Judges Guild Makes Statement About Goodman Controversy [Updated]

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Judges Guild--the company which owns the City State of the Invincible Overlord property which Goodman Games has controversially licensed for an upcoming crowdfunding campaign--has put out a statement covering the situation, amongst other things.

Much of the lengthy statement by JG owner Bob Bledsaw II is a political monologue about keeping politics out of games while simultaneously speaking at length about Bledsaw's own political views and positions, and his criticisms of opposing viewpoints. It's not entirely clear why everybody else is expected to keep politics out of gaming while Bledsaw himself won't stop talking about them, but for those who wish to read it in full, it can be found here. [edit—the post seems to have been deleted now, but you can read it at the end of this article]

However, the update does raise some interesting facts:
  • Joseph Goodman originally asked to make City State of the Invincible Overlord in 2010, but it was not until 2022 (two years after the 2020 outbursts which caused Goodman Games to cut ties with Judges Guild) that Bledsaw agreed to it.
  • Goodman Games will be producing 5 years of the Dungeoneer fanzine, after which Judges Guild will take it over.
  • Judges Guild has plans for a range of products over the coming years.
  • The charitable donations on sales of JG products on GG's website being made after the 2020 outbursts were ended in 2022 because JG and GG agreed it was time for the Guild to make some cash.
This information, if true, stands in contradiction to Goodman Games' own statements. In February 2020, Goodman Games said:
  • Goodman Games has stopped selling our previous Judges Guild products through all distribution channels.
  • Judges Guild will no longer receive income from Goodman Games products now that sales of their titles have ceased.
  • We have one remaining product to release, which is a collector’s edition focused on the works of Jennell Jaquays.
  • After this final volume, we have no plans to release future Judges Guild titles.
It's not clear how all these statements line up, given that some contradict others. Judges Guild products are currently available on Goodman Games' website.

I did reach out to Goodman Games, but was just referred to their public statements on the subject.


Bob Bledsaw II (Judges Guild)'s statement in full:

