Judges Guild Makes Statement About Goodman Controversy [Updated]

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Judges Guild--the company which owns the City State of the Invincible Overlord property which Goodman Games has controversially licensed for an upcoming crowdfunding campaign--has put out a statement covering the situation, amongst other things.

Much of the lengthy statement by JG owner Bob Bledsaw II is a political monologue about keeping politics out of games while simultaneously speaking at length about Bledsaw's own political views and positions, and his criticisms of opposing viewpoints. It's not entirely clear why everybody else is expected to keep politics out of gaming while Bledsaw himself won't stop talking about them, but for those who wish to read it in full, it can be found here. [edit—the post seems to have been deleted now, but you can read it at the end of this article]

However, the update does raise some interesting facts:
  • Joseph Goodman originally asked to make City State of the Invincible Overlord in 2010, but it was not until 2022 (two years after the 2020 outbursts which caused Goodman Games to cut ties with Judges Guild) that Bledsaw agreed to it.
  • Goodman Games will be producing 5 years of the Dungeoneer fanzine, after which Judges Guild will take it over.
  • Judges Guild has plans for a range of products over the coming years.
  • The charitable donations on sales of JG products on GG's website being made after the 2020 outbursts were ended in 2022 because JG and GG agreed it was time for the Guild to make some cash.
This information, if true, stands in contradiction to Goodman Games' own statements. In February 2020, Goodman Games said:
  • Goodman Games has stopped selling our previous Judges Guild products through all distribution channels.
  • Judges Guild will no longer receive income from Goodman Games products now that sales of their titles have ceased.
  • We have one remaining product to release, which is a collector’s edition focused on the works of Jennell Jaquays.
  • After this final volume, we have no plans to release future Judges Guild titles.
It's not clear how all these statements line up, given that some contradict others. Judges Guild products are currently available on Goodman Games' website.

I did reach out to Goodman Games, but was just referred to their public statements on the subject.


Bob Bledsaw II (Judges Guild)'s statement in full:

