate story!
And I have a number of ideas for homebrew campaigns set in the Forgotten Realms.
Sorry for not answering the question!