Bob Bledsaw II said:
Hello Friends and Guild Family,
As the Guild's 50th Anniversary approaches, I wished to let you all know about plans we have set for the coming few years. Some are thru licensees and some through our own internal processes. We have good things in the works for 2026, and beyond.
Let me remind you all that I am no liar. Keep that in mind. I have always been honest with others in this industry, and my record will show my candor, generosity, and good-will toward all. Like my father, I encourage other game publishers, welcome joint ventures, and leave politics out of my business life. I consider that a part of being an American. I do not expect others to conform to my way of thinking, but the weaponization of politics to harm people, or the competition in our industry, is becoming more and more common. I find it hypocritical that persons who would cancel, or effect a boycott, against an individual would themselves support laws that would criminalize the boycott of certain countries. But there you have it; laws for thee, none for me. It will ruin our industry, as it has others.
Dave Arneson foresaw all this, and we spoke in 2008 of what would happen as more liberal johnny-come-latelies pushed into our industry. Regardless of what the woke may wish, it was an industry created largely by White, Christian, stragegists; most very active in their respective churches. Sadly, the current trends would attack or change the achievements of others; burn an industry down, rather than create their own. It is always easier to destroy something than to create it. I created the company logo at age 13, but only with my father's instigation, but I challenge you to find a more bad-ass company logo anywhere in the world.
Dave believed that once the game industry made more money than the movie industry, they would come in a wave like it was the California Gold Rush... producing small private game companies, likely producing a lot of bad games, and moving them thru their own small game stores, while touting them thru media outlets. He said it would be no different than the way they pushed poor films thru their own small theaters for decades. They would flood the market with so many distractions that honest publishers would not stand a chance against their profit margins. And, as for the big players, "they do not care about what we created, they are fine with destroying it."
Dave knew that what Gygax had done was all sold, and he advised me to never allow the Wilderlands, or the Guild IP as a whole, to be sold away to "the heartless beast," as he called it. He understood that the Guild represented what was left at the heart of it all. It created the game-module, it created the stand-up, it proved the market to TSR. But 50 years later, TSR is no more, and the industry pioneers are dying away from us, and D&D suffered a dismal 50th; due largely to leftist posturing, and everyone wishing for more of this or less of that.
The founders were all good men, family men, and people who understood humor without pearl-clutching, yet we work to include everyone at our game-table, even today. We are not out to promote a way of thinking, or an agenda. We try hard to make good products at a fair price, but the Guild must compete against publishers who use cheap Chinese labor houses. Once, Joseph Goodman came to me, having found paper like our original maps had been printed on, but I said no to it, because the paper came from China. He knows what people want, so I trust he will always make top-notch products. We just could not find it in America.
That is not always easy here. Our policy from the beginning was to produce ALL AMERICAN products, and we always have. We were literally founded on July 4th 1976, on the nation's bicentennial. I remember the day well, and watched the fireworks over the lake from Bill Owen's hilltop home. Joseph Goodman recently commented on how much he loved my father's work, and I do not doubt that sincerity, but it set wrong with me, maybe it is my age talking, but I was there! It was my work also; from the company logo, to the first map, and Tac Cards on... It was MY work also. Many of the covers, much of the layout; I was a part of the Guild Family, and that included everyone working with us. There were Whites, Blacks, Muslims, Jews, Gays, Catholics, Native Americans, South Africans, City Intellectuals, and Country Farmers, all working under the Guild banner, in-house, and in all those years, never an argument over politics or religion. THAT IS AMERICA, a mutual respect for diversity! Not at all what overshadows our industry today, and I see all that for what it is; a self-righteous power-grab.
Nevertheless we work on, and the Overlord is Invincible. As it is currently planned with Goodman Games, City State of the Invincible Overlord, our flagship, will see revisions in 5th Edition, and Dungeon Crawl Classics. Now, the Goodman folks jumped ahead of us; we were to have a planned rollout in July of this year. The Guild version, in Bob Bledsaw's JG Universal format will include materials Bob wrote but has never been used. The page count has doubled, and will likely come in 2 Volumes. We know this will make for a great product, because the same process of applying Bob's draft content to The Thieves of Badabaskor resulted in many great reviews and happy letters.
It is true that Joseph Goodman has long wished to do CSIO, and asked about it as far back as 2010, but I was always opposed to that as D&D was becoming more magic-heavy with each new rule-set, and my father's original Wilderlands was magic-light. I did not think it was a good fit. But by 2022, after having seen the successes of his DCC system, and always assuming that our own version would come, I agreed, because it would allow a whole new generation to see the City State with the lenses of their choosing. He told me it was bound to be grand, shipped internationally, and for the first time, printed in 5 languages! That is great guns! Joseph has a great team and he will always be considered a dear friend.
Now back in 2020, I had no problem with giving the Guild's royalties to the ADL, as it seemed the right thing to do after my irrational posts, but we agreed it was time for the Guild to make some cash, and so it was set down in 2022, but I allowed Joseph to pick his own timing, because he had more important projects, after having acquired Dark Tower and Caverns of Thracia. I assumed Jennell Jaquays would be working with Goodman over the next several years; so I provided her with copies of her many Guild letters from our files to help stir some creativity. I also hoped to gain her help on another project I will mention later, after having given her the freedom to produce a revision of Night of the Walking Wet. Sadly, Jennell passed away, and it made me all the more glad for that hug at our last parting. I always respected the talented artist she was.
Also, speaking of unpublished material, our Imperial Pegasus magazine will see revival, as a periodical, but with a likely format change. It will certainly not be a 94 page monster, but will allow us to produce all manner of content, crawls, Wilderlands expansions, sci-fi material, industry comment, and reviews. As planned, Goodman Games will produce 5 years of Dungeoneer, whereupon JG will take over production of the classic fanzine, and this will allow us to use all the Jennell Jaquays material and art that was unpublished. You may wait a bit longer than that, but the Jaquays influence will live on in the coming Dungeoneers; her original dream. As a fellow artist, I think it is fitting that those works see use in this way. I still have some of her original paintings that would make lovely prints or future covers.
Other products are here being readied for release before our Anniversary: Village Books I & II, Book of Rumors I, Amulets & Talismans, Island Book II, Washbears of the Wilderlands, Citadel of the Lion, and a first ever fantasy novel set in the Wilderlands. The Book of Rumors will be a series, providing detailed lore for each of the Wilderlands Maps areas. Island Book II, will host islands, less Mediterranean, but with a Coral Sea flavor. My fiance of 3 years, her father a provincial healer of Bukidnon, has provided much rare folklore from the Islands of the Philippines, translated from Bisayan and Mountainyard languages. And although the 2014 Maps cannot be completed, a friend from my college years has just this month found us very similar paper, made in America, that will be test printed in the coming days. Over the coming months of 2025, we hope to make use of our YouTube Channel, and provide more support for our product line, in the form of free downloads. I hope news brings many smiles. We are happy to be working with good-hearted partners, and we do thank you for supporting us all.
Sincerely, Bob Bledsaw II


UPDATE! Goodman Games Says Bledsaw Is Not Correct!