Bob Bledsaw II said:
Hello Friends and Guild Family,
As the Guild's 50th Anniversary approaches, I wished to let you all know about plans we have set for the coming few years. Some are thru licensees and some through our own internal processes. We have good things in the works for 2026, and beyond.
Let me remind you all that I am no liar. Keep that in mind. I have always been honest with others in this industry, and my record will show my candor, generosity, and good-will toward all. Like my father, I encourage other game publishers, welcome joint ventures, and leave politics out of my business life. I consider that a part of being an American. I do not expect others to conform to my way of thinking, but the weaponization of politics to harm people, or the competition in our industry, is becoming more and more common. I find it hypocritical that persons who would cancel, or effect a boycott, against an individual would themselves support laws that would criminalize the boycott of certain countries. But there you have it; laws for thee, none for me. It will ruin our industry, as it has others.
Dave Arneson foresaw all this, and we spoke in 2008 of what would happen as more liberal johnny-come-latelies pushed into our industry. Regardless of what the woke may wish, it was an industry created largely by White, Christian, stragegists; most very active in their respective churches. Sadly, the current trends would attack or change the achievements of others; burn an industry down, rather than create their own. It is always easier to destroy something than to create it. I created the company logo at age 13, but only with my father's instigation, but I challenge you to find a more bad-ass company logo anywhere in the world.
Dave believed that once the game industry made more money than the movie industry, they would come in a wave like it was the California Gold Rush... producing small private game companies, likely producing a lot of bad games, and moving them thru their own small game stores, while touting them thru media outlets. He said it would be no different than the way they pushed poor films thru their own small theaters for decades. They would flood the market with so many distractions that honest publishers would not stand a chance against their profit margins. And, as for the big players, "they do not care about what we created, they are fine with destroying it."
Dave knew that what Gygax had done was all sold, and he advised me to never allow the Wilderlands, or the Guild IP as a whole, to be sold away to "the heartless beast," as he called it. He understood that the Guild represented what was left at the heart of it all. It created the game-module, it created the stand-up, it proved the market to TSR. But 50 years later, TSR is no more, and the industry pioneers are dying away from us, and D&D suffered a dismal 50th; due largely to leftist posturing, and everyone wishing for more of this or less of that.
The founders were all good men, family men, and people who understood humor without pearl-clutching, yet we work to include everyone at our game-table, even today. We are not out to promote a way of thinking, or an agenda. We try hard to make good products at a fair price, but the Guild must compete against publishers who use cheap Chinese labor houses. Once, Joseph Goodman came to me, having found paper like our original maps had been printed on, but I said no to it, because the paper came from China. He knows what people want, so I trust he will always make top-notch products. We just could not find it in America.
That is not always easy here. Our policy from the beginning was to produce ALL AMERICAN products, and we always have. We were literally founded on July 4th 1976, on the nation's bicentennial. I remember the day well, and watched the fireworks over the lake from Bill Owen's hilltop home. Joseph Goodman recently commented on how much he loved my father's work, and I do not doubt that sincerity, but it set wrong with me, maybe it is my age talking, but I was there! It was my work also; from the company logo, to the first map, and Tac Cards on... It was MY work also. Many of the covers, much of the layout; I was a part of the Guild Family, and that included everyone working with us. There were Whites, Blacks, Muslims, Jews, Gays, Catholics, Native Americans, South Africans, City Intellectuals, and Country Farmers, all working under the Guild banner, in-house, and in all those years, never an argument over politics or religion. THAT IS AMERICA, a mutual respect for diversity! Not at all what overshadows our industry today, and I see all that for what it is; a self-righteous power-grab.
Nevertheless we work on, and the Overlord is Invincible. As it is currently planned with Goodman Games, City State of the Invincible Overlord, our flagship, will see revisions in 5th Edition, and Dungeon Crawl Classics. Now, the Goodman folks jumped ahead of us; we were to have a planned rollout in July of this year. The Guild version, in Bob Bledsaw's JG Universal format will include materials Bob wrote but has never been used. The page count has doubled, and will likely come in 2 Volumes. We know this will make for a great product, because the same process of applying Bob's draft content to The Thieves of Badabaskor resulted in many great reviews and happy letters.
It is true that Joseph Goodman has long wished to do CSIO, and asked about it as far back as 2010, but I was always opposed to that as D&D was becoming more magic-heavy with each new rule-set, and my father's original Wilderlands was magic-light. I did not think it was a good fit. But by 2022, after having seen the successes of his DCC system, and always assuming that our own version would come, I agreed, because it would allow a whole new generation to see the City State with the lenses of their choosing. He told me it was bound to be grand, shipped internationally, and for the first time, printed in 5 languages! That is great guns! Joseph has a great team and he will always be considered a dear friend.
Now back in 2020, I had no problem with giving the Guild's royalties to the ADL, as it seemed the right thing to do after my irrational posts, but we agreed it was time for the Guild to make some cash, and so it was set down in 2022, but I allowed Joseph to pick his own timing, because he had more important projects, after having acquired Dark Tower and Caverns of Thracia. I assumed Jennell Jaquays would be working with Goodman over the next several years; so I provided her with copies of her many Guild letters from our files to help stir some creativity. I also hoped to gain her help on another project I will mention later, after having given her the freedom to produce a revision of Night of the Walking Wet. Sadly, Jennell passed away, and it made me all the more glad for that hug at our last parting. I always respected the talented artist she was.
Also, speaking of unpublished material, our Imperial Pegasus magazine will see revival, as a periodical, but with a likely format change. It will certainly not be a 94 page monster, but will allow us to produce all manner of content, crawls, Wilderlands expansions, sci-fi material, industry comment, and reviews. As planned, Goodman Games will produce 5 years of Dungeoneer, whereupon JG will take over production of the classic fanzine, and this will allow us to use all the Jennell Jaquays material and art that was unpublished. You may wait a bit longer than that, but the Jaquays influence will live on in the coming Dungeoneers; her original dream. As a fellow artist, I think it is fitting that those works see use in this way. I still have some of her original paintings that would make lovely prints or future covers.
Other products are here being readied for release before our Anniversary: Village Books I & II, Book of Rumors I, Amulets & Talismans, Island Book II, Washbears of the Wilderlands, Citadel of the Lion, and a first ever fantasy novel set in the Wilderlands. The Book of Rumors will be a series, providing detailed lore for each of the Wilderlands Maps areas. Island Book II, will host islands, less Mediterranean, but with a Coral Sea flavor. My fiance of 3 years, her father a provincial healer of Bukidnon, has provided much rare folklore from the Islands of the Philippines, translated from Bisayan and Mountainyard languages. And although the 2014 Maps cannot be completed, a friend from my college years has just this month found us very similar paper, made in America, that will be test printed in the coming days. Over the coming months of 2025, we hope to make use of our YouTube Channel, and provide more support for our product line, in the form of free downloads. I hope news brings many smiles. We are happy to be working with good-hearted partners, and we do thank you for supporting us all.
Sincerely, Bob Bledsaw II