Wobblerocket reached out to Goodman Games and got a response from Joseph Goodman who said that Goodman Games is NOT going to be producing the Dungeoneer fanzine. In Bledsaw's statement (above), Judges Guild said "As planned, Goodman Games will produce 5 years of Dungeoneer, whereupon JG will take over production of the classic fanzine". Joseph Goodman says "I think it’s best if Goodman Games speaks for what Goodman Games is doing. And Goodman Games is definitely not doing Dungeoneer."

He only refutes Bledsaw’s claim that Goodman Games will be producing Dungeoneer. He does not respond to the questions about the timing of the Invincible Overlord agreement, and was not asked about the redirection of the charity donations back to Judges Guild.

Wobblerocket: In a post on Facebook yesterday, Judges Guild stated that they agreed to allow Goodman Games to publish City State of the Invincible Overlord in 2022, two years after Goodman Games stated they were no longer going to be publishing Judges Guild projects.

Judges Guild also stated that Goodman Games is planning to publish Dungeoneers, but you have stated in your videos that you aren’t publishing any more Judges Guild projects after CSIO. I couldn’t find any information about this on your website.

Could you clarify for me if this information is correct?

Joseph Goodman: Hi — in short, this information is not correct.

Wobblerocket: Thank you.

What are the plans for the Dungeoneer magazine? Is that an IP that Goodman Games licensed from Judges Guild?

Joseph Goodman: Hi – to make a long story short, Goodman Games has or had rights to quite a few Judges Guild titles, and we have no plans to release any except CSIO.

The contracts have confidentiality clauses so I’m quite limited in what I can say. But in short…the information you emailed about is incorrect. I think it’s best if Goodman Games speaks for what Goodman Games is doing. And Goodman Games is definitely not doing Dungeoneer.
 

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The interesting thing about DCC was always that it is not a retroclone: it really is a 3E variant that is really answering the question of "OK, supposedly this game is supposed to generate narratives that look like classic low fantasy Swords & Sorcery fiction...how do we actually incentivize that"? Classic D&D is full of quirky D&D-isms: DCC stripes those away, and by doing things like make magic have a chance to fail...gets behavior thwt looks more like a classic literary Wizard who is reluctant to pull out e en the small guns (because magic always has a price).

Unfortunately, I think that DCC was kind of alone in thst precise corner of classic pulp narrative simulationism...
Yeah that was what I was worried might be the case, but hopefully they come through this not “owning a Nazi bar”, as it were.
It's deceptively simple yet complex at the same time. It's a skill-based system (originally derived from RuneQuest). You choose a profession, a kin, and get a heroic ability. Progression is slow. Magic items are extremely rare. When you find one, it's precious.

There are two types of NPCs. Regular humans and humanoids work the same as characters. Then, there are true monsters, like basilisks and dragons. They auto-hit (yes, auto-hit), and what action they take is randomized on a d6 or d12 table. This forces players to have a good attack plan, negotiate or avoid monsters. It makes the game scary and lethal, in a good way.

Finally, the journey rules are simple and effective.

I've searched high and low for an RPG that gives me the old-school feel of my teens, in a modern package. Dragonbane does that very well. My search is over. Free League support over the last two years has been great. They just announced a new campaign book and a magic book.
Free League has a good rep for a reason. I will have to check them out.
The idea behind the 0-level funnel is that it creates the backstory of your adventurer. These days players spend time coming up with long winded backstories of how their adventurers came to be and yadda yadda yadda.

With a 0-level funnel, you have a bunch of level 0 nobodies (farmers, cheesemakers, barbers, etc.), who get drawn into extraordinary and chaotic circumstances. Those that survive become a real adventurer and then become Level 1 and get a class and all that good stuff.

This "meat grinder" or 0-level funnel is their first adventure and it is their backstory. It's the story of how they became an adventurer. I think it's fun and it actually creates a greater attachment to your character because you've actually taken part in the backstory of how they became the adventurer they are.
Sorry, possible misunderstanding. See, I understand the mechanic and its purpose. Understanding it, I strongly dislike it, because for me it engenders the opposite of what it engenders for you (judging from your statement here). I don’t care about some rando who I may as well have rolled randomly on a table or been handed by the GM. It’s basically asking me to play an NPC and “grow to like them”. No. I’ll play Sam the apprentice Blacksmith with dreams of knighthood, or I’ll play a diffeeent game.
Luckily, I have a whole group who agrees so if we played it we would just not use the funnel, not roll 3d6 down the line, as it were, and just make the characters we want to play, and see how the rest of the game feels for us.
 

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Yeah that was what I was worried might be the case, but hopefully they come through this not “owning a Nazi bar”, as it were.

Free League has a good rep for a reason. I will have to check them out.

Sorry, possible misunderstanding. See, I understand the mechanic and its purpose. Understanding it, I strongly dislike it, because for me it engenders the opposite of what it engenders for you (judging from your statement here). I don’t care about some rando who I may as well have rolled randomly on a table or been handed by the GM. It’s basically asking me to play an NPC and “grow to like them”. No. I’ll play Sam the apprentice Blacksmith with dreams of knighthood, or I’ll play a diffeeent game.
Luckily, I have a whole group who agrees so if we played it we would just not use the funnel, not roll 3d6 down the line, as it were, and just make the characters we want to play, and see how the rest of the game feels for us.
That's cool. For me, it's not a zero sum game. I can have fun with both approaches. I can play with a funnel and have fun with the hilarious randomness. I can also plan out the character I really want to play and have fun that way (I still won't write out a long winded backstory, because that's just corny). Either way, I can have lots of fun, because I like playing all types of games. I guess I'm old enough I don't feel the need to be in control all the time.
 

Again, I ask: show me one. Just one. I note that you didn’t. Probably because you can’t. As there is no such person.

See my above post.

Goodman games have said they aren't doing Dungeoneer, which is good. They have said that the post contained inaccuracies. But I wouldn't have thought it would be that hard to confirm or deny whether they are paying royalties to JG since 2022. Their silence on this matter is concerning, as suggests either true, or for the sake of selling the products at all regardless of where the royalties go, they chose to sign an NDA with JG to never speak on where royalties go, and question is why? Especially since in 2020 they were fine to say what was happening with the royalties.

I definitely agree that it is a questionable decision to sign something of that nature.

Maybe there is some morally-questionable reason on the part of Goodman. Factually, I cannot say 100% whether there is or not.

However, I can verify the existence of one-sided NDAs being a thing that is possible.
 

The thing about Bledsaw is that he's said a lot of horrible naughty word, consistently. Just because you're a bigot doesn't mean you're a liar, and that Facebook post certainly sounded like someone who's living their truth. Their awful, small-minded, nasty truth. On the other hand, we've all directly witnessed proof of Goodman Games talking out of both sides of their mouth about this project and their relationship with Judges Guild. Either they're lying now about this project having been contracted before the bad naughty word happened in 2020, or they were lying in 2020 about never working with JG again. We know that at some point they quietly stopped donating proceeds to charity so JG could have a revenue stream again. GG has lied about his at least once before, it's not a great step to assume they'd lie again.

And something else to think about. If there really was a contract in place, pre-2020, that they can't break and they're having to fulfill, how were they able to alter it to keep JG from getting any profits?
 

Even with later clarification this confuses me. How can it be not “really OSR-ish” when the aesthetics, themes, storytelling style, etc are based on the Old School game? Genuine question as someone who hasn’t played it.
Personally I agree with you, and I have a lot of objections to the frequently claims that “DCC isn’t OSR”. But it’s a pedantic debate anyway, and lots of people seem to think something is only “Old School Renaissance” if looks exactly like their favorite version of Basic D&D. I’ve seen people unironically claim that OSRIC isn’t OSR because it’s based on AD&D not B/X D&D, which is a ridiculous assertion to me.