UPDATE! Goodman Games Says Bledsaw Is Not Correct!

Wobblerocket reached out to Goodman Games and got a response from Joseph Goodman who said that Goodman Games is NOT going to be producing the Dungeoneer fanzine. In Bledsaw's statement (above), Judges Guild said "As planned, Goodman Games will produce 5 years of Dungeoneer, whereupon JG will take over production of the classic fanzine". Joseph Goodman says "I think it’s best if Goodman Games speaks for what Goodman Games is doing. And Goodman Games is definitely not doing Dungeoneer."

He only refutes Bledsaw’s claim that Goodman Games will be producing Dungeoneer. He does not respond to the questions about the timing of the Invincible Overlord agreement, and was not asked about the redirection of the charity donations back to Judges Guild.

Wobblerocket: In a post on Facebook yesterday, Judges Guild stated that they agreed to allow Goodman Games to publish City State of the Invincible Overlord in 2022, two years after Goodman Games stated they were no longer going to be publishing Judges Guild projects.

Judges Guild also stated that Goodman Games is planning to publish Dungeoneers, but you have stated in your videos that you aren’t publishing any more Judges Guild projects after CSIO. I couldn’t find any information about this on your website.

Could you clarify for me if this information is correct?

Joseph Goodman: Hi — in short, this information is not correct.

Wobblerocket: Thank you.

What are the plans for the Dungeoneer magazine? Is that an IP that Goodman Games licensed from Judges Guild?

Joseph Goodman: Hi – to make a long story short, Goodman Games has or had rights to quite a few Judges Guild titles, and we have no plans to release any except CSIO.

The contracts have confidentiality clauses so I’m quite limited in what I can say. But in short…the information you emailed about is incorrect. I think it’s best if Goodman Games speaks for what Goodman Games is doing. And Goodman Games is definitely not doing Dungeoneer.
 

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To be honest...the Basic/Expert vox sets are on the DMsGuild for cheap, and they make a pretty solid game.
Moldvay B/X Basic and Cook Expert are great but they are not POD, they are available in PDF only. Rules Cyclopedia at more than twice the page count of B/X with all the extra domain stuff and master level PC options from BECMI is available in both though with the cheapest physical book at $26 POD before shipping. If you want the concise B/X rules in print you can get an old copy, get a PDF and print it yourself, or go with a B/X retroclone like OSE.

OSE and Labyrinth Lord also have options to include AD&D stuff like separate race from class and AD&D specific classes in the slightly different power baseline B/X rules framework and B/X based versions of AD&D monsters like demons and devils which B/X and RC do not.
The young hot shots took the dense Gygaxian prose of the OD&D box and rewrote it to be much more clear and runnable.
Gygax wrote the AD&D books in pretty high Gygaxian with a lot of dweomer and eldritch and so forth but did not write anything besides Keep on the Borderlands for the Basic line, so the Basic writing that OSE and others redo is not really from the Gygaxian prose. I find the OD&D writing pretty sparse on the prose and often confusing, I find the dense 1e Gygaxian prose a bit clearer than the OD&D Gygaxian. :)

I think the B/X writing is fairly clear (initiative could be clearer though) and provides a really good basis for learning and running a game of D&D. Its how I learned a lot of the game at age 8. :)
 

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I have been a Judges Guild fan since the very early days, and have owned JG products from the first few months of playing D&D. The Wilderlands of High Fantasy is one of my favorite campaign settings, and for the longest time it was the largest D&D campaign setting ever published. Now of course, there is Greyhawk, Forgotten Realms, Eberron, and Golarion. However Judges Guild was the first and for a long time the largest published campaign setting for D&D. Bob Sr. also published The First Fantasy Campaign, which was Dave Arneson's D&D Campaign World. To this day, I still enjoy running games set in the Wilderlands.

I was a friend of Bob Sr. when he was alive, and this entire affair would have made him very unhappy. That said, he designed many of the JG supplements so you could create your own Fantasy Campaign world so you don't actually have to rely on or even use the Wilderlands Campaign setting. Books like the Campaign Hexagon System, Ready Ref Sheets, Cities, Castles, Temple and Village books were all guides so that you could create your own custom Fantasy Setting, old school style. They all contained random tables to help you generate and populate your unique campaign setting with interesting locations, fortifications, settlements, and interesting and unique ruins.

There is really no need to buy any of the original Wilderlands Campaign Setting, as you can and should create your own for your players to enjoy. The Judges Guild is a group of GM's who work together to create memorable adventures and experiences for D&D (...as well as DCC, Pathfinder, and C&C) players .

I feel sorry for Joe Goodman. He's a good guy who always strives to do the right thing. I think he is caught with a contract that is not entirely beneficial for him, especially in regards to republishing additional JG material based on the Wilderlands Campaign Setting. I'm glad he is republishing CSIO, and wish him the best with that endeavor. It would also be good to see some new DCC guides for creating your own campaign setting.

In the old days, it was all about creating a setting that your players would enjoy. We should all get back to that, stick with it, and make interesting settings and adventures that our players will enjoy. We are a Guild of Judges, not just one, and should act accordingly.
 


It would also be good to see some new DCC guides for creating your own campaign setting.
Yeah, their focus on creating ready to use content, including the OAR books, has been their bread and butter for decades now, but their forays into helping people DIY stuff, including How to Write Adventures That Don't Suck and the Alphabet books are all great.

Teaching people to make their own city-states is probably a good place to go after they wait for the radioactivity to die down, whether they go forward with this project or not (which is definitely the smarter play at this point).
 



Yeah that was what I was worried might be the case, but hopefully they come through this not “owning a Nazi bar”, as it were.

Free League has a good rep for a reason. I will have to check them out.

Sorry, possible misunderstanding. See, I understand the mechanic and its purpose. Understanding it, I strongly dislike it, because for me it engenders the opposite of what it engenders for you (judging from your statement here). I don’t care about some rando who I may as well have rolled randomly on a table or been handed by the GM. It’s basically asking me to play an NPC and “grow to like them”. No. I’ll play Sam the apprentice Blacksmith with dreams of knighthood, or I’ll play a diffeeent game.
Luckily, I have a whole group who agrees so if we played it we would just not use the funnel, not roll 3d6 down the line, as it were, and just make the characters we want to play, and see how the rest of the game feels for us.
I should note that while DCC heavily recommends trying the funnel method, I have had mixed experiences with it. If you're showing the game off to players for the first time, I'd recommend doing a one shot with some level 2 pregens.
 

Cook Expert IS available POD, at your link.

It’s perfect bound, so it doesn’t lay flat like the original, but it’s otherwise great!

Wish they’d do the same with Moldvay’s Basic.

That is a great development, thanks for pointing it out. A bit odd to do the expert expansion before the basic set. It would be a lot easier to run an expert level game with a print copy of the basic set and a pdf of expert than the reverse.
 


Given that Goodman said in one of his earlier statements that they could have abandoned the project, I'm guessing they did have an exit clause, or that the agreement was structured in such a way that they didn't need one.
The exit clause could be "Pay Bob Jr $2500, and the contract is void." It might be that Mr. Goodman finds the current path more acceptable.

Would it be acceptable for Joe Goodman post "I've heard you; the project is dead in its entirety and I've paid the Bledsaws the monetary penalty for such"?

For some it might be. I don't know that this is the case. Mr. Goodman isn't saying and may not be allowed to say. He may not have a good out in any manner now.
 

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