I strongly believe DCC is OSR, because it was obviously written with old school vibes in mind and released during the early years of the OSR movement. My own impression upon first exposure to DCC (after about 20 years playing TTRPGs, mainly D&D) was: “Holy crap, this game makes me feel the same wonder that I did the first time I picked up an old AD&D manual at the library as a kid.” It was a very strong impression!
 

Further thoughts:

...
In one case, the user felt so strongly about it that they made an entire Enworld profile -just today- to ask about Bledsaw's Facebook post and then immediately followed that up by saying they will no longer support Goodman Games.
I noted that as well.
As this is the second time that you have raised the issue, do you view this as a problem?

I will wait with bated breath for subsequent baiting.
 

The thing about Bledsaw is that he's said a lot of horrible naughty word, consistently. Just because you're a bigot doesn't mean you're a liar, and that Facebook post certainly sounded like someone who's living their truth. Their awful, small-minded, nasty truth. On the other hand, we've all directly witnessed proof of Goodman Games talking out of both sides of their mouth about this project and their relationship with Judges Guild. Either they're lying now about this project having been contracted before the bad naughty word happened in 2020, or they were lying in 2020 about never working with JG again. We know that at some point they quietly stopped donating proceeds to charity so JG could have a revenue stream again. GG has lied about his at least once before, it's not a great step to assume they'd lie again.

And something else to think about. If there really was a contract in place, pre-2020, that they can't break and they're having to fulfill, how were they able to alter it to keep JG from getting any profits?

Could be different parts of the contract. Hard to say without seeing the actual contract.
 

Understanding it, I strongly dislike it, because for me it engenders the opposite of what it engenders for you (judging from your statement here). I don’t care about some rando who I may as well have rolled randomly on a table or been handed by the GM. It’s basically asking me to play an NPC and “grow to like them”. No. I’ll play Sam the apprentice Blacksmith with dreams of knighthood, or I’ll play a diffeeent game.
Luckily, I have a whole group who agrees so if we played it we would just not use the funnel, not roll 3d6 down the line, as it were, and just make the characters we want to play, and see how the rest of the game feels for us.
Speaking to DCC more than Shadowdark...the rules actually state that they expect most people will just make characters like with other RPGs (the rules are easy, not really build based), with the funnel being sort of an exception to the norm
Ansd the characters are entirely rolled up on a table: each player gets 4 witht he design expectstion that 1 out of 3 will survove to Level 1 in a single session, and there are loke d100 character trait and background rolls involved.

Makes for a great convention game, at least: experience the mechanics, pregens are easy to come by...
 
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Below will be some examples. The examples are just from this thread; I can sift through the other threads if you honestly want me to do so, but that will take some time.
Note that, in most cases, I have not directly quoted the posters because I do not want to be bated into some accusation that I was trying to target other posters.

Regarding the validity of Bledsaw's statements:
"I also have no reason to think Bledshaw's post isn't accurate."

Regarding how Goodman is now viewed (in part) because of Bledsaw's statements:
•"I foolishly thought they were better than this."
•"that is the end for me supporting GG."
•"Honestly I'm thinking GG may be just as bad as JG"
•"based on Bloodsew's post, GG was going to be working with him on a lot more than they led people to believe since this all began. I can't trust what GG says at this point..."

Given that Bledsaw's past behavior is being used as the basis for opinions that the community has (and rightfully so) about him, while his recent statements are simultaneously being used as a basis for determining truth; that would seem to indicate that what I have said is an accurate assessment.

If you believe it is not an accurate assessment, I would like to hear why you hold that belief.

Further thoughts:

As presented, there is a portion of the community for whom it appears that one (1) of Bledsaw's Facebook posts is worth more (in terms of determining truth) than most other things.

In one case, the user felt so strongly about it that they made an entire Enworld profile -just today- to ask about Bledsaw's Facebook post and then immediately followed that up by saying they will no longer support Goodman Games.
I saw the previous post before this, so—I retract my objection to your “see my previous post” comment. I recognise that you did reply to me.

It is, however, not a coherent response and I have been unable to parse it. I see no evidence of your claim, and my position is not altered.

If you believe that somebody here has made a fake profile to break some rule or other, the please report that post, as we have ways of checking that.

But, right now, you are very strongly presenting as King Sealion, and this is not something that’s going to be tolerated.
 
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